Exemplo n.º 1
0
        /// <summary>
        /// Casts a ray in the physics world.
        /// </summary>
        /// <param name="ray">Ray</param>
        /// <param name="distance">Distance the ray should travel</param>
        /// <returns>RaycastResult or null if nothing hit.</returns>
        public RaycastResult Raycast(Ray ray, float distance)
        {
            var from = ray.Origin.ToBullet();
            var to   = (ray.Origin + distance * ray.Direction).ToBullet();

            var callback = new CollisionWorld.ClosestRayResultCallback(from, to);

            this.world.RayTest(from, to, callback);

            if (!callback.HasHit)
            {
                return(null);
            }

            var result = new RaycastResult();

            result.Position  = callback.HitPointWorld.ToOpenTK();
            result.Normal    = callback.HitNormalWorld.ToOpenTK();
            result.RigidBody = callback.CollisionObject.UserObject as RigidBody;
            if (result.RigidBody != null)
            {
                result.Node = result.RigidBody.Node;
            }

            return(result);
        }
Exemplo n.º 2
0
        public void Cast(CollisionWorld cw)
        {
#if BATCH_RAYCASTER
            if (!gBatchRaycaster)
            {
                return;
            }

            gBatchRaycaster->clearRays();
            for (int i = 0; i < NUMRAYS_IN_BAR; i++)
            {
                gBatchRaycaster->addRay(source[i], dest[i]);
            }
            gBatchRaycaster->performBatchRaycast();
            for (int i = 0; i < gBatchRaycaster->getNumRays(); i++)
            {
                const SpuRaycastTaskWorkUnitOut& out = (*gBatchRaycaster)[i];
                hit[i].setInterpolate3(source[i], dest[i], out.HitFraction);
                normal[i] = out.hitNormal;
                normal[i].Normalize();
            }
#else
            for (int i = 0; i < NUMRAYS_IN_BAR; i++)
            {
                using (var cb = new CollisionWorld.ClosestRayResultCallback(ref source[i], ref dest[i]))
                {
                    cw.RayTest(ref source[i], ref dest[i], cb);
                    if (cb.HasHit)
                    {
                        hit[i]    = cb.HitPointWorld;
                        normal[i] = cb.HitNormalWorld;
                        normal[i].Normalize();
                    }
                    else
                    {
                        hit[i]    = dest[i];
                        normal[i] = new Vector3(1.0f, 0.0f, 0.0f);
                    }
                }
            }

            frame_counter++;
            if (frame_counter > 50)
            {
                min_ms  = ms < min_ms ? ms : min_ms;
                max_ms  = ms > max_ms ? ms : max_ms;
                sum_ms += ms;
                sum_ms_samples++;
                float mean_ms = (float)sum_ms / (float)sum_ms_samples;
                Console.WriteLine("{0} rays in {1} ms {2} {3} {4}", NUMRAYS_IN_BAR * frame_counter, ms, min_ms, max_ms, mean_ms);
                ms            = 0;
                frame_counter = 0;
            }
#endif
        }
Exemplo n.º 3
0
        public void Evaluate(int SpreadMax)
        {
            if (this.FWorld.PluginIO.IsConnected)
            {
                this.FHit.SliceCount = SpreadMax;

                List<double> fraction = new List<double>();
                List<Vector3D> position = new List<Vector3D>();
                List<Vector3D> normal = new List<Vector3D>();
                List<RigidBody> body = new List<RigidBody>();
                List<int> bodyid = new List<int>();
                List<int> qidx = new List<int>();

                for (int i = 0; i < SpreadMax; i++)
                {
                    Vector3 from = this.FFrom[i].ToBulletVector();
                    Vector3 to = this.FTo[i].ToBulletVector();
                    CollisionWorld.ClosestRayResultCallback cb =
                        new CollisionWorld.ClosestRayResultCallback(from,to );
                    //cb.CollisionFilterMask =

                    this.FWorld[0].World.RayTest(from, to, cb);

                    if (cb.HasHit)
                    {
                        this.FHit[i] = true;
                        BodyCustomData bd = (BodyCustomData)cb.CollisionObject.UserObject;
                        fraction.Add(cb.ClosestHitFraction);
                        position.Add(cb.HitPointWorld.ToVVVVector());
                        normal.Add(cb.HitNormalWorld.ToVVVVector());
                        body.Add((RigidBody)cb.CollisionObject);
                        bodyid.Add(bd.Id);
                        qidx.Add(i);
                    }
                    else
                    {
                        this.FHit[i] = false;
                    }
                }

                this.FId.AssignFrom(bodyid);
                this.FHitFraction.AssignFrom(fraction);
                this.FHitNormal.AssignFrom(normal);
                this.FHitPosition.AssignFrom(position);
                this.FQueryIndex.AssignFrom(qidx);
                this.FBody.AssignFrom(body);
            }
            else
            {
                this.FHit.SliceCount = 0;
                this.FId.SliceCount = 0;
                this.FHitFraction.SliceCount = 0;
                this.FHitPosition.SliceCount = 0;
            }
        }
Exemplo n.º 4
0
        public void Evaluate(int SpreadMax)
        {
            if (this.FWorld.PluginIO.IsConnected)
            {
                this.FHit.SliceCount = SpreadMax;

