Exemplo n.º 1
0
        async Task GoalExit()
        {
            SendActionEvent(new ActionEventArgs(GoapKey.shouldskin, false));

            npcNameFinder.ChangeNpcType(NpcNameFinder.NPCType.Enemy);

            await input.TapClearTarget();
        }
Exemplo n.º 2
0
        public async Task <GoapGoal?> GetAction()
        {
            if (playerReader.HealthPercent > 1 && blacklist.IsTargetBlacklisted())
            {
                logger.LogWarning("Target is blacklisted");
                await input.TapClearTarget();

                UpdateWorldState();
            }

            var goal = new HashSet <KeyValuePair <GoapKey, GoapPreCondition> >();

            //Plan
            Queue <GoapGoal> plan = planner.Plan(AvailableGoals, WorldState, goal);

            if (plan != null && plan.Count > 0)
            {
                CurrentGoal = plan.Peek();
            }
            else
            {
                logger.LogInformation($"Target Health: {playerReader.TargetHealth}, max {playerReader.TargetMaxHealth}, dead {playerReader.PlayerBitValues.TargetIsDead}");

                if (this.classConfiguration.Mode != Mode.AttendedGrind)
                {
                    await input.TapNearestTarget();
                }
            }

            return(CurrentGoal);
        }
Exemplo n.º 3
0
        public async Task <bool> Search(string source, CancellationToken cancellationToken)
        {
            if (!cancellationToken.IsCancellationRequested && !playerReader.Bits.PlayerInCombat &&
                classConfig.TargetNearestTarget.MillisecondsSinceLastClick > random.Next(1000, 1500))
            {
                if (await LookForTarget(source, cancellationToken))
                {
                    if (playerReader.HasTarget && !playerReader.Bits.TargetIsDead)
                    {
                        logger.LogInformation($"{source}: Has target!");
                        return(true);
                    }
                    else
                    {
                        if (!cancellationToken.IsCancellationRequested)
                        {
                            await input.TapClearTarget($"{source}: Target is dead!");
                        }

                        if (!cancellationToken.IsCancellationRequested)
                        {
                            await wait.Update(1);
                        }
                    }
                }
            }

            return(false);
        }
Exemplo n.º 4
0
        private async Task CreatureTargetMeOrMyPet()
        {
            await wait.Update(1);

            if (playerReader.PetHasTarget && addonReader.CreatureHistory.CombatDeadGuid.Value != playerReader.PetTargetGuid)
            {
                logger.LogWarning("---- My pet has a target!");
                ResetCooldowns();

                await input.TapTargetPet();

                await input.TapTargetOfTarget();

                await wait.Update(1);

                return;
            }

            if (addonReader.CombatCreatureCount > 1)
            {
                await input.TapNearestTarget($"{GetType().Name}: Checking target in front of me");

                await wait.Update(1);

                if (playerReader.HasTarget)
                {
                    if (playerReader.Bits.TargetInCombat && playerReader.Bits.TargetOfTargetIsPlayer)
                    {
                        ResetCooldowns();

                        logger.LogWarning("---- Somebody is attacking me!");
                        await input.TapInteractKey("Found new target to attack");

                        await stopMoving.Stop();

                        await wait.Update(1);

                        return;
                    }

                    await input.TapClearTarget();

                    await wait.Update(1);
                }
                else
                {
                    // threat must be behind me
                    var anyDamageTakens = addonReader.CreatureHistory.DamageTaken.Where(x => (DateTime.Now - x.LastEvent).TotalSeconds < 10 && x.HealthPercent > 0);
                    if (anyDamageTakens.Any())
                    {
                        logger.LogWarning($"---- Possible threats found behind {anyDamageTakens.Count()}. Waiting for my target to change!");
                        await wait.Interrupt(2000, () => playerReader.HasTarget);
                    }
                }
            }
        }
        public override async Task PerformAction()
        {
            await input.TapTargetPet();

            await input.TapTargetOfTarget();

            if (playerReader.HasTarget && playerReader.Bits.TargetIsDead)
            {
                await input.TapClearTarget();
            }
        }
Exemplo n.º 6
0
        public override async Task PerformAction()
        {
            lastLoot = playerReader.LastLootTime;

            await stopMoving.Stop();

            combatUtil.Update();

            await input.TapLastTargetKey($"{GetType().Name}: No corpse name found - check last dead target exists");

            await wait.Update(1);

            if (playerReader.HasTarget)
            {
                if (playerReader.Bits.TargetIsDead)
                {
                    await input.TapInteractKey($"{GetType().Name}: Found last dead target");

                    await wait.Update(1);

