private CollisionObject CrearCollisionObject(TGCVector3 size) { CollisionObject collisionObject = new CollisionObject(); BoxShape box2DShape = new BoxShape(CommonHelper.VectorXEscalar(size, 0.5f).ToBulletVector3()); collisionObject.CollisionShape = box2DShape; collisionObject.SetCustomDebugColor(new Vector3(1, 1, 0)); return(collisionObject); }