Exemplo n.º 1
0
 public virtual void Start()
 {
     gettingDamageAbility = GetComponent <GettingDamageAbility>();
     progressBarController.SetHealthBar(health, maxHealth);
     coinsCollector = FindObjectOfType <CoinsCollector>();
     damageSource   = GameObject.Find("DamageSound").GetComponent <AudioSource>();
     carCrashSource = GameObject.Find("CarCrashSound").GetComponent <AudioSource>();
 }
Exemplo n.º 2
0
    private void Awake()
    {
        Collector = this;
        var coins = FindObjectsOfType <Coin>();

        coinsToCollect    = coins != null ? coins.Length : 0;
        coinsUI.text      = "0/" + coinsToCollect.ToString();
        finalCoinsUI.text = "0/" + coinsToCollect.ToString();
    }