                    (bool foundTarget, bool moved) = await combatUtil.FoundTargetWhileMoved();

                    if (foundTarget)
                    {
                        Log("Goal interrupted!");
                        return;
                    }

                    if (moved)
                    {
                        await input.TapInteractKey($"{GetType().Name}: Last dead target double");
                    }
                }
                else
                {
                    await input.TapClearTarget($"{GetType().Name}: Don't attack the target!");
                }
            }

            await GoalExit();
        }
Exemplo n.º 7
0
        private async Task AquireTarget()
        {
            if (this.playerReader.PlayerBitValues.PlayerInCombat && this.playerReader.PetHasTarget)
            {
                await input.TapTargetPet();

                Log($"Pets target {this.playerReader.TargetTarget}");
                if (this.playerReader.TargetTarget == TargetTargetEnum.PetHasATarget)
                {
                    Log("Found target by pet");
                    await input.TapTargetOfTarget();

                    SendActionEvent(new ActionEventArgs(GoapKey.shouldloot, false));
                    SendActionEvent(new ActionEventArgs(GoapKey.newtarget, true));
                    SendActionEvent(new ActionEventArgs(GoapKey.hastarget, true));
                    return;
                }

                await input.TapNearestTarget();

                await playerReader.WaitForNUpdate(1);

                if (this.playerReader.HasTarget && playerReader.PlayerBitValues.TargetInCombat)
                {
                    if (playerReader.PlayerBitValues.TargetOfTargetIsPlayer)
                    {
                        Log("Found from nearest target");
                        SendActionEvent(new ActionEventArgs(GoapKey.shouldloot, false));
                        SendActionEvent(new ActionEventArgs(GoapKey.newtarget, true));
                        SendActionEvent(new ActionEventArgs(GoapKey.hastarget, true));
                        return;
                    }
                }

                await input.TapClearTarget();

                Log("No target found");
            }
        }
Exemplo n.º 8
0
        public async Task <GoapGoal?> GetAction()
        {
            if (playerReader.HealthPercent > 1 && blacklist.IsTargetBlacklisted())
            {
                logger.LogWarning($"{GetType().Name}: Target is blacklisted - StopAttack & ClearTarget");
                await input.TapStopAttack("");

                await input.TapClearTarget("");

                UpdateWorldState();
            }

            var goal = new HashSet <KeyValuePair <GoapKey, GoapPreCondition> >();

            //Plan
            Queue <GoapGoal> plan = planner.Plan(AvailableGoals, WorldState, goal);

            if (plan != null && plan.Count > 0)
            {
                if (CurrentGoal == plan.Peek() && !CurrentGoal.Repeatable)
                {
                    logger.LogInformation($"Plan= {CurrentGoal.GetType().Name} is not Repeatable!");
                    CurrentGoal = null;
                }
                else
                {
                    CurrentGoal = plan.Peek();
                }
            }
            else
            {
                if (CurrentGoal != null && !CurrentGoal.Repeatable)
                {
                    logger.LogInformation($"Plan= {CurrentGoal.GetType().Name} is not Repeatable!");
                    CurrentGoal = null;

                    await stopMoving.Stop();
                }
            }

            return(CurrentGoal);
        }
Exemplo n.º 9
0
        private async Task <bool> CreatureTargetMeOrMyPet()
        {
            if (playerReader.PetHasTarget &&
                playerReader.LastKilledGuid != playerReader.PetTargetGuid)
            {
                logger.LogWarning("---- My pet has a target!");
                ResetCooldowns();

                await input.TapTargetPet();

                await input.TapTargetOfTarget();

                return(playerReader.HasTarget);
            }

            // check for targets attacking me
            await input.TapNearestTarget();

            await playerReader.WaitForNUpdate(1);

            if (this.playerReader.HasTarget && playerReader.PlayerBitValues.TargetInCombat)
            {
                if (this.playerReader.PlayerBitValues.TargetOfTargetIsPlayer)
                {
                    ResetCooldowns();

                    logger.LogWarning("---- Somebody is attacking me or my pet!");
                    await input.TapInteractKey("Found new target to attack");

                    return(true);
                }
            }

            await input.TapClearTarget();

            logger.LogWarning("---- No Threat has been found!");

            return(false);
        }
Exemplo n.º 10
0
        private async Task GoalExit()
        {
            if (!await wait.Interrupt(1000, () => lastLoot != playerReader.LastLootTime))
            {
                Log($"Skin-Loot Successfull");
            }
            else
            {
                Log($"Skin-Loot Failed");
            }

            lastLoot = playerReader.LastLootTime;