                List <double>    fraction = new List <double>();
                List <Vector3D>  position = new List <Vector3D>();
                List <Vector3D>  normal   = new List <Vector3D>();
                List <RigidBody> body     = new List <RigidBody>();
                List <int>       bodyid   = new List <int>();
                List <int>       qidx     = new List <int>();

                for (int i = 0; i < SpreadMax; i++)
                {
                    Vector3 from = this.FFrom[i].ToBulletVector();
                    Vector3 to   = this.FTo[i].ToBulletVector();
                    CollisionWorld.ClosestRayResultCallback cb =
                        new CollisionWorld.ClosestRayResultCallback(from, to);
                    //cb.CollisionFilterMask =

                    this.FWorld[0].World.RayTest(from, to, cb);

                    if (cb.HasHit)
                    {
                        this.FHit[i] = true;
                        BodyCustomData bd = (BodyCustomData)cb.CollisionObject.UserObject;
                        fraction.Add(cb.ClosestHitFraction);
                        position.Add(cb.HitPointWorld.ToVVVVector());
                        normal.Add(cb.HitNormalWorld.ToVVVVector());
                        body.Add((RigidBody)cb.CollisionObject);
                        bodyid.Add(bd.Id);
                        qidx.Add(i);
                    }
                    else
                    {
                        this.FHit[i] = false;
                    }
                }

                this.FId.AssignFrom(bodyid);
                this.FHitFraction.AssignFrom(fraction);
                this.FHitNormal.AssignFrom(normal);
                this.FHitPosition.AssignFrom(position);
                this.FQueryIndex.AssignFrom(qidx);
                this.FBody.AssignFrom(body);
            }
            else
            {
                this.FHit.SliceCount         = 0;
                this.FId.SliceCount          = 0;
                this.FHitFraction.SliceCount = 0;
                this.FHitPosition.SliceCount = 0;
            }
        }
        private static CollisionWorld.ClosestRayResultCallback SetupCallback(
            CollisionManager collision, Camera viewportCamera, System.Windows.Forms.MouseEventArgs e)
        {
            var mouse = new
            {
                Near = viewportCamera.Project(new Vector2(e.X, e.Y), depth: -1),
                Far  = viewportCamera.Project(new Vector2(e.X, e.Y), depth: 1)
            };

            var callback = new CollisionWorld.ClosestRayResultCallback(
                mouse.Near,
                mouse.Far);

            callback.Flags = (uint)BulletSharp.InternalEdgeAdjustFlags.TriangleConvexBackfaceMode;
            collision.World.RayTest(mouse.Near, mouse.Far, callback);
            return(callback);
        }
Exemplo n.º 6
0
		public object CastRay(Vector3 from, Vector3 to, out VehicleRaycasterResult result)
		{
			CollisionWorld.ClosestRayResultCallback rayCallback = new CollisionWorld.ClosestRayResultCallback(from, to);
			_dynamicsWorld.RayTest(from, to, rayCallback);

			result = new VehicleRaycasterResult();

			if (!rayCallback.HasHit) return 0;
			RigidBody body = RigidBody.Upcast(rayCallback.CollisionObject);
			if (body == null) return 0;

			result.HitPointInWorld = rayCallback.HitPointWorld;
			result.HitNormalInWorld = rayCallback.HitNormalWorld;
			result.HitNormalInWorld.Normalize();
			result.DistFraction = rayCallback.ClosestHitFraction;
			return body;
		}
        private static CollisionWorld.ClosestRayResultCallback SetupAllRayCallback(
            CollisionManager collision, Camera viewportCamera, System.Windows.Forms.MouseEventArgs e)
        {
            var mouse = new
            {
                Near = viewportCamera.Project(new Vector2(e.X, e.Y), depth: -1),
                Far  = viewportCamera.Project(new Vector2(e.X, e.Y), depth: 1)
            };

            var callback = new CollisionWorld.ClosestRayResultCallback(
                mouse.Near,
                mouse.Far);

