public static void AddDarkLayer(Background b) { CloudberryKingdom.BackgroundFloaterList __46 = new CloudberryKingdom.BackgroundFloaterList(); __46.Name = "Dark"; __46.Foreground = false; __46.Fixed = false; CloudberryKingdom.BackgroundFloater __47 = new CloudberryKingdom.BackgroundFloater(); __47.Name = "Dark"; __47.MyQuad.Quad.MyEffect = Tools.BasicEffect; __47.MyQuad.Quad._MyTexture = Tools.TextureWad.DefaultTexture; __47.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 158); __47.MyQuad.Quad.PremultipliedColor = new Color(157, 157, 157, 191); __47.MyQuad.Quad.BlendAddRatio = 0f; __47.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-2697.719f, 1436.633f), new Vector2(0f, 0f), new Color(157, 157, 157, 91)); __47.MyQuad.Quad.v0.Pos = new Vector2(-1f, 1f); __47.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(46939.48f, 1436.633f), new Vector2(18.00215f, 0f), new Color(157, 157, 157, 91)); __47.MyQuad.Quad.v1.Pos = new Vector2(1f, 1f); __47.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-2697.719f, -1321.049f), new Vector2(0f, 0.9999274f), new Color(157, 157, 157, 91)); __47.MyQuad.Quad.v2.Pos = new Vector2(-1f, -1f); __47.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(46939.48f, -1321.049f), new Vector2(18.00215f, 0.9999274f), new Color(157, 157, 157, 91)); __47.MyQuad.Quad.v3.Pos = new Vector2(1f, -1f); __47.MyQuad.Quad.SetColor(new Color(0, 0, 0, 125)); __47.MyQuad.Alpha = .5f; __47.MyQuad.Update(); __47.MyQuad.Quad.ExtraTexture1 = null; __47.MyQuad.Quad.ExtraTexture2 = null; __47.MyQuad.Base = new CoreEngine.BasePoint(24818.6f, 0f, 0f, 1378.841f, 22120.88f, 57.79195f); __47.uv_offset = new Vector2(0f, 0f); __47.Data = new PhsxData(22120.88f, 57.79195f, 0f, 0f, 0f, 0f); __47.StartData = new PhsxData(22120.88f, 57.79195f, 0f, 0f, 0f, 0f); __46.Floaters.Add(__47); __46.Parallax = 1.05f; __46.DoPreDraw = false; b.MyCollection.Lists.Add(__46); b.SetLevel(b.MyLevel); __47.MyQuad.Quad.SetColor(new Color(0, 0, 0, 100)); __47.MyQuad.Alpha = .4f; __47.InitialUpdate(); }
public static void _code_Cave(Background b) { b.GuidCounter = 0; b.MyGlobalIllumination = 1f; b.AllowLava = true; CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList(); __1.Name = "Backdrop"; __1.Foreground = false; __1.Fixed = false; CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater(); __2.Name = "cave_backdrop_p1_0"; __2.MyQuad.Quad.MyEffect = Tools.BasicEffect; __2.MyQuad.Quad.ExtraTexture1 = null; __2.MyQuad.Quad.ExtraTexture2 = null; __2.MyQuad.Quad._MyTexture = Tools.Texture("cave_backdrop"); __2.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.BlendAddRatio = 0f; __2.MyQuad.Base = new CoreEngine.BasePoint(10952.22f, 0f, 0f, 4632.95f, -14739.01f, 157.4063f); __2.uv_speed = new Vector2(0f, 0f); __2.uv_offset = new Vector2(0f, 0f); __2.Data = new PhsxData(-14739.01f, 157.4063f, 0f, 0f, 0f, 0f); __2.StartData = new PhsxData(-14739.01f, 157.4063f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__2); CloudberryKingdom.BackgroundFloater __3 = new CloudberryKingdom.BackgroundFloater(); __3.Name = "cave_backdrop_p2_0"; __3.MyQuad.Quad.MyEffect = Tools.BasicEffect; __3.MyQuad.Quad.ExtraTexture1 = null; __3.MyQuad.Quad.ExtraTexture2 = null; __3.MyQuad.Quad._MyTexture = Tools.Texture("cave_backdrop_p2"); __3.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __3.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __3.MyQuad.Quad.BlendAddRatio = 0f; __3.MyQuad.Base = new CoreEngine.BasePoint(10952.22f, 0f, 0f, 4632.95f, 7165.438f, 157.4063f); __3.uv_speed = new Vector2(0f, 0f); __3.uv_offset = new Vector2(0f, 0f); __3.Data = new PhsxData(7165.438f, 157.4063f, 0f, 0f, 0f, 0f); __3.StartData = new PhsxData(7165.438f, 157.4063f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__3); CloudberryKingdom.BackgroundFloater __4 = new CloudberryKingdom.BackgroundFloater(); __4.Name = "cave_backdrop_p1_1"; __4.MyQuad.Quad.MyEffect = Tools.BasicEffect; __4.MyQuad.Quad.ExtraTexture1 = null; __4.MyQuad.Quad.ExtraTexture2 = null; __4.MyQuad.Quad._MyTexture = Tools.Texture("cave_backdrop"); __4.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __4.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __4.MyQuad.Quad.BlendAddRatio = 0f; __4.MyQuad.Base = new CoreEngine.BasePoint(10952.22f, 0f, 0f, 4632.95f, 29069.88f, 157.4063f); __4.uv_speed = new Vector2(0f, 0f); __4.uv_offset = new Vector2(0f, 0f); __4.Data = new PhsxData(29069.88f, 157.4063f, 0f, 0f, 0f, 0f); __4.StartData = new PhsxData(29069.88f, 157.4063f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__4); CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater(); __5.Name = "cave_backdrop_p2_1"; __5.MyQuad.Quad.MyEffect = Tools.BasicEffect; __5.MyQuad.Quad.ExtraTexture1 = null; __5.MyQuad.Quad.ExtraTexture2 = null; __5.MyQuad.Quad._MyTexture = Tools.Texture("cave_backdrop_p2"); __5.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.BlendAddRatio = 0f; __5.MyQuad.Base = new CoreEngine.BasePoint(10952.22f, 0f, 0f, 4632.95f, 50974.33f, 157.4063f); __5.uv_speed = new Vector2(0f, 0f); __5.uv_offset = new Vector2(0f, 0f); __5.Data = new PhsxData(50974.33f, 157.4063f, 0f, 0f, 0f, 0f); __5.StartData = new PhsxData(50974.33f, 157.4063f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__5); __1.Parallax = 0.235f; __1.DoPreDraw = false; b.MyCollection.Lists.Add(__1); CloudberryKingdom.BackgroundFloaterList __6 = new CloudberryKingdom.BackgroundFloaterList(); __6.Name = "Top_2"; __6.Foreground = false; __6.Fixed = false; CloudberryKingdom.BackgroundFloater __7 = new CloudberryKingdom.BackgroundFloater(); __7.Name = "cave_top_2_p1_0"; __7.MyQuad.Quad.MyEffect = Tools.BasicEffect; __7.MyQuad.Quad.ExtraTexture1 = null; __7.MyQuad.Quad.ExtraTexture2 = null; __7.MyQuad.Quad._MyTexture = Tools.Texture("cave_top_2"); __7.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __7.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __7.MyQuad.Quad.BlendAddRatio = 0f; __7.MyQuad.Base = new CoreEngine.BasePoint(7364.382f, 0f, 0f, 3116.508f, -9290.906f, 81.43799f); __7.uv_speed = new Vector2(0f, 0f); __7.uv_offset = new Vector2(0f, 0f); __7.Data = new PhsxData(-9290.906f, 81.43799f, 0f, 0f, 0f, 0f); __7.StartData = new PhsxData(-9290.906f, 81.43799f, 0f, 0f, 0f, 0f); __6.Floaters.Add(__7); CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater(); __8.Name = "cave_top_2_p2_0"; __8.MyQuad.Quad.MyEffect = Tools.BasicEffect; __8.MyQuad.Quad.ExtraTexture1 = null; __8.MyQuad.Quad.ExtraTexture2 = null; __8.MyQuad.Quad._MyTexture = Tools.Texture("cave_top_2_p2"); __8.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.BlendAddRatio = 0f; __8.MyQuad.Base = new CoreEngine.BasePoint(7364.382f, 0f, 0f, 3116.508f, 5437.859f, 81.43799f); __8.uv_speed = new Vector2(0f, 0f); __8.uv_offset = new Vector2(0f, 0f); __8.Data = new PhsxData(5437.859f, 81.43799f, 0f, 0f, 0f, 0f); __8.StartData = new PhsxData(5437.859f, 81.43799f, 0f, 0f, 0f, 0f); __6.Floaters.Add(__8); CloudberryKingdom.BackgroundFloater __9 = new CloudberryKingdom.BackgroundFloater(); __9.Name = "cave_top_2_p1_1"; __9.MyQuad.Quad.MyEffect = Tools.BasicEffect; __9.MyQuad.Quad.ExtraTexture1 = null; __9.MyQuad.Quad.ExtraTexture2 = null; __9.MyQuad.Quad._MyTexture = Tools.Texture("cave_top_2"); __9.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __9.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __9.MyQuad.Quad.BlendAddRatio = 0f; __9.MyQuad.Base = new CoreEngine.BasePoint(7364.382f, 0f, 0f, 3116.508f, 20166.62f, 81.43799f); __9.uv_speed = new Vector2(0f, 0f); __9.uv_offset = new Vector2(0f, 0f); __9.Data = new PhsxData(20166.62f, 81.43799f, 0f, 0f, 0f, 0f); __9.StartData = new PhsxData(20166.62f, 81.43799f, 0f, 0f, 0f, 0f); __6.Floaters.Add(__9); CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater(); __10.Name = "cave_top_2_p2_1"; __10.MyQuad.Quad.MyEffect = Tools.BasicEffect; __10.MyQuad.Quad.ExtraTexture1 = null; __10.MyQuad.Quad.ExtraTexture2 = null; __10.MyQuad.Quad._MyTexture = Tools.Texture("cave_top_2_p2"); __10.