public override void Load() { ch = new ContentHouse(); ch.LoadTexture("test", "test"); actor.LoadTexture(ch.Get("test")); }
public override void Load() { currentTileID = 1; ch = new ContentHouse(); ch.LoadTexture("Textures/tile_select", "tile_select"); ch.LoadTexture("Textures/black", "tile_0"); ch.LoadTexture("grass", "tile_1"); ch.LoadTexture("sand", "tile_2"); ch.LoadTexture("Textures/green_cobble", "tile_3"); ch.LoadTexture("Textures/stone", "tile_4"); ch.LoadTexture("Textures/bush", "tile_5"); ch.LoadTexture("Textures/water", "tile_6"); ch.LoadTexture("Textures/orange_cobble", "tile_7"); ch.LoadTexture("Textures/bones_1", "tile_8"); ch.LoadTexture("Textures/skull_1", "tile_9"); ch.LoadFont("Fonts/tile_editor"); tilemap = new Tilemap(0, 0); base.Load(); }
public override void Load() { player = new Player((1920 / 2) - 60, (1080 / 2) - 60, 120, 120); Random rand = new Random(); ch = new ContentHouse(); ch.LoadTexture("test", "test"); ch.LoadTexture("Textures/black", "tile_0"); ch.LoadTexture("grass", "tile_1"); ch.LoadTexture("sand", "tile_2"); ch.LoadTexture("Textures/green_cobble", "tile_3"); ch.LoadTexture("Textures/stone", "tile_4"); ch.LoadTexture("Textures/bush", "tile_5"); ch.LoadTexture("Textures/water", "tile_6"); ch.LoadTexture("Textures/orange_cobble", "tile_7"); ch.LoadTexture("Textures/bones_1", "tile_8"); ch.LoadTexture("Textures/skull_1", "tile_9"); player.LoadTexture(ch.Get("test")); world.Load("tilemap", ch); }