            SendActionEvent(new ActionEventArgs(GoapKey.shouldskin, false));

            if (playerReader.HasTarget && playerReader.Bits.TargetIsDead)
            {
                await input.TapClearTarget();

                await wait.Update(1);
            }
        }
Exemplo n.º 11
0
        public override async Task PerformAction()
        {
            long     lastHealth   = playerReader.HealthCurrent;
            WowPoint lastPosition = playerReader.PlayerLocation;

            SendActionEvent(new ActionEventArgs(GoapKey.shouldskin, !playerReader.Unskinnable));

            await input.TapInteractKey("interact target");

            while (IsPlayerMoving(lastPosition))
            {
                logger.LogInformation("wait till the player become stil!");
                lastPosition = playerReader.PlayerLocation;
                if (!await Wait(100, () => playerReader.HealthCurrent < lastHealth))
                {
                    return;
                }
            }

            if (!await Wait(100, () => playerReader.HealthCurrent < lastHealth))
            {
                return;
            }
            await input.TapInteractKey("Looting...");

            // wait grabbing the loot
            if (!await Wait(200, () => playerReader.HealthCurrent < lastHealth))
            {
                return;
            }

            logger.LogDebug("Loot was Successfull");
            SendActionEvent(new ActionEventArgs(GoapKey.shouldloot, false));

            //clear target
            //await wowProcess.KeyPress(ConsoleKey.F3, 50);
            await input.TapClearTarget();
        }
Exemplo n.º 12
0
        private async Task <bool> AquireTarget()
        {
            if (this.classConfiguration.Mode != Mode.AttendedGather)
            {
                if (!this.playerReader.PlayerBitValues.PlayerInCombat && classConfiguration.TargetNearestTarget.MillisecondsSinceLastClick > 1000)
                {
                    if (await LookForTarget())
                    {
                        if (this.playerReader.HasTarget && !playerReader.PlayerBitValues.TargetIsDead)
                        {
                            logger.LogInformation("Has target!");
                            return(true);
                        }
                        else
                        {
                            await input.TapClearTarget("Target is dead!");
                        }
                    }
                }
            }

            return(false);
        }
Exemplo n.º 13
0
        public override async Task PerformAction()
        {
            await input.TapStopAttack();

            this.playerReader.LastUIErrorMessage = UI_ERROR.NONE;

            if ((DateTime.Now - LastActive).TotalSeconds > 5)
            {
                PullStartTime = DateTime.Now;
            }
            LastActive = DateTime.Now;

            /*
             * if ((DateTime.Now - PullStartTime).TotalSeconds > 30)
             * {
             *  //await wowProcess.KeyPress(ConsoleKey.F3, 50); // clear target
             *  await wowProcess.TapClearTarget();
             *  await this.wowProcess.KeyPress(ConsoleKey.RightArrow, 1000, "Turn after pull timeout");
             *  return;
             * }
             */

            SendActionEvent(new ActionEventArgs(GoapKey.fighting, true));

            if (playerReader.PlayerBitValues.IsMounted)
            {
                logger.LogInformation($"Dismount");
                await input.Dismount();
            }

            if (ShouldStopBeforePull)
            {
                logger.LogInformation($"Stop approach");
                await this.stopMoving.Stop();

                await input.TapStopAttack();

                await input.TapStopKey();
            }

            bool pulled = await Pull();

            if (!pulled)
            {
                if (HasPickedUpAnAdd)
                {
                    logger.LogInformation($"Combat={this.playerReader.PlayerBitValues.PlayerInCombat}, Is Target targetting me={this.playerReader.PlayerBitValues.TargetOfTargetIsPlayer}");
                    logger.LogInformation($"Add on approach");

                    await this.stopMoving.Stop();

                    await input.TapStopKey();