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.BlendAddRatio = 0f; __10.MyQuad.Base = new CoreEngine.BasePoint(7364.382f, 0f, 0f, 3116.508f, 34895.39f, 81.43799f); __10.uv_speed = new Vector2(0f, 0f); __10.uv_offset = new Vector2(0f, 0f); __10.Data = new PhsxData(34895.39f, 81.43799f, 0f, 0f, 0f, 0f); __10.StartData = new PhsxData(34895.39f, 81.43799f, 0f, 0f, 0f, 0f); __6.Floaters.Add(__10); __6.Parallax = 0.34f; __6.DoPreDraw = false; b.MyCollection.Lists.Add(__6); CloudberryKingdom.BackgroundFloaterList __11 = new CloudberryKingdom.BackgroundFloaterList(); __11.Name = "Bottom_2"; __11.Foreground = false; __11.Fixed = false; CloudberryKingdom.BackgroundFloater __12 = new CloudberryKingdom.BackgroundFloater(); __12.Name = "cave_bottom_2_p1"; __12.MyQuad.Quad.MyEffect = Tools.BasicEffect; __12.MyQuad.Quad.ExtraTexture1 = null; __12.MyQuad.Quad.ExtraTexture2 = null; __12.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_2_p1"); __12.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __12.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __12.MyQuad.Quad.BlendAddRatio = 0f; __12.MyQuad.Base = new CoreEngine.BasePoint(4499.655f, 0f, 0f, 1242.685f, -2566.051f, -1868.793f); __12.uv_speed = new Vector2(0f, 0f); __12.uv_offset = new Vector2(0f, 0f); __12.Data = new PhsxData(-2566.051f, -1868.793f, 0f, 0f, 0f, 0f); __12.StartData = new PhsxData(-2566.051f, -1868.793f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__12); CloudberryKingdom.BackgroundFloater __13 = new CloudberryKingdom.BackgroundFloater(); __13.Name = "cave_bottom_2_p2"; __13.MyQuad.Quad.MyEffect = Tools.BasicEffect; __13.MyQuad.Quad.ExtraTexture1 = null; __13.MyQuad.Quad.ExtraTexture2 = null; __13.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_2_p2"); __13.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __13.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __13.MyQuad.Quad.BlendAddRatio = 0f; __13.MyQuad.Base = new CoreEngine.BasePoint(4745.988f, 0f, 0f, 2350.854f, 8166.965f, -813.0869f); __13.uv_speed = new Vector2(0f, 0f); __13.uv_offset = new Vector2(0f, 0f); __13.Data = new PhsxData(8166.965f, -813.0869f, 0f, 0f, 0f, 0f); __13.StartData = new PhsxData(8166.965f, -813.0869f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__13); CloudberryKingdom.BackgroundFloater __14 = new CloudberryKingdom.BackgroundFloater(); __14.Name = "cave_bottom_2_p1"; __14.MyQuad.Quad.MyEffect = Tools.BasicEffect; __14.MyQuad.Quad.ExtraTexture1 = null; __14.MyQuad.Quad.ExtraTexture2 = null; __14.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_2_p1"); __14.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __14.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __14.MyQuad.Quad.BlendAddRatio = 0f; __14.MyQuad.Base = new CoreEngine.BasePoint(4499.655f, 0f, 0f, 1242.685f, 19126.95f, -1801.052f); __14.uv_speed = new Vector2(0f, 0f); __14.uv_offset = new Vector2(0f, 0f); __14.Data = new PhsxData(19126.95f, -1801.052f, 0f, 0f, 0f, 0f); __14.StartData = new PhsxData(19126.95f, -1801.052f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__14); CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater(); __15.Name = "cave_bottom_2_p2"; __15.MyQuad.Quad.MyEffect = Tools.BasicEffect; __15.MyQuad.Quad.ExtraTexture1 = null; __15.MyQuad.Quad.ExtraTexture2 = null; __15.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_2_p2"); __15.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.BlendAddRatio = 0f; __15.MyQuad.Base = new CoreEngine.BasePoint(4745.988f, 0f, 0f, 2350.854f, 29756.15f, -843.8784f); __15.uv_speed = new Vector2(0f, 0f); __15.uv_offset = new Vector2(0f, 0f); __15.Data = new PhsxData(29756.15f, -843.8784f, 0f, 0f, 0f, 0f); __15.StartData = new PhsxData(29756.15f, -843.8784f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__15); CloudberryKingdom.BackgroundFloater __16 = new CloudberryKingdom.BackgroundFloater(); __16.Name = "cave_bottom_2_p1"; __16.MyQuad.Quad.MyEffect = Tools.BasicEffect; __16.MyQuad.Quad.ExtraTexture1 = null; __16.MyQuad.Quad.ExtraTexture2 = null; __16.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_2_p1"); __16.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __16.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __16.MyQuad.Quad.BlendAddRatio = 0f; __16.MyQuad.Base = new CoreEngine.BasePoint(4499.655f, 0f, 0f, 1242.685f, 40610.07f, -1603.306f); __16.uv_speed = new Vector2(0f, 0f); __16.uv_offset = new Vector2(0f, 0f); __16.Data = new PhsxData(40610.07f, -1603.306f, 0f, 0f, 0f, 0f); __16.StartData = new PhsxData(40610.07f, -1603.306f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__16); __11.Parallax = 0.35f; __11.DoPreDraw = false; b.MyCollection.Lists.Add(__11); CloudberryKingdom.BackgroundFloaterList __17 = new CloudberryKingdom.BackgroundFloaterList(); __17.Name = "Bottom_1"; __17.Foreground = false; __17.Fixed = false; CloudberryKingdom.BackgroundFloater __18 = new CloudberryKingdom.BackgroundFloater(); __18.Name = "cave_bottom_1_p2_trim1"; __18.MyQuad.Quad.MyEffect = Tools.BasicEffect; __18.MyQuad.Quad.ExtraTexture1 = null; __18.MyQuad.Quad.ExtraTexture2 = null; __18.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_1_p2_trim1"); __18.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __18.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __18.MyQuad.Quad.BlendAddRatio = 0f; __18.MyQuad.Base = new CoreEngine.BasePoint(1193.933f, 0f, 0f, 964.7405f, 2967.173f, -1099.445f); __18.uv_speed = new Vector2(0f, 0f); __18.uv_offset = new Vector2(0f, 0f); __18.Data = new PhsxData(2967.173f, -1099.445f, 0f, 0f, 0f, 0f); __18.StartData = new PhsxData(2967.173f, -1099.445f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__18); CloudberryKingdom.BackgroundFloater __19 = new CloudberryKingdom.BackgroundFloater(); __19.Name = "cave_bottom_1_p2_trim2"; __19.MyQuad.Quad.MyEffect = Tools.BasicEffect; __19.MyQuad.Quad.ExtraTexture1 = null; __19.MyQuad.Quad.ExtraTexture2 = null; __19.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_1_p2_trim2"); __19.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __19.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __19.MyQuad.Quad.BlendAddRatio = 0f; __19.MyQuad.Base = new CoreEngine.BasePoint(3174.72f, 0f, 0f, 1819.886f, 8139.643f, -271.6292f); __19.uv_speed = new Vector2(0f, 0f); __19.uv_offset = new Vector2(0f, 0f); __19.Data = new PhsxData(8139.643f, -271.6292f, 0f, 0f, 0f, 0f); __19.StartData = new PhsxData(8139.643f, -271.6292f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__19); CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater(); __20.Name = "cave_bottom_1_trim1"; __20.MyQuad.Quad.MyEffect = Tools.BasicEffect; __20.MyQuad.Quad.ExtraTexture1 = null; __20.MyQuad.Quad.ExtraTexture2 = null; __20.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_1_trim1"); __20.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.BlendAddRatio = 0f; __20.MyQuad.Base = new CoreEngine.BasePoint(798.1164f, 0f, 0f, 1067.863f, -7564.104f, -1065.574f); __20.uv_speed = new Vector2(0f, 0f); __20.uv_offset = new Vector2(0f, 0f); __20.Data = new PhsxData(-7564.104f, -1065.574f, 0f, 0f, 0f, 0f); __20.StartData = new PhsxData(-7564.104f, -1065.574f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__20); CloudberryKingdom.BackgroundFloater __21 = new CloudberryKingdom.BackgroundFloater(); __21.Name = "cave_bottom_1_trim2"; __21.MyQuad.Quad.MyEffect = Tools.BasicEffect; __21.MyQuad.Quad.ExtraTexture1 = null; __21.MyQuad.Quad.ExtraTexture2 = null; __21.