public void BuildCommand(UnityInterwork.EntityMirror em, int id, Vector3 point) { if (comsat == null) { em.entity.BuildCommand(id, (Game.DVector3)point); } else { comsat.SendBuildCommand(em.entity.eid, id, (Game.DVector3)point); } }
public void BuildCommand(UnityInterwork.EntityMirror em, int id, Vector3 point) { if (comsat == null) { em.entity.BuildCommand(id, (Game.DVector3)point); } else { comsat.SendBuildCommand(em.entity.eid, id, (Game.DVector3)point); } }