public virtual void Start() { gettingDamageAbility = GetComponent <GettingDamageAbility>(); progressBarController.SetHealthBar(health, maxHealth); coinsCollector = FindObjectOfType <CoinsCollector>(); damageSource = GameObject.Find("DamageSound").GetComponent <AudioSource>(); carCrashSource = GameObject.Find("CarCrashSound").GetComponent <AudioSource>(); }
private void Awake() { Collector = this; var coins = FindObjectsOfType <Coin>(); coinsToCollect = coins != null ? coins.Length : 0; coinsUI.text = "0/" + coinsToCollect.ToString(); finalCoinsUI.text = "0/" + coinsToCollect.ToString(); }