            callback.CollisionFilterGroup = CollisionFilterGroups.StaticFilter;
            callback.CollisionFilterMask  = CollisionFilterGroups.StaticFilter;
            collision.World.RayTest(mouse.Near, mouse.Far, callback);
            return(callback);
        }
Exemplo n.º 8
0
        public object CastRay(Vector3 from, Vector3 to, out VehicleRaycasterResult result)
        {
            CollisionWorld.ClosestRayResultCallback rayCallback = new CollisionWorld.ClosestRayResultCallback(from, to);
            _dynamicsWorld.RayTest(from, to, rayCallback);

            result = new VehicleRaycasterResult();

            if (!rayCallback.HasHit)
            {
                return(0);
            }
            RigidBody body = RigidBody.Upcast(rayCallback.CollisionObject);

            if (body == null)
            {
                return(0);
            }

            result.HitPointInWorld  = rayCallback.HitPointWorld;
            result.HitNormalInWorld = rayCallback.HitNormalWorld;
            result.HitNormalInWorld.Normalize();
            result.DistFraction = rayCallback.ClosestHitFraction;
            return(body);
        }
Exemplo n.º 9
0
        public virtual void OnHandleInput()
        {
            if (_input.KeysPressed.Count != 0)
            {
                switch (_input.KeysPressed[0])
                {
                    case Keys.Escape:
                    case Keys.Q:
                        Graphics.Form.Close();
                        return;
                    case Keys.F3:
                        IsDebugDrawEnabled = !IsDebugDrawEnabled;
                        break;
                    case Keys.F8:
                        Input.ClearKeyCache();
                        LibraryManager.ExitWithReload = true;
                        Graphics.Form.Close();
                        break;
                    case Keys.F11:
                        Graphics.IsFullScreen = !Graphics.IsFullScreen;
                        break;
                    case Keys.G:
                        //shadowsEnabled = !shadowsEnabled;
                        break;
                    case Keys.Space:
                        ShootBox(_freelook.Eye, GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView));
                        break;
                    case Keys.Return:
                        ClientResetScene();
                        break;
                }
            }

            if (_input.MousePressed != MouseButtons.None)
            {
                Vector3 rayTo = GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView);

                if (_input.MousePressed == MouseButtons.Right)
                {
                    if (_world != null)
                    {
                        Vector3 rayFrom = _freelook.Eye;

                        CollisionWorld.ClosestRayResultCallback rayCallback = new CollisionWorld.ClosestRayResultCallback(ref rayFrom, ref rayTo);
                        _world.RayTest(ref rayFrom, ref rayTo, rayCallback);
                        if (rayCallback.HasHit)
                        {
                            RigidBody body = rayCallback.CollisionObject as RigidBody;
                            if (body != null)
                            {
                                if (!(body.IsStaticObject || body.IsKinematicObject))
                                {
                                    pickedBody = body;
                                    pickedBody.ActivationState = ActivationState.DisableDeactivation;

                                    Vector3 pickPos = rayCallback.HitPointWorld;
                                    Vector3 localPivot = Vector3.TransformCoordinate(pickPos, Matrix.Invert(body.CenterOfMassTransform));

                                    if (_input.KeysDown.Contains(Keys.ShiftKey))
                                    {
                                        Generic6DofConstraint dof6 = new Generic6DofConstraint(body, Matrix.Translation(localPivot), false)
                                        {
                                            LinearLowerLimit = Vector3.Zero,
                                            LinearUpperLimit = Vector3.Zero,
                                            AngularLowerLimit = Vector3.Zero,
                                            AngularUpperLimit = Vector3.Zero
                                        };

                                        _world.AddConstraint(dof6);
                                        pickConstraint = dof6;

                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 0);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 1);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 2);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 3);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 4);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 5);

                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 0);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 1);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 2);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 3);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 4);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 5);
                                    }
                                    else
                                    {
                                        Point2PointConstraint p2p = new Point2PointConstraint(body, localPivot);
                                        _world.AddConstraint(p2p);
                                        pickConstraint = p2p;
                                        p2p.Setting.ImpulseClamp = 30;
                                        //very weak constraint for picking
                                        p2p.Setting.Tau = 0.001f;
                                        /*
                                        p2p.SetParam(ConstraintParams.Cfm, 0.8f, 0);
                                        p2p.SetParam(ConstraintParams.Cfm, 0.8f, 1);
                                        p2p.SetParam(ConstraintParams.Cfm, 0.8f, 2);
                                        p2p.SetParam(ConstraintParams.Erp, 0.1f, 0);
                                        p2p.SetParam(ConstraintParams.Erp, 0.1f, 1);
                                        p2p.SetParam(ConstraintParams.Erp, 0.1f, 2);
                                        */
                                    }

