Exemplo n.º 1
0
 public Client(Common.Network.Client client)
 {
     LoginClient = client;
     LoginClient_OnClientSocketConnected();
     LoginClient.OnClientSocketClosed += LoginClient_OnClientSocketClosed;
     LoginClient.OnClientReceivedData += LoginClient_OnClientReceivedData;
 }
Exemplo n.º 2
0
 public Client(Common.Network.Client client)
 {
     GameClient = client;
     Ip         = client.Ip;
     GameClient_OnClientSocketConnected();
     GameClient.OnClientSocketClosed += GameClient_OnClientSocketClosed;
     GameClient.OnClientReceivedData += GameClient_OnClientReceivedData;
 }
Exemplo n.º 3
0
 private static void Login_OnServerAcceptedSocket(Common.Network.Client socket)
 {
     ConsoleUtils.Write(ConsoleUtils.Type.INFO, "New client trying to connect to Login server ...");
     Clients.Add(new Client(socket));
 }