public Player(Region region, Vector3 <decimal> position) : base(region, position, Team.Player, 500.0, SpriteSets.Player["Idle"]) { CollisionHull.AddShape(new CollisionShape(Vector3 <float> .Zero, 0.5f)); HasShadow = true; ShadowSize = 0.6f; ShadowAlpha = 0.6f; }