private void Awake() { _ins = this; CommandRegister._ins.Register(typeof(CommandBase).Assembly); InitView(); input = _inputField; output = _logCat; submitAction = new ConsoleSubmitAction(); escapeAction = new ConsoleCloseAction(); }
private void Awake() { var mConsole = Instantiate(Resources.Load <GameObject>("UI_Console/ui_console"), GameObject.Find("UIRoot").transform) as GameObject; mConsole.AddComponent <ConsoleGUI>(); mConsole.transform.localScale = Vector3.one; mConsole.name = "ui_console"; mConsole.gameObject.SetActive(false); consoleOpenAction = new ConsoleOpenAction(); consoleCloseAction = new ConsoleCloseAction(); consoleEnabled = mConsole.activeInHierarchy; }