                    //await wowProcess.KeyPress(ConsoleKey.F3, 50); // clear target
                    //await wowProcess.TapClearTarget();

                    await input.TapNearestTarget();

                    if (this.playerReader.HasTarget && playerReader.PlayerBitValues.TargetInCombat)
                    {
                        if (this.playerReader.TargetTarget == TargetTargetEnum.TargetIsTargettingMe)
                        {
                            return;
                        }
                    }

                    await input.TapClearTarget();

                    return;
                }


                if (!this.stuckDetector.IsMoving())
                {
                    await this.stuckDetector.Unstick();
                }

                await Interact();

                await this.playerReader.WaitForNUpdate(1);
            }
            else
            {
                this.SendActionEvent(new ActionEventArgs(GoapKey.pulled, true));
                this.playerReader.LastUIErrorMessage = UI_ERROR.NONE;
            }
        }
        public override async Task PerformAction()
        {
            if (playerReader.PlayerBitValues.IsMounted)
            {
                await input.Dismount();
            }

            if (NeedsToReset)
            {
                this.stuckDetector.ResetStuckParameters();
            }

            var location = playerReader.PlayerLocation;

            if (!playerReader.PlayerBitValues.PlayerInCombat)
            {
                playerWasInCombat = false;
            }
            else
            {
                // we are in combat
                if (!playerWasInCombat && HasPickedUpAnAdd)
                {
                    logger.LogInformation("WARN Bodypull -- Looks like we have an add on approach");
                    logger.LogInformation($"Combat={this.playerReader.PlayerBitValues.PlayerInCombat}, Is Target targetting me={this.playerReader.PlayerBitValues.TargetOfTargetIsPlayer}");

                    await this.stopMoving.Stop();

                    await input.TapClearTarget();

                    await input.TapStopKey();

                    if (playerReader.PetHasTarget)
                    {
                        await this.input.TapTargetPet();

                        await this.input.TapTargetOfTarget();
                    }
                }

                playerWasInCombat = true;
            }

            await this.TapInteractKey("ApproachTargetAction 1");

            await this.playerReader.WaitForNUpdate(1);

            var newLocation = playerReader.PlayerLocation;

            if ((location.X == newLocation.X && location.Y == newLocation.Y && SecondsSinceLastFighting > 5) ||
                this.playerReader.LastUIErrorMessage == UI_ERROR.ERR_AUTOFOLLOW_TOO_FAR)
            {
                input.SetKeyState(ConsoleKey.UpArrow, true, false, "ApproachTargetAction");
                await Wait(100, () => false);

                await input.TapJump();

                this.playerReader.LastUIErrorMessage = UI_ERROR.NONE;
            }

            await RandomJump();

            //
            int approachSeconds = (int)(this.stuckDetector.actionDurationSeconds);

            if (approachSeconds > 20)
            {
                await this.stuckDetector.Unstick();

                await this.TapInteractKey("ApproachTargetAction unstick");

                await Task.Delay(250);
            }

            if (playerReader.WithInCombatRange && (
                    playerReader.PlayerClass == PlayerClassEnum.Rogue ||
                    playerReader.PlayerClass == PlayerClassEnum.Warrior ||
                    playerReader.PlayerClass == PlayerClassEnum.Paladin))
            {
                Log("WithInCombatRange -- Strictly melee -- Wait a moment");
                await stopMoving.Stop();

                await this.TapInteractKey("ApproachTargetAction engage");

                await Task.Delay(200);
            }
        }
        public override async Task PerformAction()
        {
            if (SecondsSincePullStarted > 7)
            {
                await input.TapClearTarget();

                await input.KeyPress(random.Next(2) == 0?ConsoleKey.LeftArrow : ConsoleKey.RightArrow, 1000, "Too much time to pull!");

                pullStart = DateTime.Now;

                return;
            }

            SendActionEvent(new ActionEventArgs(GoapKey.fighting, true));

            if (!await Pull())
            {
                if (HasPickedUpAnAdd)
                {
                    Log($"Combat={this.playerReader.Bits.PlayerInCombat}, Is Target targetting me={this.playerReader.Bits.TargetOfTargetIsPlayer}");
                    Log($"Add on approach");

                    await stopMoving.Stop();

                    await input.TapNearestTarget();

