public void UpdateSprite(ConstructionElementType Type) { CType = Type; switch (Type) { case ConstructionElementType.Manipulator: SR.sprite = Manipulator; gameObject.name = Type.ToString(); break; case ConstructionElementType.Capacitor: SR.sprite = Capacitor; gameObject.name = Type.ToString(); break; case ConstructionElementType.ScanningModule: SR.sprite = ScanningModule; gameObject.name = Type.ToString(); break; case ConstructionElementType.MatterBin: SR.sprite = MatterBin; gameObject.name = Type.ToString(); break; case ConstructionElementType.Laser: SR.sprite = Laser; gameObject.name = Type.ToString(); break; case ConstructionElementType.Battery: SR.sprite = Battery; gameObject.name = Type.ToString(); break; } }
public void setTypeLevel(ConstructionElementType Type, int _level) { level = _level; UpdateSprite(Type); }