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_1_trim2"); __21.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __21.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __21.MyQuad.Quad.BlendAddRatio = 0f; __21.MyQuad.Base = new CoreEngine.BasePoint(1169.693f, 0f, 0f, 558.5469f, -3669.087f, -1468.35f); __21.uv_speed = new Vector2(0f, 0f); __21.uv_offset = new Vector2(0f, 0f); __21.Data = new PhsxData(-3669.087f, -1468.35f, 0f, 0f, 0f, 0f); __21.StartData = new PhsxData(-3669.087f, -1468.35f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__21); CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater(); __22.Name = "cave_bottom_1_p2_trim1"; __22.MyQuad.Quad.MyEffect = Tools.BasicEffect; __22.MyQuad.Quad.ExtraTexture1 = null; __22.MyQuad.Quad.ExtraTexture2 = null; __22.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_1_p2_trim1"); __22.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.BlendAddRatio = 0f; __22.MyQuad.Base = new CoreEngine.BasePoint(1193.933f, 0f, 0f, 964.7405f, 23295.67f, -1171.816f); __22.uv_speed = new Vector2(0f, 0f); __22.uv_offset = new Vector2(0f, 0f); __22.Data = new PhsxData(23295.67f, -1171.816f, 0f, 0f, 0f, 0f); __22.StartData = new PhsxData(23295.67f, -1171.816f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__22); CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater(); __23.Name = "cave_bottom_1_p2_trim2"; __23.MyQuad.Quad.MyEffect = Tools.BasicEffect; __23.MyQuad.Quad.ExtraTexture1 = null; __23.MyQuad.Quad.ExtraTexture2 = null; __23.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_1_p2_trim2"); __23.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.BlendAddRatio = 0f; __23.MyQuad.Base = new CoreEngine.BasePoint(3174.72f, 0f, 0f, 1819.886f, 28381.08f, -351.9041f); __23.uv_speed = new Vector2(0f, 0f); __23.uv_offset = new Vector2(0f, 0f); __23.Data = new PhsxData(28381.08f, -351.9041f, 0f, 0f, 0f, 0f); __23.StartData = new PhsxData(28381.08f, -351.9041f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__23); CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater(); __24.Name = "cave_bottom_1_trim1"; __24.MyQuad.Quad.MyEffect = Tools.BasicEffect; __24.MyQuad.Quad.ExtraTexture1 = null; __24.MyQuad.Quad.ExtraTexture2 = null; __24.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_1_trim1"); __24.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.BlendAddRatio = 0f; __24.MyQuad.Base = new CoreEngine.BasePoint(798.1164f, 0f, 0f, 1067.863f, 12685.62f, -1074.208f); __24.uv_speed = new Vector2(0f, 0f); __24.uv_offset = new Vector2(0f, 0f); __24.Data = new PhsxData(12685.62f, -1074.208f, 0f, 0f, 0f, 0f); __24.StartData = new PhsxData(12685.62f, -1074.208f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__24); CloudberryKingdom.BackgroundFloater __25 = new CloudberryKingdom.BackgroundFloater(); __25.Name = "cave_bottom_1_trim2"; __25.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(15360.32f, -998.902f), new Vector2(0f, 0f), new Color(255, 255, 255, 255)); __25.MyQuad.Quad.v0.Pos = new Vector2(-1.1347f, 0.9736457f); __25.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(17699.71f, -998.902f), new Vector2(1f, 0f), new Color(255, 255, 255, 255)); __25.MyQuad.Quad.v1.Pos = new Vector2(0.8653001f, 0.9736457f); __25.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(15360.32f, -2115.996f), new Vector2(0f, 1f), new Color(255, 255, 255, 255)); __25.MyQuad.Quad.v2.Pos = new Vector2(-1.1347f, -1.026354f); __25.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(17699.71f, -2115.996f), new Vector2(1f, 1f), new Color(255, 255, 255, 255)); __25.MyQuad.Quad.v3.Pos = new Vector2(0.8653001f, -1.026354f); __25.MyQuad.Quad.MyEffect = Tools.BasicEffect; __25.MyQuad.Quad.ExtraTexture1 = null; __25.MyQuad.Quad.ExtraTexture2 = null; __25.MyQuad.Quad._MyTexture = Tools.Texture("cave_bottom_1_trim2"); __25.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __25.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __25.MyQuad.Quad.BlendAddRatio = 0f; __25.MyQuad.Base = new CoreEngine.BasePoint(1169.693f, 0f, 0f, 558.5469f, 16687.57f, -1542.729f); __25.uv_speed = new Vector2(0f, 0f); __25.uv_offset = new Vector2(0f, 0f); __25.Data = new PhsxData(16687.57f, -1542.729f, 0f, 0f, 0f, 0f); __25.StartData = new PhsxData(16687.57f, -1542.729f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__25); __17.Parallax = 0.5f; __17.DoPreDraw = false; b.MyCollection.Lists.Add(__17); CloudberryKingdom.BackgroundFloaterList __26 = new CloudberryKingdom.BackgroundFloaterList(); __26.Name = "Top_1"; __26.Foreground = false; __26.Fixed = false; CloudberryKingdom.BackgroundFloater __27 = new CloudberryKingdom.BackgroundFloater(); __27.Name = "cave_top_1_p1_0"; __27.MyQuad.Quad.MyEffect = Tools.BasicEffect; __27.MyQuad.Quad.ExtraTexture1 = null; __27.MyQuad.Quad.ExtraTexture2 = null; __27.MyQuad.Quad._MyTexture = Tools.Texture("cave_top_1"); __27.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __27.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __27.MyQuad.Quad.BlendAddRatio = 0f; __27.MyQuad.Base = new CoreEngine.BasePoint(4329.43f, 0f, 0f, 1832.563f, -2258.242f, 30.32861f); __27.uv_speed = new Vector2(0f, 0f); __27.uv_offset = new Vector2(0f, 0f); __27.Data = new PhsxData(-2258.242f, 30.32861f, 0f, 0f, 0f, 0f); __27.StartData = new PhsxData(-2258.242f, 30.32861f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__27); CloudberryKingdom.BackgroundFloater __28 = new CloudberryKingdom.BackgroundFloater(); __28.Name = "cave_top_1_p2_0"; __28.MyQuad.Quad.MyEffect = Tools.BasicEffect; __28.MyQuad.Quad.ExtraTexture1 = null; __28.MyQuad.Quad.ExtraTexture2 = null; __28.MyQuad.Quad._MyTexture = Tools.Texture("cave_top_1_p2"); __28.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __28.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __28.MyQuad.Quad.BlendAddRatio = 0f; __28.MyQuad.Base = new CoreEngine.BasePoint(4329.43f, 0f, 0f, 1832.563f, 6400.621f, 30.32861f); __28.uv_speed = new Vector2(0f, 0f); __28.uv_offset = new Vector2(0f, 0f); __28.Data = new PhsxData(6400.621f, 30.32861f, 0f, 0f, 0f, 0f); __28.StartData = new PhsxData(6400.621f, 30.32861f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__28); CloudberryKingdom.BackgroundFloater __29 = new CloudberryKingdom.BackgroundFloater(); __29.Name = "cave_top_1_p1_1"; __29.MyQuad.Quad.MyEffect = Tools.BasicEffect; __29.MyQuad.Quad.ExtraTexture1 = null; __29.MyQuad.Quad.ExtraTexture2 = null; __29.MyQuad.Quad._MyTexture = Tools.Texture("cave_top_1"); __29.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __29.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __29.MyQuad.Quad.BlendAddRatio = 0f; __29.MyQuad.Base = new CoreEngine.BasePoint(4329.43f, 0f, 0f, 1832.563f, 15059.48f, 30.32861f); __29.uv_speed = new Vector2(0f, 0f); __29.uv_offset = new Vector2(0f, 0f); __29.Data = new PhsxData(15059.48f, 30.32861f, 0f, 0f, 0f, 0f); __29.StartData = new PhsxData(15059.48f, 30.32861f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__29); CloudberryKingdom.BackgroundFloater __30 = new CloudberryKingdom.BackgroundFloater(); __30.Name = "cave_top_1_p2_1"; __30.MyQuad.Quad.MyEffect = Tools.BasicEffect; __30.MyQuad.Quad.ExtraTexture1 = null; __30.MyQuad.Quad.ExtraTexture2 = null; __30.MyQuad.Quad._MyTexture = Tools.Texture("cave_top_1_p2"); __30.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __30.