                                    oldPickingDist = (pickPos - rayFrom).Length();
                                }
                            }
                        }
                        rayCallback.Dispose();
                    }
                }
            }
            else if (_input.MouseReleased == MouseButtons.Right)
            {
                RemovePickingConstraint();
            }

            // Mouse movement
            if (_input.MouseDown == MouseButtons.Right)
            {
                if (pickConstraint != null)
                {
                    Vector3 newRayTo = GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView);

                    if (pickConstraint.ConstraintType == TypedConstraintType.D6)
                    {
                        Generic6DofConstraint pickCon = pickConstraint as Generic6DofConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = _freelook.Eye;
                        Vector3 dir = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        Vector3 newPivotB = rayFrom + dir;

                        Matrix tempFrameOffsetA = pickCon.FrameOffsetA;
                        tempFrameOffsetA.M41 = newPivotB.X;
                        tempFrameOffsetA.M42 = newPivotB.Y;
                        tempFrameOffsetA.M43 = newPivotB.Z;
                        pickCon.FrameOffsetA = tempFrameOffsetA;
                    }
                    else
                    {
                        Point2PointConstraint pickCon = pickConstraint as Point2PointConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = _freelook.Eye;
                        Vector3 dir = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        pickCon.PivotInB = rayFrom + dir;
                    }
                }
            }
        }
Exemplo n.º 10
0
        public virtual void OnHandleInput()
        {
            if (_input.KeysPressed.Count != 0)
            {
                switch (_input.KeysPressed[0])
                {
                case Keys.Escape:
                case Keys.Q:
                    Graphics.Form.Close();
                    return;

                case Keys.F3:
                    IsDebugDrawEnabled = !IsDebugDrawEnabled;
                    break;

                case Keys.F8:
                    Input.ClearKeyCache();
                    LibraryManager.ExitWithReload = true;
                    Graphics.Form.Close();
                    break;

                case Keys.F11:
                    Graphics.IsFullScreen = !Graphics.IsFullScreen;
                    break;

                case Keys.G:
                    //shadowsEnabled = !shadowsEnabled;
                    break;

                case Keys.Space:
                    ShootBox(_freelook.Eye, GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView));
                    break;

                case Keys.Return:
                    ClientResetScene();
                    break;
                }
            }

            if (_input.MousePressed != MouseButtons.None)
            {
                Vector3 rayTo = GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView);

                if (_input.MousePressed == MouseButtons.Right)
                {
                    if (_world != null)
                    {
                        Vector3 rayFrom = _freelook.Eye;

                        CollisionWorld.ClosestRayResultCallback rayCallback = new CollisionWorld.ClosestRayResultCallback(ref rayFrom, ref rayTo);
                        _world.RayTest(ref rayFrom, ref rayTo, rayCallback);
                        if (rayCallback.HasHit)
                        {
                            RigidBody body = rayCallback.CollisionObject as RigidBody;
                            if (body != null)
                            {
                                if (!(body.IsStaticObject || body.IsKinematicObject))
                                {
                                    pickedBody = body;
                                    pickedBody.ActivationState = ActivationState.DisableDeactivation;

                                    Vector3 pickPos    = rayCallback.HitPointWorld;
                                    Vector3 localPivot = Vector3.TransformCoordinate(pickPos, Matrix.Invert(body.CenterOfMassTransform));

                                    if (_input.KeysDown.Contains(Keys.ShiftKey))
                                    {
                                        Generic6DofConstraint dof6 = new Generic6DofConstraint(body, Matrix.Translation(localPivot), false)
                                        {
                                            LinearLowerLimit  = Vector3.Zero,
                                            LinearUpperLimit  = Vector3.Zero,
                                            AngularLowerLimit = Vector3.Zero,
                                            AngularUpperLimit = Vector3.Zero
                                        };

                                        _world.AddConstraint(dof6);
                                        pickConstraint = dof6;

                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 0);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 1);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 2);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 3);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 4);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 5);

                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 0);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 1);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 2);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 3);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 4);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 5);
                                    }
                                    else
                                    {
                                        Point2PointConstraint p2p = new Point2PointConstraint(body, localPivot);
                                        _world.AddConstraint(p2p);
                                        pickConstraint           = p2p;
                                        p2p.Setting.ImpulseClamp = 30;
                                        //very weak constraint for picking
                                        p2p.Setting.Tau = 0.001f;

                                        /*
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 0);
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 1);
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 2);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 0);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 1);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 2);
                                         */
                                    }

                                    oldPickingDist = (pickPos - rayFrom).Length();
                                }
                            }
                        }
                        rayCallback.Dispose();
                    }
                }
            }
            else if (_input.MouseReleased == MouseButtons.Right)
            {
                RemovePickingConstraint();
            }

