Inheritance: ConsoleAction
Exemplo n.º 1
0
    private void Awake()
    {
        _ins = this;
        CommandRegister._ins.Register(typeof(CommandBase).Assembly);

        InitView();
        input  = _inputField;
        output = _logCat;

        submitAction = new ConsoleSubmitAction();
        escapeAction = new ConsoleCloseAction();
    }
Exemplo n.º 2
0
    private void Awake()
    {
        var mConsole = Instantiate(Resources.Load <GameObject>("UI_Console/ui_console"), GameObject.Find("UIRoot").transform) as GameObject;

        mConsole.AddComponent <ConsoleGUI>();
        mConsole.transform.localScale = Vector3.one;
        mConsole.name = "ui_console";
        mConsole.gameObject.SetActive(false);

        consoleOpenAction  = new ConsoleOpenAction();
        consoleCloseAction = new ConsoleCloseAction();

        consoleEnabled = mConsole.activeInHierarchy;
    }