Exemplo n.º 1
0
        public override void Load()
        {
            ch = new ContentHouse();
            ch.LoadTexture("test", "test");

            actor.LoadTexture(ch.Get("test"));
        }
Exemplo n.º 2
0
        public override void Load()
        {
            currentTileID = 1;
            ch            = new ContentHouse();
            ch.LoadTexture("Textures/tile_select", "tile_select");
            ch.LoadTexture("Textures/black", "tile_0");
            ch.LoadTexture("grass", "tile_1");
            ch.LoadTexture("sand", "tile_2");
            ch.LoadTexture("Textures/green_cobble", "tile_3");
            ch.LoadTexture("Textures/stone", "tile_4");
            ch.LoadTexture("Textures/bush", "tile_5");
            ch.LoadTexture("Textures/water", "tile_6");
            ch.LoadTexture("Textures/orange_cobble", "tile_7");
            ch.LoadTexture("Textures/bones_1", "tile_8");
            ch.LoadTexture("Textures/skull_1", "tile_9");

            ch.LoadFont("Fonts/tile_editor");

            tilemap = new Tilemap(0, 0);

            base.Load();
        }
Exemplo n.º 3
0
        public override void Load()
        {
            player = new Player((1920 / 2) - 60, (1080 / 2) - 60, 120, 120);

            Random rand = new Random();

            ch = new ContentHouse();
            ch.LoadTexture("test", "test");
            ch.LoadTexture("Textures/black", "tile_0");
            ch.LoadTexture("grass", "tile_1");
            ch.LoadTexture("sand", "tile_2");
            ch.LoadTexture("Textures/green_cobble", "tile_3");
            ch.LoadTexture("Textures/stone", "tile_4");
            ch.LoadTexture("Textures/bush", "tile_5");
            ch.LoadTexture("Textures/water", "tile_6");
            ch.LoadTexture("Textures/orange_cobble", "tile_7");
            ch.LoadTexture("Textures/bones_1", "tile_8");
            ch.LoadTexture("Textures/skull_1", "tile_9");

            player.LoadTexture(ch.Get("test"));

            world.Load("tilemap", ch);
        }