public Client(Common.Network.Client client) { LoginClient = client; LoginClient_OnClientSocketConnected(); LoginClient.OnClientSocketClosed += LoginClient_OnClientSocketClosed; LoginClient.OnClientReceivedData += LoginClient_OnClientReceivedData; }
public Client(Common.Network.Client client) { GameClient = client; Ip = client.Ip; GameClient_OnClientSocketConnected(); GameClient.OnClientSocketClosed += GameClient_OnClientSocketClosed; GameClient.OnClientReceivedData += GameClient_OnClientReceivedData; }
private static void Login_OnServerAcceptedSocket(Common.Network.Client socket) { ConsoleUtils.Write(ConsoleUtils.Type.INFO, "New client trying to connect to Login server ..."); Clients.Add(new Client(socket)); }