            // Mouse movement
            if (_input.MouseDown == MouseButtons.Right)
            {
                if (pickConstraint != null)
                {
                    Vector3 newRayTo = GetRayTo(_input.MousePoint, _freelook.Eye, _freelook.Target, Graphics.FieldOfView);

                    if (pickConstraint.ConstraintType == TypedConstraintType.D6)
                    {
                        Generic6DofConstraint pickCon = pickConstraint as Generic6DofConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = _freelook.Eye;
                        Vector3 dir     = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        Vector3 newPivotB = rayFrom + dir;

                        Matrix tempFrameOffsetA = pickCon.FrameOffsetA;
                        tempFrameOffsetA.M41 = newPivotB.X;
                        tempFrameOffsetA.M42 = newPivotB.Y;
                        tempFrameOffsetA.M43 = newPivotB.Z;
                        pickCon.FrameOffsetA = tempFrameOffsetA;
                    }
                    else
                    {
                        Point2PointConstraint pickCon = pickConstraint as Point2PointConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = _freelook.Eye;
                        Vector3 dir     = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        pickCon.PivotInB = rayFrom + dir;
                    }
                }
            }
        }
Exemplo n.º 11
0
        protected virtual void OnHandleInput()
        {
            if (Input.KeysPressed.Count != 0)
            {
                Keys key = Input.KeysPressed[0];
                switch (key)
                {
                    case Keys.Escape:
                    case Keys.Q:
                        Quit();
                        return;
                    case Keys.F3:
                        IsDebugDrawEnabled = !IsDebugDrawEnabled;
                        break;
                    case Keys.F11:
                        ToggleFullScreen();
                        break;
                    case Keys.Space:
                        PhysicsContext.ShootBox(Freelook.Eye, GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView));
                        break;
                }
            }

            if (Input.MousePressed != MouseButtonFlags.None)
            {
                Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView);

                if (Input.MousePressed == MouseButtonFlags.RightDown)
                {
                    if (PhysicsContext.World != null)
                    {
                        Vector3 rayFrom = Freelook.Eye;

                        CollisionWorld.ClosestRayResultCallback rayCallback = new CollisionWorld.ClosestRayResultCallback(rayFrom, rayTo);
                        PhysicsContext.World.RayTest(rayFrom, rayTo, rayCallback);
                        if (rayCallback.HasHit)
                        {
                            RigidBody body = rayCallback.CollisionObject as RigidBody;
                            if (body != null)
                            {
                                if (!(body.IsStaticObject || body.IsKinematicObject))
                                {
                                    pickedBody = body;
                                    pickedBody.ActivationState = ActivationState.DisableDeactivation;

                                    Vector3 pickPos = rayCallback.HitPointWorld;
                                    Vector3 localPivot = Vector3.TransformCoordinate(pickPos, Matrix.Invert(body.CenterOfMassTransform));

                                    if (use6Dof)
                                    {
                                        Generic6DofConstraint dof6 = new Generic6DofConstraint(body, Matrix.Translation(localPivot), false);
                                        dof6.LinearLowerLimit = Vector3.Zero;
                                        dof6.LinearUpperLimit = Vector3.Zero;
                                        dof6.AngularLowerLimit = Vector3.Zero;
                                        dof6.AngularUpperLimit = Vector3.Zero;

                                        PhysicsContext.World.AddConstraint(dof6);
                                        pickConstraint = dof6;

                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 0);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 1);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 2);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 3);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 4);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 5);

                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 0);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 1);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 2);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 3);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 4);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 5);
                                    }
                                    else
                                    {
                                        Point2PointConstraint p2p = new Point2PointConstraint(body, localPivot);
                                        PhysicsContext.World.AddConstraint(p2p);
                                        pickConstraint = p2p;
                                        p2p.Setting.ImpulseClamp = 30;
                                        //very weak constraint for picking
                                        p2p.Setting.Tau = 0.001f;
                                        /*
                                        p2p.SetParam(ConstraintParams.Cfm, 0.8f, 0);
                                        p2p.SetParam(ConstraintParams.Cfm, 0.8f, 1);
                                        p2p.SetParam(ConstraintParams.Cfm, 0.8f, 2);
                                        p2p.SetParam(ConstraintParams.Erp, 0.1f, 0);
                                        p2p.SetParam(ConstraintParams.Erp, 0.1f, 1);
                                        p2p.SetParam(ConstraintParams.Erp, 0.1f, 2);
                                        */
                                    }
                                    use6Dof = !use6Dof;