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __30.MyQuad.Quad.BlendAddRatio = 0f; __30.MyQuad.Base = new CoreEngine.BasePoint(4329.43f, 0f, 0f, 1832.563f, 23718.34f, 30.32861f); __30.uv_speed = new Vector2(0f, 0f); __30.uv_offset = new Vector2(0f, 0f); __30.Data = new PhsxData(23718.34f, 30.32861f, 0f, 0f, 0f, 0f); __30.StartData = new PhsxData(23718.34f, 30.32861f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__30); __26.Parallax = 0.6f; __26.DoPreDraw = false; b.MyCollection.Lists.Add(__26); CloudberryKingdom.BackgroundFloaterList __31 = new CloudberryKingdom.BackgroundFloaterList(); __31.Name = "Lights"; __31.Foreground = false; __31.Fixed = false; CloudberryKingdom.BackgroundFloater __32 = new CloudberryKingdom.BackgroundFloater(); __32.Name = "cave_lightshafts_p1_0"; __32.MyQuad.Quad.MyEffect = Tools.BasicEffect; __32.MyQuad.Quad.ExtraTexture1 = null; __32.MyQuad.Quad.ExtraTexture2 = null; __32.MyQuad.Quad._MyTexture = Tools.Texture("cave_lightshafts"); __32.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __32.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __32.MyQuad.Quad.BlendAddRatio = 0f; __32.MyQuad.Base = new CoreEngine.BasePoint(3582.637f, 0f, 0f, 1516.46f, 2142.867f, -1.561279f); __32.uv_speed = new Vector2(0f, 0f); __32.uv_offset = new Vector2(0f, 0f); __32.Data = new PhsxData(2142.867f, -1.561279f, 0f, 0f, 0f, 0f); __32.StartData = new PhsxData(2142.867f, -1.561279f, 0f, 0f, 0f, 0f); __31.Floaters.Add(__32); CloudberryKingdom.BackgroundFloater __33 = new CloudberryKingdom.BackgroundFloater(); __33.Name = "cave_lightshafts_p2_0"; __33.MyQuad.Quad.MyEffect = Tools.BasicEffect; __33.MyQuad.Quad.ExtraTexture1 = null; __33.MyQuad.Quad.ExtraTexture2 = null; __33.MyQuad.Quad._MyTexture = Tools.Texture("cave_lightshafts_p2"); __33.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __33.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __33.MyQuad.Quad.BlendAddRatio = 0f; __33.MyQuad.Base = new CoreEngine.BasePoint(3582.637f, 0f, 0f, 1516.46f, 9308.145f, -1.561279f); __33.uv_speed = new Vector2(0f, 0f); __33.uv_offset = new Vector2(0f, 0f); __33.Data = new PhsxData(9308.145f, -1.561279f, 0f, 0f, 0f, 0f); __33.StartData = new PhsxData(9308.145f, -1.561279f, 0f, 0f, 0f, 0f); __31.Floaters.Add(__33); CloudberryKingdom.BackgroundFloater __34 = new CloudberryKingdom.BackgroundFloater(); __34.Name = "cave_lightshafts_p1_1"; __34.MyQuad.Quad.MyEffect = Tools.BasicEffect; __34.MyQuad.Quad.ExtraTexture1 = null; __34.MyQuad.Quad.ExtraTexture2 = null; __34.MyQuad.Quad._MyTexture = Tools.Texture("cave_lightshafts"); __34.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __34.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __34.MyQuad.Quad.BlendAddRatio = 0f; __34.MyQuad.Base = new CoreEngine.BasePoint(3582.637f, 0f, 0f, 1516.46f, 16473.42f, -1.561279f); __34.uv_speed = new Vector2(0f, 0f); __34.uv_offset = new Vector2(0f, 0f); __34.Data = new PhsxData(16473.42f, -1.561279f, 0f, 0f, 0f, 0f); __34.StartData = new PhsxData(16473.42f, -1.561279f, 0f, 0f, 0f, 0f); __31.Floaters.Add(__34); CloudberryKingdom.BackgroundFloater __35 = new CloudberryKingdom.BackgroundFloater(); __35.Name = "cave_lightshafts_p2_1"; __35.MyQuad.Quad.MyEffect = Tools.BasicEffect; __35.MyQuad.Quad.ExtraTexture1 = null; __35.MyQuad.Quad.ExtraTexture2 = null; __35.MyQuad.Quad._MyTexture = Tools.Texture("cave_lightshafts_p2"); __35.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __35.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __35.MyQuad.Quad.BlendAddRatio = 0f; __35.MyQuad.Base = new CoreEngine.BasePoint(3582.637f, 0f, 0f, 1516.46f, 23638.69f, -1.561279f); __35.uv_speed = new Vector2(0f, 0f); __35.uv_offset = new Vector2(0f, 0f); __35.Data = new PhsxData(23638.69f, -1.561279f, 0f, 0f, 0f, 0f); __35.StartData = new PhsxData(23638.69f, -1.561279f, 0f, 0f, 0f, 0f); __31.Floaters.Add(__35); __31.Parallax = 0.68f; __31.DoPreDraw = false; b.MyCollection.Lists.Add(__31); b.Light = 1f; //b.BL = new Vector2(-4670f, -4500f); //b.TR = new Vector2(42470f, 2071.545f); b.BL = new Vector2(-100000, -10000); b.TR = new Vector2(100000, 10000); }
public static void _code_Cloud(Background b) { b.GuidCounter = 0; b.MyGlobalIllumination = 1f; b.AllowLava = true; CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList(); __1.Name = "Layer"; __1.Foreground = false; __1.Fixed = false; CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater(); __2.Name = "cloud_castle_layer5"; __2.MyQuad.Quad.MyEffect = Tools.BasicEffect; __2.MyQuad.Quad.ExtraTexture1 = null; __2.MyQuad.Quad.ExtraTexture2 = null; __2.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer5"); __2.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.BlendAddRatio = 0f; __2.MyQuad.Base = new CoreEngine.BasePoint(23579.31f, 0f, 0f, 10479.69f, 5485.83f, -9.382813f); __2.uv_speed = new Vector2(0f, 0f); __2.uv_offset = new Vector2(0f, 0f); __2.Data = new PhsxData(5485.83f, -9.382813f, 0f, 0f, 0f, 0f); __2.StartData = new PhsxData(5485.83f, -9.382813f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__2); CloudberryKingdom.BackgroundFloater __3 = new CloudberryKingdom.BackgroundFloater(); __3.Name = "cloud_castle_layer5"; __3.MyQuad.Quad.MyEffect = Tools.BasicEffect; __3.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer5_p2"); __3.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __3.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __3.MyQuad.Quad.BlendAddRatio = 0f; __3.MyQuad.Quad.ExtraTexture1 = null; __3.MyQuad.Quad.ExtraTexture2 = null; __3.MyQuad.Base = new CoreEngine.BasePoint(23579.31f, 0f, 0f, 10479.69f, 52644.45f, -9.382813f); __3.uv_speed = new Vector2(0f, 0f); __3.uv_offset = new Vector2(0f, 0f); __3.Data = new PhsxData(52644.45f, -9.382813f, 0f, 0f, 0f, 0f); __3.StartData = new PhsxData(52644.45f, -9.382813f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__3); __1.Parallax = 0.1f; __1.DoPreDraw = false; b.MyCollection.Lists.Add(__1); CloudberryKingdom.BackgroundFloaterList __4 = new CloudberryKingdom.BackgroundFloaterList(); __4.Name = "Layer"; __4.Foreground = false; __4.Fixed = false; CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater(); __5.Name = "cloud_castle_layer4"; __5.MyQuad.Quad.MyEffect = Tools.BasicEffect; __5.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer4"); __5.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.BlendAddRatio = 0f; __5.MyQuad.Quad.ExtraTexture1 = null; __5.MyQuad.Quad.ExtraTexture2 = null; __5.MyQuad.Base = new CoreEngine.BasePoint(13583.82f, 0f, 0f, 6025.19f, 3683.155f, -164.6855f); __5.uv_speed = new Vector2(0f, 0f); __5.uv_offset = new Vector2(0f, 0f); __5.Data = new PhsxData(3683.155f, -164.6855f, 0f, 0f, 0f, 0f); __5.StartData = new PhsxData(3683.155f, -164.6855f, 0f, 0f, 0f, 0f); __4.Floaters.Add(__5); CloudberryKingdom.BackgroundFloater __6 = new CloudberryKingdom.BackgroundFloater(); __6.Name = "cloud_castle_layer4"; __6.MyQuad.Quad.MyEffect = Tools.BasicEffect; __6.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer4_p2"); __6.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __6.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __6.MyQuad.Quad.BlendAddRatio = 0f; __6.MyQuad.Quad.ExtraTexture1 = null; __6.MyQuad.Quad.ExtraTexture2 = null; __6.MyQuad.Base = new CoreEngine.BasePoint(13583.82f, 0f, 0f, 6025.19f, 30850.79f, -164.6855f); __6.uv_speed = new Vector2(0f, 0f); __6.uv_offset = new Vector2(0f, 0f); __6.Data = new PhsxData(30850.79f, -164.6855f, 0f, 0f, 0f, 0f); __6.StartData = new PhsxData(30850.79f, -164.6855f, 0f, 0f, 0f, 0f); __4.Floaters.Add(__6); __4.Parallax = 0.17f; __4.DoPreDraw = false; b.MyCollection.Lists.Add(__4); CloudberryKingdom.BackgroundFloaterList __7 = new CloudberryKingdom.BackgroundFloaterList(); __7.Name = "cloud_3"; __7.Foreground = false; __7.Fixed = false; CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater(); __8.Name = "cloud_cloud_layer3_1"; __8.MyQuad.Quad.MyEffect = Tools.BasicEffect; __8.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer3_1"); __8.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.BlendAddRatio = 0f; __8.MyQuad.Quad.ExtraTexture1 = null; __8.MyQuad.Quad.ExtraTexture2 = null; __8.