Exemplo n.º 1
0
 public Player(Region region, Vector3 <decimal> position)
     : base(region, position, Team.Player, 500.0, SpriteSets.Player["Idle"])
 {
     CollisionHull.AddShape(new CollisionShape(Vector3 <float> .Zero, 0.5f));
     HasShadow   = true;
     ShadowSize  = 0.6f;
     ShadowAlpha = 0.6f;
 }