                    await wait.Update(1);

                    if (this.playerReader.HasTarget && playerReader.Bits.TargetInCombat)
                    {
                        if (this.playerReader.TargetTarget == TargetTargetEnum.TargetIsTargettingMe)
                        {
                            return;
                        }
                    }

                    await input.TapClearTarget();

                    await wait.Update(1);

                    pullStart = DateTime.Now;

                    return;
                }

                if (!stuckDetector.IsMoving())
                {
                    await stuckDetector.Unstick();
                }

                if (classConfiguration.Approach.GetCooldownRemaining() == 0)
                {
                    await input.TapApproachKey($"{GetType().Name}");

                    await wait.Update(1);
                }
            }
            else
            {
                SendActionEvent(new ActionEventArgs(GoapKey.pulled, true));
            }
        }
Exemplo n.º 16
0
        public override async Task PerformAction()
        {
            lastLoot = playerReader.LastLootTime;

            await stopMoving.Stop();

            combatUtil.Update();

            await npcNameTargeting.WaitForNUpdate(2);

            bool foundCursor = await npcNameTargeting.FindBy(CursorType.Loot);

            if (foundCursor)
            {
                Log("Found corpse - clicked");
                (bool notFoundTarget, double elapsedMs) = await wait.InterruptTask(200, () => playerReader.TargetId != 0);

                if (!notFoundTarget)
                {
                    Log($"Found target after {elapsedMs}ms");
                }

                CheckForSkinning();

                (bool foundTarget, bool moved) = await combatUtil.FoundTargetWhileMoved();

                if (foundTarget)
                {
                    Log("Interrupted!");
                    return;
                }

                if (moved)
                {
                    await input.TapInteractKey($"{GetType().Name}: Had to move so interact again");

                    await wait.Update(1);
                }
            }
            else
            {
                await input.TapLastTargetKey($"{GetType().Name}: No corpse name found - check last dead target exists");

                await wait.Update(1);

                if (playerReader.HasTarget)
                {
                    if (playerReader.Bits.TargetIsDead)
                    {
                        CheckForSkinning();

                        await input.TapInteractKey($"{GetType().Name}: Found last dead target");

                        await wait.Update(1);

                        (bool foundTarget, bool moved) = await combatUtil.FoundTargetWhileMoved();

                        if (foundTarget)
                        {
                            Log("Goal interrupted!");
                            return;
                        }

                        if (moved)
                        {
                            await input.TapInteractKey($"{GetType().Name}: Last dead target double");
                        }
                    }
                    else
                    {
                        await input.TapClearTarget($"{GetType().Name}: Don't attack the target!");
                    }
                }
            }

            await GoalExit();
        }
Exemplo n.º 17
0
        public override async Task PerformAction()
        {
            SendActionEvent(new ActionEventArgs(GoapKey.fighting, false));

            if (await AquireTarget())
            {
                await stopMoving.StopTurn();

                if (playerReader.PlayerClass == PlayerClassEnum.Hunter)
                {
                    if (playerReader.PlayerBitValues.TargetCanBeHostile)
                    {
                        await input.TapInteractKey("approach target as hunter");
                    }
                    else
                    {
                        await input.TapClearTarget("not hostile");
                    }
                }

                return;
            }

            await SwitchGatherType();

            await playerReader.WaitForNUpdate(1);

            if (this.playerReader.PlayerBitValues.PlayerInCombat && this.classConfiguration.Mode != Mode.AttendedGather)
            {
                return;
            }

            var timeSinceResetSeconds = (DateTime.Now - LastReset).TotalSeconds;

            if ((DateTime.Now - LastActive).TotalSeconds > 10 || routeToWaypoint.Count == 0 || timeSinceResetSeconds > 80)
            {
                logger.LogInformation("Trying to path a new route.");
                // recalculate next waypoint
                var pointsRemoved = 0;
                while (AdjustNextPointToClosest() && pointsRemoved < 5)
                {
                    pointsRemoved++;
                }
                ;
                await RefillRouteToNextWaypoint(true);

                if (routeToWaypoint.Count == 0)
                {
                    logger.LogError("Didn't found path.");
                }
            }
            else
            {
                var playerLocation  = new WowPoint(playerReader.XCoord, playerReader.YCoord);
                var distanceToRoute = WowPoint.DistanceTo(playerLocation, routeToWaypoint.Peek());
                if (routeToWaypoint.Count <= 1 && distanceToRoute > 200)
                {
                    logger.LogError("wtf too far away kekw");
                    routeToWaypoint.Pop();
                    return;
                }