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 813.913f, -7449.813f, 713.1904f); __8.uv_speed = new Vector2(0f, 0f); __8.uv_offset = new Vector2(0f, 0f); __8.Data = new PhsxData(-7449.813f, 713.1904f, 0f, 0f, 0f, 0f); __8.StartData = new PhsxData(-7449.813f, 713.1904f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__8); CloudberryKingdom.BackgroundFloater __9 = new CloudberryKingdom.BackgroundFloater(); __9.Name = "cloud_cloud_layer3_2"; __9.MyQuad.Quad.MyEffect = Tools.BasicEffect; __9.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer3_2"); __9.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __9.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __9.MyQuad.Quad.BlendAddRatio = 0f; __9.MyQuad.Quad.ExtraTexture1 = null; __9.MyQuad.Quad.ExtraTexture2 = null; __9.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 872.7272f, -2406.215f, 935.2354f); __9.uv_speed = new Vector2(0f, 0f); __9.uv_offset = new Vector2(0f, 0f); __9.Data = new PhsxData(-2406.215f, 935.2354f, 0f, 0f, 0f, 0f); __9.StartData = new PhsxData(-2406.215f, 935.2354f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__9); CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater(); __10.Name = "cloud_cloud_layer3_3"; __10.MyQuad.Quad.MyEffect = Tools.BasicEffect; __10.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer3_3"); __10.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.BlendAddRatio = 0f; __10.MyQuad.Quad.ExtraTexture1 = null; __10.MyQuad.Quad.ExtraTexture2 = null; __10.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 804.7058f, 2447.061f, 205.6582f); __10.uv_speed = new Vector2(0f, 0f); __10.uv_offset = new Vector2(0f, 0f); __10.Data = new PhsxData(2447.061f, 205.6582f, 0f, 0f, 0f, 0f); __10.StartData = new PhsxData(2447.061f, 205.6582f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__10); CloudberryKingdom.BackgroundFloater __11 = new CloudberryKingdom.BackgroundFloater(); __11.Name = "cloud_cloud_layer3_4"; __11.MyQuad.Quad.MyEffect = Tools.BasicEffect; __11.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer3_4"); __11.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __11.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __11.MyQuad.Quad.BlendAddRatio = 0f; __11.MyQuad.Quad.ExtraTexture1 = null; __11.MyQuad.Quad.ExtraTexture2 = null; __11.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 854.9999f, 5904.623f, 78.77539f); __11.uv_speed = new Vector2(0f, 0f); __11.uv_offset = new Vector2(0f, 0f); __11.Data = new PhsxData(5904.623f, 78.77539f, 0f, 0f, 0f, 0f); __11.StartData = new PhsxData(5904.623f, 78.77539f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__11); CloudberryKingdom.BackgroundFloater __12 = new CloudberryKingdom.BackgroundFloater(); __12.Name = "cloud_cloud_layer3_5"; __12.MyQuad.Quad.MyEffect = Tools.BasicEffect; __12.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer3_5"); __12.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __12.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __12.MyQuad.Quad.BlendAddRatio = 0f; __12.MyQuad.Quad.ExtraTexture1 = null; __12.MyQuad.Quad.ExtraTexture2 = null; __12.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 606.8827f, 9330.461f, 522.8662f); __12.uv_speed = new Vector2(0f, 0f); __12.uv_offset = new Vector2(0f, 0f); __12.Data = new PhsxData(9330.461f, 522.8662f, 0f, 0f, 0f, 0f); __12.StartData = new PhsxData(9330.461f, 522.8662f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__12); CloudberryKingdom.BackgroundFloater __13 = new CloudberryKingdom.BackgroundFloater(); __13.Name = "cloud_cloud_layer3_6"; __13.MyQuad.Quad.MyEffect = Tools.BasicEffect; __13.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer3_6"); __13.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __13.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __13.MyQuad.Quad.BlendAddRatio = 0f; __13.MyQuad.Quad.ExtraTexture1 = null; __13.MyQuad.Quad.ExtraTexture2 = null; __13.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 1008f, 12312.21f, 15.33398f); __13.uv_speed = new Vector2(0f, 0f); __13.uv_offset = new Vector2(0f, 0f); __13.Data = new PhsxData(12312.21f, 15.33398f, 0f, 0f, 0f, 0f); __13.StartData = new PhsxData(12312.21f, 15.33398f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__13); __7.Parallax = 0.25f; __7.DoPreDraw = false; b.MyCollection.Lists.Add(__7); CloudberryKingdom.BackgroundFloaterList __14 = new CloudberryKingdom.BackgroundFloaterList(); __14.Name = "castle_3"; __14.Foreground = false; __14.Fixed = false; CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater(); __15.Name = "cloud_castle_layer3_1"; __15.MyQuad.Quad.MyEffect = Tools.BasicEffect; __15.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer3_1"); __15.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.BlendAddRatio = 0f; __15.MyQuad.Quad.ExtraTexture1 = null; __15.MyQuad.Quad.ExtraTexture2 = null; __15.MyQuad.Base = new CoreEngine.BasePoint(1619.587f, 0f, 0f, 1574.057f, -3419.336f, -1515.219f); __15.uv_speed = new Vector2(0f, 0f); __15.uv_offset = new Vector2(0f, 0f); __15.Data = new PhsxData(-3419.336f, -1515.219f, 0f, 0f, 0f, 0f); __15.StartData = new PhsxData(-3419.336f, -1515.219f, 0f, 0f, 0f, 0f); __14.Floaters.Add(__15); CloudberryKingdom.BackgroundFloater __16 = new CloudberryKingdom.BackgroundFloater(); __16.Name = "cloud_castle_layer3_2"; __16.MyQuad.Quad.MyEffect = Tools.BasicEffect; __16.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer3_2"); __16.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __16.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __16.MyQuad.Quad.BlendAddRatio = 0f; __16.MyQuad.Quad.ExtraTexture1 = null; __16.MyQuad.Quad.ExtraTexture2 = null; __16.MyQuad.Base = new CoreEngine.BasePoint(1090.909f, 0f, 0f, 1556.735f, 6745.723f, -1731.496f); __16.uv_speed = new Vector2(0f, 0f); __16.uv_offset = new Vector2(0f, 0f); __16.Data = new PhsxData(6745.723f, -1731.496f, 0f, 0f, 0f, 0f); __16.StartData = new PhsxData(6745.723f, -1731.496f, 0f, 0f, 0f, 0f); __14.Floaters.Add(__16); CloudberryKingdom.BackgroundFloater __17 = new CloudberryKingdom.BackgroundFloater(); __17.Name = "cloud_castle_layer3_3"; __17.MyQuad.Quad.MyEffect = Tools.BasicEffect; __17.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer3_3"); __17.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __17.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __17.MyQuad.Quad.BlendAddRatio = 0f; __17.MyQuad.Quad.ExtraTexture1 = null; __17.MyQuad.Quad.ExtraTexture2 = null; __17.MyQuad.Base = new CoreEngine.BasePoint(1114.938f, 0f, 0f, 2341.099f, 10662.76f, -1642.704f); __17.uv_speed = new Vector2(0f, 0f); __17.uv_offset = new Vector2(0f, 0f); __17.Data = new PhsxData(10662.76f, -1642.704f, 0f, 0f, 0f, 0f); __17.StartData = new PhsxData(10662.76f, -1642.704f, 0f, 0f, 0f, 0f); __14.Floaters.Add(__17); CloudberryKingdom.BackgroundFloater __18 = new CloudberryKingdom.BackgroundFloater(); __18.Name = "cloud_castle_layer3_1"; __18.MyQuad.Quad.MyEffect = Tools.BasicEffect; __18.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer3_1"); __18.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __18.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __18.MyQuad.Quad.BlendAddRatio = 0f; __18.MyQuad.Quad.ExtraTexture1 = null; __18.MyQuad.Quad.ExtraTexture2 = null; __18.MyQuad.Base = new CoreEngine.BasePoint(1619.587f, 0f, 0f, 1574.057f, 18973.14f, -1646.107f); __18.uv_speed = new Vector2(0f, 0f); __18.uv_offset = new Vector2(0f, 0f); __18.Data = new PhsxData(18973.14f, -1646.107f, 0f, 0f, 0f, 0f); __18.StartData = new PhsxData(18973.14f, -1646.107f, 0f, 0f, 0f, 0f); __14.Floaters.Add(__18); CloudberryKingdom.BackgroundFloater __19 = new CloudberryKingdom.BackgroundFloater(); __19.Name = "cloud_castle_layer3_2"; __19.MyQuad.Quad.MyEffect = Tools.BasicEffect; __19.