                                    oldPickingDist = (pickPos - rayFrom).Length();
                                }
                            }
                        }
                    }
                }
                else if (Input.MousePressed == MouseButtonFlags.RightUp)
                {
                    if (pickConstraint != null && PhysicsContext.World != null)
                    {
                        PhysicsContext.World.RemoveConstraint(pickConstraint);
                        pickConstraint.Dispose();
                        pickConstraint = null;
                        pickedBody.ForceActivationState(ActivationState.ActiveTag);
                        pickedBody.DeactivationTime = 0;
                        pickedBody = null;
                    }
                }
            }

            // Mouse movement
            if (Input.MouseDown == MouseButtonFlags.RightDown)
            {
                if (pickConstraint != null)
                {
                    Vector3 newRayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView);

                    if (pickConstraint.ConstraintType == TypedConstraintType.D6)
                    {
                        Generic6DofConstraint pickCon = pickConstraint as Generic6DofConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = Freelook.Eye;
                        Vector3 dir = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        Vector3 newPivotB = rayFrom + dir;

                        Matrix tempFrameOffsetA = pickCon.FrameOffsetA;
                        tempFrameOffsetA.M41 = newPivotB.X;
                        tempFrameOffsetA.M42 = newPivotB.Y;
                        tempFrameOffsetA.M43 = newPivotB.Z;
                        pickCon.FrameOffsetA = tempFrameOffsetA;
                    }
                    else
                    {
                        Point2PointConstraint pickCon = pickConstraint as Point2PointConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = Freelook.Eye;
                        Vector3 dir = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        pickCon.PivotInB = rayFrom + dir;
                    }
                }
            }
        }
Exemplo n.º 12
0
        /// <summary>
        /// コリジョン形状1つに対するレイキャスト
        /// </summary>
        /// <param name="colA">キャスト対象のコリジョン オブジェクト</param>
        /// <param name="start">開始地点(ワールド座標)</param>
        /// <param name="end">終了地点(ワールド座標)</param>
        /// <returns>ヒットした時はその地点までの距離(0以上)の値、ヒットしなかった時は <see cref="Single.NaN"/>.</returns>
        public static float RayCast(CollisionObject colA, Vector3 start, Vector3 end)
        {
            var from = new BulletSharp.Vector3 (start.X, start.Y, start.Z);
            var to = new BulletSharp.Vector3 (end.X, end.Y, end.Z);
            var result = new CollisionWorld.ClosestRayResultCallback (from, to);

            colA.ghostObject.RayTest (from, to, result);

            if (!result.HasHit) {
                return Single.NaN;
            }
            return result.ClosestHitFraction * (end - start).Length;
        }
Exemplo n.º 13
0
        public void Cast(CollisionWorld cw)
        {
            #if BATCH_RAYCASTER
            if (!gBatchRaycaster)
                return;

            gBatchRaycaster->clearRays ();
            for (int i = 0; i < NUMRAYS_IN_BAR; i++)
            {
                gBatchRaycaster->addRay (source[i], dest[i]);
            }
            gBatchRaycaster->performBatchRaycast ();
            for (int i = 0; i < gBatchRaycaster->getNumRays (); i++)
            {
                    const SpuRaycastTaskWorkUnitOut& out = (*gBatchRaycaster)[i];
                    hit[i].setInterpolate3(source[i],dest[i],out.HitFraction);
                    normal[i] = out.hitNormal;
                    normal[i].Normalize();
            }
            #else
            for (int i = 0; i < NUMRAYS_IN_BAR; i++)
            {
                using (var cb = new CollisionWorld.ClosestRayResultCallback(ref source[i], ref dest[i]))
                {
                    cw.RayTest(ref source[i], ref dest[i], cb);
                    if (cb.HasHit)
                    {
                        hit[i] = cb.HitPointWorld;
                        normal[i] = cb.HitNormalWorld;
                        normal[i].Normalize();
                    }
                    else
                    {
                        hit[i] = dest[i];
                        normal[i] = new Vector3(1.0f, 0.0f, 0.0f);
                    }
                }
            }

            frame_counter++;
            if (frame_counter > 50)
            {
                min_ms = ms < min_ms ? ms : min_ms;
                max_ms = ms > max_ms ? ms : max_ms;
                sum_ms += ms;
                sum_ms_samples++;
                float mean_ms = (float)sum_ms / (float)sum_ms_samples;
                Console.WriteLine("{0} rays in {1} ms {2} {3} {4}", NUMRAYS_IN_BAR * frame_counter, ms, min_ms, max_ms, mean_ms);
                ms = 0;
                frame_counter = 0;
            }
            #endif
        }
Exemplo n.º 14
0
        protected virtual void OnHandleInput()
        {
            if (Input.KeysPressed.Count != 0)
            {
                Keys key = Input.KeysPressed[0];
                switch (key)
                {
                case Keys.Escape:
                case Keys.Q:
                    Form.Close();
                    return;

