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OpenWorld.Engine

A C# game engine based on OpenGL and OpenTK.

The engine design is a mixture of the XNA Framework and Unity. You have low level functionality similar to XNA with shaders, textures, direct draw calls, ... but also high level functionality similar to Unity with component based scene management, materials and a deferred renderer.

Features: Listed in Features.txt

Future Planning: Look at the Feature-TODO.txt to see what is planned and what is work-in-progress.

Get the project with git: https://github.com/MasterQ32/OpenWorld.Engine

To compile this, you'll need Microsoft Visual Studio 2013 and following libraries:

If you use it and encounter a bug, please report it to with GitHub issues.

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A C# game engine based on OpenGL and OpenTK.

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  • C# 99.3%
  • GLSL 0.7%