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer3_2"); __19.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __19.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __19.MyQuad.Quad.BlendAddRatio = 0f; __19.MyQuad.Quad.ExtraTexture1 = null; __19.MyQuad.Quad.ExtraTexture2 = null; __19.MyQuad.Base = new CoreEngine.BasePoint(1090.909f, 0f, 0f, 1556.735f, 24460.43f, -1646.107f); __19.uv_speed = new Vector2(0f, 0f); __19.uv_offset = new Vector2(0f, 0f); __19.Data = new PhsxData(24460.43f, -1646.107f, 0f, 0f, 0f, 0f); __19.StartData = new PhsxData(24460.43f, -1646.107f, 0f, 0f, 0f, 0f); __14.Floaters.Add(__19); CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater(); __20.Name = "cloud_castle_layer3_3"; __20.MyQuad.Quad.MyEffect = Tools.BasicEffect; __20.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer3_3"); __20.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.BlendAddRatio = 0f; __20.MyQuad.Quad.ExtraTexture1 = null; __20.MyQuad.Quad.ExtraTexture2 = null; __20.MyQuad.Base = new CoreEngine.BasePoint(1114.938f, 0f, 0f, 2341.099f, 27066.12f, -1891.348f); __20.uv_speed = new Vector2(0f, 0f); __20.uv_offset = new Vector2(0f, 0f); __20.Data = new PhsxData(27066.12f, -1891.348f, 0f, 0f, 0f, 0f); __20.StartData = new PhsxData(27066.12f, -1891.348f, 0f, 0f, 0f, 0f); __14.Floaters.Add(__20); __14.Parallax = 0.33f; __14.DoPreDraw = false; b.MyCollection.Lists.Add(__14); CloudberryKingdom.BackgroundFloaterList __21 = new CloudberryKingdom.BackgroundFloaterList(); __21.Name = "cloud_2"; __21.Foreground = false; __21.Fixed = false; CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater(); __22.Name = "cloud_cloud_layer2_1"; __22.MyQuad.Quad.MyEffect = Tools.BasicEffect; __22.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer2_1"); __22.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.BlendAddRatio = 0f; __22.MyQuad.Quad.ExtraTexture1 = null; __22.MyQuad.Quad.ExtraTexture2 = null; __22.MyQuad.Base = new CoreEngine.BasePoint(4429.467f, 0f, 0f, 1100.83f, 1758.984f, 54.01685f); __22.uv_speed = new Vector2(0f, 0f); __22.uv_offset = new Vector2(0f, 0f); __22.Data = new PhsxData(1758.984f, 54.01685f, 0f, 0f, 0f, 0f); __22.StartData = new PhsxData(1758.984f, 54.01685f, 0f, 0f, 0f, 0f); __21.Floaters.Add(__22); CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater(); __23.Name = "cloud_cloud_layer2_1"; __23.MyQuad.Quad.MyEffect = Tools.BasicEffect; __23.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer2_1"); __23.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.BlendAddRatio = 0f; __23.MyQuad.Quad.ExtraTexture1 = null; __23.MyQuad.Quad.ExtraTexture2 = null; __23.MyQuad.Base = new CoreEngine.BasePoint(4429.467f, 0f, 0f, 1100.83f, 15294.52f, 3.80072f); __23.uv_speed = new Vector2(0f, 0f); __23.uv_offset = new Vector2(0f, 0f); __23.Data = new PhsxData(15294.52f, 3.80072f, 0f, 0f, 0f, 0f); __23.StartData = new PhsxData(15294.52f, 3.80072f, 0f, 0f, 0f, 0f); __21.Floaters.Add(__23); CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater(); __24.Name = "cloud_cloud_layer2_1"; __24.MyQuad.Quad.MyEffect = Tools.BasicEffect; __24.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer2_1"); __24.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.BlendAddRatio = 0f; __24.MyQuad.Quad.ExtraTexture1 = null; __24.MyQuad.Quad.ExtraTexture2 = null; __24.MyQuad.Base = new CoreEngine.BasePoint(4429.467f, 0f, 0f, 1100.83f, 26639.14f, -429.751f); __24.uv_speed = new Vector2(0f, 0f); __24.uv_offset = new Vector2(0f, 0f); __24.Data = new PhsxData(26639.14f, -429.751f, 0f, 0f, 0f, 0f); __24.StartData = new PhsxData(26639.14f, -429.751f, 0f, 0f, 0f, 0f); __21.Floaters.Add(__24); CloudberryKingdom.BackgroundFloater __25 = new CloudberryKingdom.BackgroundFloater(); __25.Name = "cloud_cloud_layer2_1"; __25.MyQuad.Quad.MyEffect = Tools.BasicEffect; __25.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer2_1"); __25.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __25.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __25.MyQuad.Quad.BlendAddRatio = 0f; __25.MyQuad.Quad.ExtraTexture1 = null; __25.MyQuad.Quad.ExtraTexture2 = null; __25.MyQuad.Base = new CoreEngine.BasePoint(4429.467f, 0f, 0f, 1100.83f, 38561.82f, -502.0099f); __25.uv_speed = new Vector2(0f, 0f); __25.uv_offset = new Vector2(0f, 0f); __25.Data = new PhsxData(38561.82f, -502.0099f, 0f, 0f, 0f, 0f); __25.StartData = new PhsxData(38561.82f, -502.0099f, 0f, 0f, 0f, 0f); __21.Floaters.Add(__25); __21.Parallax = 0.28f; __21.DoPreDraw = false; b.MyCollection.Lists.Add(__21); CloudberryKingdom.BackgroundFloaterList __26 = new CloudberryKingdom.BackgroundFloaterList(); __26.Name = "castle_2"; __26.Foreground = false; __26.Fixed = false; CloudberryKingdom.BackgroundFloater __27 = new CloudberryKingdom.BackgroundFloater(); __27.Name = "cloud_castle_layer2_1"; __27.MyQuad.Quad.MyEffect = Tools.BasicEffect; __27.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer2_1"); __27.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __27.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __27.MyQuad.Quad.BlendAddRatio = 0f; __27.MyQuad.Quad.ExtraTexture1 = null; __27.MyQuad.Quad.ExtraTexture2 = null; __27.MyQuad.Base = new CoreEngine.BasePoint(1350.048f, 0f, 0f, 2798.974f, -2574.793f, -1026.896f); __27.uv_speed = new Vector2(0f, 0f); __27.uv_offset = new Vector2(0f, 0f); __27.Data = new PhsxData(-2574.793f, -1026.896f, 0f, 0f, 0f, 0f); __27.StartData = new PhsxData(-2574.793f, -1026.896f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__27); CloudberryKingdom.BackgroundFloater __28 = new CloudberryKingdom.BackgroundFloater(); __28.Name = "cloud_castle_layer2_2"; __28.MyQuad.Quad.MyEffect = Tools.BasicEffect; __28.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer2_2"); __28.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __28.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __28.MyQuad.Quad.BlendAddRatio = 0f; __28.MyQuad.Quad.ExtraTexture1 = null; __28.MyQuad.Quad.ExtraTexture2 = null; __28.MyQuad.Base = new CoreEngine.BasePoint(1415.46f, 0f, 0f, 2348.253f, 4617.543f, -726.7338f); __28.uv_speed = new Vector2(0f, 0f); __28.uv_offset = new Vector2(0f, 0f); __28.Data = new PhsxData(4617.543f, -726.7338f, 0f, 0f, 0f, 0f); __28.StartData = new PhsxData(4617.543f, -726.7338f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__28); CloudberryKingdom.BackgroundFloater __29 = new CloudberryKingdom.BackgroundFloater(); __29.Name = "cloud_castle_layer2_3"; __29.MyQuad.Quad.MyEffect = Tools.BasicEffect; __29.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer2_3"); __29.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __29.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __29.MyQuad.Quad.BlendAddRatio = 0f; __29.MyQuad.Quad.ExtraTexture1 = null; __29.MyQuad.Quad.ExtraTexture2 = null; __29.MyQuad.Base = new CoreEngine.BasePoint(1256.856f, 0f, 0f, 2094.533f, 13222.73f, -543.1658f); __29.uv_speed = new Vector2(0f, 0f); __29.uv_offset = new Vector2(0f, 0f); __29.Data = new PhsxData(13222.73f, -543.1658f, 0f, 0f, 0f, 0f); __29.StartData = new PhsxData(13222.73f, -543.1658f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__29); CloudberryKingdom.BackgroundFloater __30 = new CloudberryKingdom.BackgroundFloater(); __30.Name = "cloud_castle_layer2_1"; __30.MyQuad.Quad.MyEffect = Tools.BasicEffect; __30.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer2_1"); __30.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __30.