                case Keys.F3:
                    //IsDebugDrawEnabled = !IsDebugDrawEnabled;
                    break;

                case Keys.F11:
                    //ToggleFullScreen();
                    break;

                case Keys.G:
                    shadowsEnabled = !shadowsEnabled;
                    break;

                case Keys.Space:
                    PhysicsContext.ShootBox(Freelook.Eye, GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView));
                    break;
                }
            }

            if (Input.MousePressed != MouseButtons.None)
            {
                Vector3 rayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView);

                if (Input.MousePressed == MouseButtons.Right)
                {
                    if (PhysicsContext.World != null)
                    {
                        Vector3 rayFrom = Freelook.Eye;

                        CollisionWorld.ClosestRayResultCallback rayCallback = new CollisionWorld.ClosestRayResultCallback(rayFrom, rayTo);
                        PhysicsContext.World.RayTest(rayFrom, rayTo, rayCallback);
                        if (rayCallback.HasHit)
                        {
                            RigidBody body = rayCallback.CollisionObject as RigidBody;
                            if (body != null)
                            {
                                if (!(body.IsStaticObject || body.IsKinematicObject))
                                {
                                    pickedBody = body;
                                    pickedBody.ActivationState = ActivationState.DisableDeactivation;

                                    Vector3 pickPos    = rayCallback.HitPointWorld;
                                    Vector3 localPivot = Vector3.TransformCoordinate(pickPos, Matrix.Invert(body.CenterOfMassTransform));

                                    if (use6Dof)
                                    {
                                        Generic6DofConstraint dof6 = new Generic6DofConstraint(body, Matrix.Translation(localPivot), false);
                                        dof6.LinearLowerLimit  = Vector3.Zero;
                                        dof6.LinearUpperLimit  = Vector3.Zero;
                                        dof6.AngularLowerLimit = Vector3.Zero;
                                        dof6.AngularUpperLimit = Vector3.Zero;

                                        PhysicsContext.World.AddConstraint(dof6);
                                        pickConstraint = dof6;

                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 0);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 1);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 2);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 3);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 4);
                                        dof6.SetParam(ConstraintParam.StopCfm, 0.8f, 5);

                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 0);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 1);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 2);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 3);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 4);
                                        dof6.SetParam(ConstraintParam.StopErp, 0.1f, 5);
                                    }
                                    else
                                    {
                                        Point2PointConstraint p2p = new Point2PointConstraint(body, localPivot);
                                        PhysicsContext.World.AddConstraint(p2p);
                                        pickConstraint           = p2p;
                                        p2p.Setting.ImpulseClamp = 30;
                                        //very weak constraint for picking
                                        p2p.Setting.Tau = 0.001f;

                                        /*
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 0);
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 1);
                                         * p2p.SetParam(ConstraintParams.Cfm, 0.8f, 2);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 0);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 1);
                                         * p2p.SetParam(ConstraintParams.Erp, 0.1f, 2);
                                         */
                                    }
                                    use6Dof = !use6Dof;

                                    oldPickingDist = (pickPos - rayFrom).Length();
                                }
                            }
                        }
                    }
                }
            }
            else if (Input.MouseReleased == MouseButtons.Right)
            {
                RemovePickingConstraint();
            }

            // Mouse movement
            if (Input.MouseDown == MouseButtons.Right)
            {
                if (pickConstraint != null)
                {
                    Vector3 newRayTo = GetRayTo(Input.MousePoint, Freelook.Eye, Freelook.Target, FieldOfView);

                    if (pickConstraint.ConstraintType == TypedConstraintType.D6)
                    {
                        Generic6DofConstraint pickCon = pickConstraint as Generic6DofConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = Freelook.Eye;
                        Vector3 dir     = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        Vector3 newPivotB = rayFrom + dir;

                        Matrix tempFrameOffsetA = pickCon.FrameOffsetA;
                        tempFrameOffsetA.M41 = newPivotB.X;
                        tempFrameOffsetA.M42 = newPivotB.Y;
                        tempFrameOffsetA.M43 = newPivotB.Z;
                        pickCon.FrameOffsetA = tempFrameOffsetA;
                    }
                    else
                    {
                        Point2PointConstraint pickCon = pickConstraint as Point2PointConstraint;