                //wowProcess.SetKeyState(ConsoleKey.UpArrow, true, false, "FollowRouteAction 1");
                input.SetKeyState(ConsoleKey.UpArrow, true, false);
            }

            await RandomJump();

            var location = new WowPoint(playerReader.XCoord, playerReader.YCoord);
            var distance = WowPoint.DistanceTo(location, routeToWaypoint.Peek());
            var heading  = DirectionCalculator.CalculateHeading(location, routeToWaypoint.Peek());

            await AdjustHeading(heading);

            if (lastDistance < distance)
            {
                AdjustNextPointToClosest();

                await playerDirection.SetDirection(heading, routeToWaypoint.Peek(), "Further away");
            }
            else if (!this.stuckDetector.IsGettingCloser())
            {
                // stuck so jump
                input.SetKeyState(ConsoleKey.UpArrow, true, false, "FollowRouteAction 2");
                await Task.Delay(100);

                if (HasBeenActiveRecently())
                {
                    await this.stuckDetector.Unstick();

                    distance = WowPoint.DistanceTo(location, routeToWaypoint.Peek());
                }
                else
                {
                    await Task.Delay(1000);

                    logger.LogInformation("Resuming movement");
                }
            }
            else // distance closer
            {
                await AdjustHeading(heading);
            }

            lastDistance = distance;

            //if (distance < PointReachedDistance((int)(avgDistance / 2)))
            //if (distance < PointReachedDistance(5))
            if (distance < PointReachedDistance(10))
            {
                Log($"Move to next point");

                ReduceRouteByDistance();

                lastDistance = 999;
                if (routeToWaypoint.Count == 0)
                {
                    wayPoints.Pop();

                    await RefillRouteToNextWaypoint(false);
                }

                this.stuckDetector.SetTargetLocation(this.routeToWaypoint.Peek());

                heading = DirectionCalculator.CalculateHeading(location, routeToWaypoint.Peek());
                await playerDirection.SetDirection(heading, routeToWaypoint.Peek(), "Move to next point");
            }

            // should mount
            await MountIfRequired();

            LastActive = DateTime.Now;
        }
        public override async Task PerformAction()
        {
            lastPlayerLocation = playerReader.PlayerLocation;
            await wait.Update(1);

            if (!playerReader.Bits.PlayerInCombat)
            {
                playerWasInCombat = false;
            }
            else
            {
                // we are in combat
                if (!playerWasInCombat && HasPickedUpAnAdd)
                {
                    logger.LogInformation("WARN Bodypull -- Looks like we have an add on approach");
                    logger.LogInformation($"Combat={playerReader.Bits.PlayerInCombat}, Is Target targetting me={playerReader.Bits.TargetOfTargetIsPlayer}");

                    await stopMoving.Stop();

                    await input.TapClearTarget();

                    await wait.Update(1);

                    if (playerReader.PetHasTarget)
                    {
                        await input.TapTargetPet();

                        await input.TapTargetOfTarget();

                        await wait.Update(1);
                    }
                }

                playerWasInCombat = true;
            }

            if (input.ClassConfig.Approach.GetCooldownRemaining() == 0)
            {
                await input.TapApproachKey("");
            }

            lastPlayerDistance = WowPoint.DistanceTo(lastPlayerLocation, playerReader.PlayerLocation);

            if (lastPlayerDistance < 0.05 && playerReader.LastUIErrorMessage == UI_ERROR.ERR_AUTOFOLLOW_TOO_FAR)
            {
                playerReader.LastUIErrorMessage = UI_ERROR.NONE;

                input.SetKeyState(ConsoleKey.UpArrow, true, false, $"{GetType().Name}: Too far, start moving forward!");
                await wait.Update(1);
            }

            if (SecondsSinceApproachStarted > 1 && lastPlayerDistance < 0.05 && !playerReader.Bits.PlayerInCombat)
            {
                await input.TapClearTarget("");

                await wait.Update(1);