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __30.MyQuad.Quad.BlendAddRatio = 0f; __30.MyQuad.Quad.ExtraTexture1 = null; __30.MyQuad.Quad.ExtraTexture2 = null; __30.MyQuad.Base = new CoreEngine.BasePoint(1350.048f, 0f, 0f, 2798.974f, 17024.4f, -1760.757f); __30.uv_speed = new Vector2(0f, 0f); __30.uv_offset = new Vector2(0f, 0f); __30.Data = new PhsxData(17024.4f, -1760.757f, 0f, 0f, 0f, 0f); __30.StartData = new PhsxData(17024.4f, -1760.757f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__30); CloudberryKingdom.BackgroundFloater __31 = new CloudberryKingdom.BackgroundFloater(); __31.Name = "cloud_castle_layer2_2"; __31.MyQuad.Quad.MyEffect = Tools.BasicEffect; __31.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer2_2"); __31.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __31.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __31.MyQuad.Quad.BlendAddRatio = 0f; __31.MyQuad.Quad.ExtraTexture1 = null; __31.MyQuad.Quad.ExtraTexture2 = null; __31.MyQuad.Base = new CoreEngine.BasePoint(1415.46f, 0f, 0f, 2348.253f, 21905.47f, -1027.331f); __31.uv_speed = new Vector2(0f, 0f); __31.uv_offset = new Vector2(0f, 0f); __31.Data = new PhsxData(21905.47f, -1027.331f, 0f, 0f, 0f, 0f); __31.StartData = new PhsxData(21905.47f, -1027.331f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__31); CloudberryKingdom.BackgroundFloater __32 = new CloudberryKingdom.BackgroundFloater(); __32.Name = "cloud_castle_layer2_3"; __32.MyQuad.Quad.MyEffect = Tools.BasicEffect; __32.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer2_3"); __32.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __32.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __32.MyQuad.Quad.BlendAddRatio = 0f; __32.MyQuad.Quad.ExtraTexture1 = null; __32.MyQuad.Quad.ExtraTexture2 = null; __32.MyQuad.Base = new CoreEngine.BasePoint(1590.616f, 0f, 0f, 2662.089f, 29651.78f, -1127.46f); __32.uv_speed = new Vector2(0f, 0f); __32.uv_offset = new Vector2(0f, 0f); __32.Data = new PhsxData(29651.78f, -1127.46f, 0f, 0f, 0f, 0f); __32.StartData = new PhsxData(29651.78f, -1127.46f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__32); CloudberryKingdom.BackgroundFloater __33 = new CloudberryKingdom.BackgroundFloater(); __33.Name = "cloud_castle_layer2_1"; __33.MyQuad.Quad.MyEffect = Tools.BasicEffect; __33.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer2_1"); __33.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __33.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __33.MyQuad.Quad.BlendAddRatio = 0f; __33.MyQuad.Quad.ExtraTexture1 = null; __33.MyQuad.Quad.ExtraTexture2 = null; __33.MyQuad.Base = new CoreEngine.BasePoint(882.7829f, 0f, 0f, 1830.22f, 33324.57f, -2302.971f); __33.uv_speed = new Vector2(0f, 0f); __33.uv_offset = new Vector2(0f, 0f); __33.Data = new PhsxData(33324.57f, -2302.971f, 0f, 0f, 0f, 0f); __33.StartData = new PhsxData(33324.57f, -2302.971f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__33); CloudberryKingdom.BackgroundFloater __34 = new CloudberryKingdom.BackgroundFloater(); __34.Name = "cloud_castle_layer2_2"; __34.MyQuad.Quad.MyEffect = Tools.BasicEffect; __34.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer2_2"); __34.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __34.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __34.MyQuad.Quad.BlendAddRatio = 0f; __34.MyQuad.Quad.ExtraTexture1 = null; __34.MyQuad.Quad.ExtraTexture2 = null; __34.MyQuad.Base = new CoreEngine.BasePoint(1415.46f, 0f, 0f, 2348.253f, 37953.88f, -2136.087f); __34.uv_speed = new Vector2(0f, 0f); __34.uv_offset = new Vector2(0f, 0f); __34.Data = new PhsxData(37953.88f, -2136.087f, 0f, 0f, 0f, 0f); __34.StartData = new PhsxData(37953.88f, -2136.087f, 0f, 0f, 0f, 0f); __26.Floaters.Add(__34); __26.Parallax = 0.4f; __26.DoPreDraw = false; b.MyCollection.Lists.Add(__26); CloudberryKingdom.BackgroundFloaterList __35 = new CloudberryKingdom.BackgroundFloaterList(); __35.Name = "cloud_1"; __35.Foreground = false; __35.Fixed = false; CloudberryKingdom.BackgroundFloater __36 = new CloudberryKingdom.BackgroundFloater(); __36.Name = "cloud_cloud_layer1_1"; __36.MyQuad.Quad.MyEffect = Tools.BasicEffect; __36.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer1_1"); __36.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __36.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __36.MyQuad.Quad.BlendAddRatio = 0f; __36.MyQuad.Quad.ExtraTexture1 = null; __36.MyQuad.Quad.ExtraTexture2 = null; __36.MyQuad.Base = new CoreEngine.BasePoint(1286.25f, 0f, 0f, 706.0881f, -106.0938f, -291.884f); __36.uv_speed = new Vector2(0f, 0f); __36.uv_offset = new Vector2(0f, 0f); __36.Data = new PhsxData(-106.0938f, -291.884f, 0f, 0f, 0f, 0f); __36.StartData = new PhsxData(-106.0938f, -291.884f, 0f, 0f, 0f, 0f); __35.Floaters.Add(__36); CloudberryKingdom.BackgroundFloater __37 = new CloudberryKingdom.BackgroundFloater(); __37.Name = "cloud_cloud_layer1_2"; __37.MyQuad.Quad.MyEffect = Tools.BasicEffect; __37.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer1_2"); __37.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __37.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __37.MyQuad.Quad.BlendAddRatio = 0f; __37.MyQuad.Quad.ExtraTexture1 = null; __37.MyQuad.Quad.ExtraTexture2 = null; __37.MyQuad.Base = new CoreEngine.BasePoint(1153.097f, 0f, 0f, 600.9785f, 4506.916f, -181.2072f); __37.uv_speed = new Vector2(0f, 0f); __37.uv_offset = new Vector2(0f, 0f); __37.Data = new PhsxData(4506.916f, -181.2072f, 0f, 0f, 0f, 0f); __37.StartData = new PhsxData(4506.916f, -181.2072f, 0f, 0f, 0f, 0f); __35.Floaters.Add(__37); CloudberryKingdom.BackgroundFloater __38 = new CloudberryKingdom.BackgroundFloater(); __38.Name = "cloud_cloud_layer1_3"; __38.MyQuad.Quad.MyEffect = Tools.BasicEffect; __38.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer1_3"); __38.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __38.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __38.MyQuad.Quad.BlendAddRatio = 0f; __38.MyQuad.Quad.ExtraTexture1 = null; __38.MyQuad.Quad.ExtraTexture2 = null; __38.MyQuad.Base = new CoreEngine.BasePoint(1163.339f, 0f, 0f, 451.3339f, 7103.76f, -501.3638f); __38.uv_speed = new Vector2(0f, 0f); __38.uv_offset = new Vector2(0f, 0f); __38.Data = new PhsxData(7103.76f, -501.3638f, 0f, 0f, 0f, 0f); __38.StartData = new PhsxData(7103.76f, -501.3638f, 0f, 0f, 0f, 0f); __35.Floaters.Add(__38); CloudberryKingdom.BackgroundFloater __39 = new CloudberryKingdom.BackgroundFloater(); __39.Name = "cloud_cloud_layer1_4"; __39.MyQuad.Quad.MyEffect = Tools.BasicEffect; __39.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer1_4"); __39.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __39.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __39.MyQuad.Quad.BlendAddRatio = 0f; __39.MyQuad.Quad.ExtraTexture1 = null; __39.MyQuad.Quad.ExtraTexture2 = null; __39.MyQuad.Base = new CoreEngine.BasePoint(978.9733f, 0f, 0f, 644.0235f, 10113.27f, -203.6833f); __39.uv_speed = new Vector2(0f, 0f); __39.uv_offset = new Vector2(0f, 0f); __39.Data = new PhsxData(10113.27f, -203.6833f, 0f, 0f, 0f, 0f); __39.StartData = new PhsxData(10113.27f, -203.6833f, 0f, 0f, 0f, 0f); __35.Floaters.Add(__39); CloudberryKingdom.BackgroundFloater __40 = new CloudberryKingdom.BackgroundFloater(); __40.Name = "cloud_cloud_layer1_1"; __40.MyQuad.Quad.MyEffect = Tools.BasicEffect; __40.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer1_1"); __40.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __40.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __40.MyQuad.Quad.BlendAddRatio = 0f; __40.MyQuad.Quad.ExtraTexture1 = null; __40.MyQuad.Quad.ExtraTexture2 = null; __40.MyQuad.Base = new CoreEngine.BasePoint(1286.25f, 0f, 0f, 706.0881f, 14141.27f, -125.3017f); __40.uv_speed = new Vector2(0f, 0f); __40.uv_offset = new Vector2(0f, 0f); __40.Data = new PhsxData(14141.27f, -125.3017f, 0f, 0f, 0f, 0f); __40.StartData = new PhsxData(14141.27f, -125.3017f, 0f, 0f, 0f, 0f); __35.Floaters.Add(__40); CloudberryKingdom.BackgroundFloater __41 = new CloudberryKingdom.BackgroundFloater(); __41.Name = "cloud_cloud_layer1_2"; __41.MyQuad.Quad.MyEffect = Tools.BasicEffect; __41.