                        //keep it at the same picking distance
                        Vector3 rayFrom = Freelook.Eye;
                        Vector3 dir     = newRayTo - rayFrom;
                        dir.Normalize();
                        dir *= oldPickingDist;
                        pickCon.PivotInB = rayFrom + dir;
                    }
                }
            }
        }
Exemplo n.º 15
0
        /// <summary>
        /// Called when the game has determined that game logic needs to be processed.
        /// </summary>
        /// <param name="gameTime">Time passed since the last call to this function.</param>
        protected override void Update(GameTime gameTime)
        {
            MouseState mouseState = Mouse.GetState();
            Vector3    rayTo      = getRayTo(mouseState.X, mouseState.Y);

            if (mouseState.LeftButton == ButtonState.Pressed && _prevMouseState.LeftButton == ButtonState.Released)
            {
                shootBox(rayTo);
            }
            if (mouseState.MiddleButton == ButtonState.Pressed && _prevMouseState.MiddleButton == ButtonState.Released)
            {
                if (_world != null)
                {
                    CollisionWorld.ClosestRayResultCallback rayCallback = new CollisionWorld.ClosestRayResultCallback(_camera.Position, rayTo);
                    _world.RayTest(_camera.Position, rayTo, rayCallback);
                    if (rayCallback.HasHit)
                    {
                        RigidBody body = RigidBody.Upcast(rayCallback.CollisionObject);
                        if (body != null)
                        {
                            //other exclusions?
                            if (!(body.IsStaticObject || body.IsKinematicObject))
                            {
                                _pickedBody = body;
                                _pickedBody.ActivationState = ActivationState.DisableDeactivation;

                                Vector3 pickPos = rayCallback.HitPointWorld;

                                Vector3 localPivot = Vector3.Transform(pickPos, XnaDevRu.BulletX.MathHelper.InvertMatrix(body.CenterOfMassTransform));

                                Point2PointConstraint p2p = new Point2PointConstraint(body, localPivot);
                                _world.AddConstraint(p2p);
                                _pickConstraint = p2p;

                                //save mouse position for dragging
                                _oldPickingPos = rayTo;

                                Vector3 eyePos = new Vector3(_camera.Position.X, _camera.Position.Y, _camera.Position.Z);

                                _oldPickingDist = (eyePos - pickPos).Length();

                                //very weak constraint for picking
                                p2p.Settings.Tau = 1.1f;
                            }
                        }
                    }
                }
            }
            else if (mouseState.MiddleButton == ButtonState.Released && _prevMouseState.MiddleButton == ButtonState.Pressed)
            {
                if (_pickConstraint != null && _world != null)
                {
                    _world.RemoveConstraint(_pickConstraint);
                    _pickConstraint = null;
                    _pickedBody.ForceActivationState(ActivationState.Active);
                    _pickedBody.DeactivationTime = 0f;
                    _pickedBody = null;
                }
            }

            if (_pickConstraint != null)
            {
                //move the constraint pivot
                Point2PointConstraint p2p = _pickConstraint as Point2PointConstraint;
                if (p2p != null)
                {
                    //keep it at the same picking distance
                    Vector3 dir = rayTo - _camera.Position;
                    dir.Normalize();
                    dir *= _oldPickingDist;

                    Vector3 newPos = _camera.Position + dir;
                    p2p.PivotInB = newPos;
                }
            }

            _prevMouseState = mouseState;

            if (Keyboard.GetState().IsKeyDown(Keys.Space))
            {
                //world.stepSimulation(1.0f/60.0f,0);
                int numObjects = _world.CollisionObjectsCount;

                for (int i = 0; i < numObjects; i++)
                {
                    CollisionObject colObj = _world.CollisionObjects[i];
                    RigidBody       body   = RigidBody.Upcast(colObj);
                    if (body != null)
                    {
                        if (body.MotionState != null)
                        {
                            DefaultMotionState myMotionState = (DefaultMotionState)body.MotionState;
                            myMotionState.GraphicsWorldTransform = myMotionState.StartWorldTransform;
                            colObj.WorldTransform = myMotionState.GraphicsWorldTransform;
                            colObj.InterpolationWorldTransform = myMotionState.StartWorldTransform;
                            colObj.Activate();
                        }

                        //removed cached contact points
                        _world.Broadphase.CleanProxyFromPairs(colObj.Broadphase);

                        if (body != null && !body.IsStaticObject)
                        {
                            RigidBody.Upcast(colObj).LinearVelocity  = new Vector3(0, 0, 0);
                            RigidBody.Upcast(colObj).AngularVelocity = new Vector3(0, 0, 0);
                        }
                    }
                }
            }
            else if (Keyboard.GetState().IsKeyDown(Keys.Escape) || GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                Exit();
            }
            else
            {
                //world.stepSimulation(1.0f / 60.0f, 1);
            }

            base.Update(gameTime);
        }