                await input.KeyPress(random.Next(2) == 0?ConsoleKey.LeftArrow : ConsoleKey.RightArrow, 1000, $"Seems stuck! Clear Target. Turn away. d: {lastPlayerDistance}");

                approachStart = DateTime.Now;
            }

            if (SecondsSinceApproachStarted > 15 && !playerReader.Bits.PlayerInCombat)
            {
                await input.TapClearTarget("");

                await wait.Update(1);

                await input.KeyPress(random.Next(2) == 0?ConsoleKey.LeftArrow : ConsoleKey.RightArrow, 1000, "Too long time. Clear Target. Turn away.");

                approachStart = DateTime.Now;
            }

            if (playerReader.TargetGuid == initialTargetGuid)
            {
                var initialTargetMinRange = playerReader.MinRange;
                if (!playerReader.Bits.PlayerInCombat)
                {
                    await input.TapNearestTarget("Try to find closer target...");

                    await wait.Update(1);
                }

                if (playerReader.TargetGuid != initialTargetGuid)
                {
                    if (playerReader.HasTarget) // blacklist
                    {
                        if (playerReader.MinRange < initialTargetMinRange)
                        {
                            Log($"Found a closer target! {playerReader.MinRange} < {initialTargetMinRange}");
                            initialMinRange = playerReader.MinRange;
                        }
                        else
                        {
                            initialTargetGuid = -1;
                            await input.TapLastTargetKey($"Stick to initial target!");

                            await wait.Update(1);
                        }
                    }
                    else
                    {
                        Log($"Lost the target due blacklist!");
                    }
                }
            }

            if (initialMinRange < playerReader.MinRange && !playerReader.Bits.PlayerInCombat)
            {
                Log($"We are going away from the target! {initialMinRange} < {playerReader.MinRange}");
                await input.TapClearTarget();

                await wait.Update(1);

                approachStart = DateTime.Now;
            }

            await RandomJump();
        }
        public override async Task PerformAction()
        {
            if (playerReader.HasTarget)
            {
                if (playerReader.Bits.TargetIsDead)
                {
                    await input.TapClearTarget("Target is dead.");

                    await wait.Update(1);

                    return;
                }

                await stopMoving.StopTurn();

                return;
            }

            if (playerReader.Bits.IsDrowning)
            {
                await StopDrowning();
            }

            await SwitchGatherType();

            if (this.playerReader.Bits.PlayerInCombat && classConfiguration.Mode != Mode.AttendedGather)
            {
                return;
            }

            var timeSinceResetSeconds = (DateTime.Now - LastReset).TotalSeconds;

            if ((DateTime.Now - LastActive).TotalSeconds > 10 || routeToWaypoint.Count == 0 || timeSinceResetSeconds > 80)
            {
                logger.LogInformation("Trying to path a new route.");
                // recalculate next waypoint
                var pointsRemoved = 0;
                while (AdjustNextPointToClosest() && pointsRemoved < 5)
                {
                    pointsRemoved++;
                }
                ;
                await RefillRouteToNextWaypoint(true);

                if (routeToWaypoint.Count == 0)
                {
                    logger.LogError("Didn't found path.");
                }
            }
            else
            {
                var playerLocation = new WowPoint(playerReader.XCoord, playerReader.YCoord, playerReader.ZCoord);
                if (routeToWaypoint.Count > 0)
                {
                    var distanceToRoute = WowPoint.DistanceTo(playerLocation, routeToWaypoint.Peek());
                    if (routeToWaypoint.Count < 1 && distanceToRoute > 200)
                    {
                        logger.LogError($"No route To Waypoint or too far {distanceToRoute}>200");
                        routeToWaypoint.Pop();
                        return;
                    }
                }

                input.SetKeyState(ConsoleKey.UpArrow, true, false);
            }

            await RandomJump();

            var location = new WowPoint(playerReader.XCoord, playerReader.YCoord, playerReader.ZCoord);
            var distance = WowPoint.DistanceTo(location, routeToWaypoint.Peek());
            var heading  = DirectionCalculator.CalculateHeading(location, routeToWaypoint.Peek());

            await AdjustHeading(heading);

            if (lastDistance < distance)
            {
                AdjustNextPointToClosest();

                await playerDirection.SetDirection(heading, routeToWaypoint.Peek(), "Further away");
            }
            else if (!this.stuckDetector.IsGettingCloser())
            {
                // stuck so jump
                input.SetKeyState(ConsoleKey.UpArrow, true, false, "FollowRouteAction 2");
                await wait.Update(1);

