Exemplo n.º 1
0
    public void UpdateSprite(ConstructionElementType Type)
    {
        CType = Type;
        switch (Type)
        {
        case ConstructionElementType.Manipulator:
            SR.sprite = Manipulator; gameObject.name = Type.ToString(); break;

        case ConstructionElementType.Capacitor:
            SR.sprite = Capacitor; gameObject.name = Type.ToString();  break;

        case ConstructionElementType.ScanningModule:
            SR.sprite = ScanningModule; gameObject.name = Type.ToString();  break;

        case ConstructionElementType.MatterBin:
            SR.sprite = MatterBin; gameObject.name = Type.ToString();  break;

        case ConstructionElementType.Laser:
            SR.sprite = Laser; gameObject.name = Type.ToString();  break;

        case ConstructionElementType.Battery:
            SR.sprite = Battery; gameObject.name = Type.ToString();  break;
        }
    }
Exemplo n.º 2
0
 public void setTypeLevel(ConstructionElementType Type, int _level)
 {
     level = _level;
     UpdateSprite(Type);
 }