                if (HasBeenActiveRecently())
                {
                    await this.stuckDetector.Unstick();

                    distance = WowPoint.DistanceTo(location, routeToWaypoint.Peek());
                }
                else
                {
                    await wait.Update(1);

                    logger.LogInformation("Resuming movement");
                }
            }
            else // distance closer
            {
                await AdjustHeading(heading);
            }

            lastDistance = distance;

            if (distance < PointReachedDistance(MinDistance))
            {
                Log($"Move to next point");

                if (routeToWaypoint.Any())
                {
                    playerReader.ZCoord = routeToWaypoint.Peek().Z;
                    Log($"PlayerLocation.Z = {playerReader.PlayerLocation.Z}");
                }

                ReduceRouteByDistance(MinDistance);

                lastDistance = 999;
                if (routeToWaypoint.Count == 0)
                {
                    wayPoints.Pop();

                    await RefillRouteToNextWaypoint(false);
                }

                this.stuckDetector.SetTargetLocation(this.routeToWaypoint.Peek());

                heading = DirectionCalculator.CalculateHeading(location, routeToWaypoint.Peek());
                await playerDirection.SetDirection(heading, routeToWaypoint.Peek(), "Move to next point");
            }

            // should mount
            await MountIfRequired();

            LastActive = DateTime.Now;

            await wait.Update(1);
        }
Exemplo n.º 20
0
        public override async Task PerformAction()
        {
            WowPoint lastPosition = playerReader.PlayerLocation;

            Log("Search for corpse");
            npcNameFinder.ChangeNpcType(NpcNameFinder.NPCType.Corpse);

            await stopMoving.Stop();

            await npcNameFinder.WaitForNUpdate(1);

            bool lootSuccess = await npcNameFinder.FindByCursorType(Cursor.CursorClassification.Loot);

            if (lootSuccess)
            {
                Log("Found corpse - interact with it");
                await playerReader.WaitForNUpdate(1);

                if (classConfiguration.Skin)
                {
                    var targetSkinnable = !playerReader.Unskinnable;
                    AddEffect(GoapKey.shouldskin, targetSkinnable);
                    Log($"Should skin ? {targetSkinnable}");
                    SendActionEvent(new ActionEventArgs(GoapKey.shouldskin, targetSkinnable));
                }

                bool hadToMove = false;
                if (IsPlayerMoving(lastPosition))
                {
                    hadToMove = true;
                    Log("Goto corpse - Wait till player become stil!");
                }

                while (IsPlayerMoving(lastPosition))
                {
                    lastPosition = playerReader.PlayerLocation;
                    if (!await Wait(100, DiDEnteredCombat()))
                    {
                        await AquireTarget();

                        return;
                    }
                }

                // TODO: damn spell batching
                // arriving to the corpse min distance to interact location
                // and says you are too far away
                // so have to wait and retry the action
                // at this point the player have a target
                // might be a good idea to check the last error message :shrug:
                if (hadToMove)
                {
                    if (!await Wait(200, DiDEnteredCombat()))
                    {
                        await AquireTarget();

                        return;
                    }
                }


                await input.TapInteractKey("Approach corpse");

                // TODO: find a better way to get notified about the successful loot
                // challlange:
                // - the mob might have no loot at all so cant check inventory change
                // - loot window could be checked

                /*
                 * if (!await Wait(400, DiDEnteredCombat()))
                 * {
                 *  await AquireTarget();
                 *  return;
                 * }
                 */
                Log("Loot Successfull");

                await GoalExit();
            }
            else
            {
                Log($"No corpse found - Npc Count: {npcNameFinder.NpcCount}");

                await input.TapLastTargetKey("loot second attempt by last target");

                await playerReader.WaitForNUpdate(1);

                if (playerReader.HasTarget)
                {
                    if (playerReader.PlayerBitValues.TargetIsDead)
                    {
                        await input.TapInteractKey("loot dead corpse by last target");
                    }
                    else
                    {
                        await input.TapClearTarget("dont attack");
                    }
                }

                if (!await Wait(100, DiDEnteredCombat()))
                {
                    await AquireTarget();
                }
                else
                {
                    await GoalExit();
                }
            }
        }