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer1_2"); __41.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __41.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __41.MyQuad.Quad.BlendAddRatio = 0f; __41.MyQuad.Quad.ExtraTexture1 = null; __41.MyQuad.Quad.ExtraTexture2 = null; __41.MyQuad.Base = new CoreEngine.BasePoint(1153.097f, 0f, 0f, 600.9785f, 17429.04f, -327.6263f); __41.uv_speed = new Vector2(0f, 0f); __41.uv_offset = new Vector2(0f, 0f); __41.Data = new PhsxData(17429.04f, -327.6263f, 0f, 0f, 0f, 0f); __41.StartData = new PhsxData(17429.04f, -327.6263f, 0f, 0f, 0f, 0f); __35.Floaters.Add(__41); CloudberryKingdom.BackgroundFloater __42 = new CloudberryKingdom.BackgroundFloater(); __42.Name = "cloud_cloud_layer1_3"; __42.MyQuad.Quad.MyEffect = Tools.BasicEffect; __42.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer1_3"); __42.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __42.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __42.MyQuad.Quad.BlendAddRatio = 0f; __42.MyQuad.Quad.ExtraTexture1 = null; __42.MyQuad.Quad.ExtraTexture2 = null; __42.MyQuad.Base = new CoreEngine.BasePoint(1163.339f, 0f, 0f, 451.3339f, 20784.25f, -445.6487f); __42.uv_speed = new Vector2(0f, 0f); __42.uv_offset = new Vector2(0f, 0f); __42.Data = new PhsxData(20784.25f, -445.6487f, 0f, 0f, 0f, 0f); __42.StartData = new PhsxData(20784.25f, -445.6487f, 0f, 0f, 0f, 0f); __35.Floaters.Add(__42); CloudberryKingdom.BackgroundFloater __43 = new CloudberryKingdom.BackgroundFloater(); __43.Name = "cloud_cloud_layer1_4"; __43.MyQuad.Quad.MyEffect = Tools.BasicEffect; __43.MyQuad.Quad._MyTexture = Tools.Texture("cloud_cloud_layer1_4"); __43.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __43.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __43.MyQuad.Quad.BlendAddRatio = 0f; __43.MyQuad.Quad.ExtraTexture1 = null; __43.MyQuad.Quad.ExtraTexture2 = null; __43.MyQuad.Base = new CoreEngine.BasePoint(978.9733f, 0f, 0f, 644.0235f, 24527.25f, 110.7433f); __43.uv_speed = new Vector2(0f, 0f); __43.uv_offset = new Vector2(0f, 0f); __43.Data = new PhsxData(24527.25f, 110.7433f, 0f, 0f, 0f, 0f); __43.StartData = new PhsxData(24527.25f, 110.7433f, 0f, 0f, 0f, 0f); __35.Floaters.Add(__43); __35.Parallax = 0.6f; __35.DoPreDraw = false; b.MyCollection.Lists.Add(__35); CloudberryKingdom.BackgroundFloaterList __44 = new CloudberryKingdom.BackgroundFloaterList(); __44.Name = "castle_1"; __44.Foreground = false; __44.Fixed = false; CloudberryKingdom.BackgroundFloater __45 = new CloudberryKingdom.BackgroundFloater(); __45.Name = "cloud_castle_layer1"; __45.MyQuad.Quad.MyEffect = Tools.BasicEffect; __45.MyQuad.Quad._MyTexture = Tools.Texture("cloud_castle_layer1"); __45.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __45.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __45.MyQuad.Quad.BlendAddRatio = 0f; __45.MyQuad.Quad.ExtraTexture1 = null; __45.MyQuad.Quad.ExtraTexture2 = null; __45.MyQuad.Base = new CoreEngine.BasePoint(1231.156f, 0f, 0f, 2231.931f, 761.7891f, 296.3109f); __45.uv_speed = new Vector2(0f, 0f); __45.uv_offset = new Vector2(0f, 0f); __45.Data = new PhsxData(761.7891f, 296.3109f, 0f, 0f, 0f, 0f); __45.StartData = new PhsxData(761.7891f, 296.3109f, 0f, 0f, 0f, 0f); __44.Floaters.Add(__45); __44.Parallax = 0.666f; __44.DoPreDraw = false; b.MyCollection.Lists.Add(__44); b.Light = 1f; //b.BL = new Vector2(-4848.254f, -4500f); //b.TR = new Vector2(42470f, 3600f); b.BL = new Vector2(-100000, -10000); b.TR = new Vector2(100000, 10000); }
public static void _code_Sea(Background b) { b.GuidCounter = 0; b.MyGlobalIllumination = 1f; b.AllowLava = true; CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList(); __1.Name = "Layer"; __1.Foreground = false; __1.Fixed = false; CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater(); __2.Name = "sea_backdrop_p1_0"; __2.MyQuad.Quad.MyEffect = Tools.BasicEffect; __2.MyQuad.Quad.ExtraTexture1 = null; __2.MyQuad.Quad.ExtraTexture2 = null; __2.MyQuad.Quad._MyTexture = Tools.Texture("sea_backdrop"); __2.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.BlendAddRatio = 0f; __2.MyQuad.Base = new CoreEngine.BasePoint(40199f, 0f, 0f, 17007.27f, -3333.766f, 0f); __2.uv_speed = new Vector2(0f, 0f); __2.uv_offset = new Vector2(0f, 0f); __2.Data = new PhsxData(-3333.766f, 0f, 0f, 0f, 0f, 0f); __2.StartData = new PhsxData(-3333.766f, 0f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__2); CloudberryKingdom.BackgroundFloater __3 = new CloudberryKingdom.BackgroundFloater(); __3.Name = "sea_backdrop_p2_0"; __3.MyQuad.Quad.MyEffect = Tools.BasicEffect; __3.MyQuad.Quad.ExtraTexture1 = null; __3.MyQuad.Quad.ExtraTexture2 = null; __3.MyQuad.Quad._MyTexture = Tools.Texture("sea_backdrop_p2"); __3.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __3.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __3.MyQuad.Quad.BlendAddRatio = 0f; __3.MyQuad.Base = new CoreEngine.BasePoint(40199f, 0f, 0f, 17007.27f, 77064.23f, 0f); __3.uv_speed = new Vector2(0f, 0f); __3.uv_offset = new Vector2(0f, 0f); __3.Data = new PhsxData(77064.23f, 0f, 0f, 0f, 0f, 0f); __3.StartData = new PhsxData(77064.23f, 0f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__3); __1.Parallax = 0.06f; __1.DoPreDraw = false; b.MyCollection.Lists.Add(__1); CloudberryKingdom.BackgroundFloaterList __4 = new CloudberryKingdom.BackgroundFloaterList(); __4.Name = "Layer"; __4.Foreground = false; __4.Fixed = false; CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater(); __5.Name = "sea_behind_water_1"; __5.MyQuad.Quad.MyEffect = Tools.BasicEffect; __5.MyQuad.Quad.ExtraTexture1 = null; __5.MyQuad.Quad.ExtraTexture2 = null; __5.MyQuad.Quad._MyTexture = Tools.Texture("sea_behind_water_1"); __5.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.BlendAddRatio = 0f; __5.MyQuad.Base = new CoreEngine.BasePoint(2439.164f, 0f, 0f, 5446.352f, -13367.37f, -754.4899f); __5.uv_speed = new Vector2(0f, 0f); __5.uv_offset = new Vector2(0f, 0f); __5.Data = new PhsxData(-13367.37f, -754.4899f, 0f, 0f, 0f, 0f); __5.StartData = new PhsxData(-13367.37f, -754.4899f, 0f, 0f, 0f, 0f); __4.Floaters.Add(__5); CloudberryKingdom.BackgroundFloater __6 = new CloudberryKingdom.BackgroundFloater(); __6.Name = "sea_behind_water_3"; __6.MyQuad.Quad.MyEffect = Tools.BasicEffect; __6.MyQuad.Quad.ExtraTexture1 = null; __6.MyQuad.Quad.ExtraTexture2 = null; __6.MyQuad.Quad._MyTexture = Tools.Texture("sea_behind_water_3"); __6.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __6.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __6.MyQuad.Quad.BlendAddRatio = 0f; __6.MyQuad.Base = new CoreEngine.BasePoint(8032.311f, 0f, 0f, 2956.285f, 1839.004f, -3958.902f); __6.uv_speed = new Vector2(0f, 0f); __6.uv_offset = new Vector2(0f, 0f); __6.Data = new PhsxData(1839.004f, -3958.902f, 0f, 0f, 0f, 0f); __6.StartData = new PhsxData(1839.004f, -3958.902f, 0f, 0f, 0f, 0f); __4.Floaters.Add(__6); CloudberryKingdom.BackgroundFloater __7 = new CloudberryKingdom.BackgroundFloater(); __7.Name = "sea_behind_water_2"; __7.MyQuad.Quad.MyEffect = Tools.BasicEffect; __7.MyQuad.Quad.ExtraTexture1 = null; __7.MyQuad.Quad.ExtraTexture2 = null; __7.MyQuad.Quad._MyTexture = Tools.Texture("sea_behind_water_2"); __7.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __7.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __7.MyQuad.Quad.BlendAddRatio = 0f; __7.MyQuad.Base = new CoreEngine.BasePoint(3021.783f, 0f, 0f, 4421.52f, 14889.68f, -2327.567f); __7.uv_speed = new Vector2(0f, 0f); __7.uv_offset = new Vector2(0f, 0f); __7.Data = new PhsxData(14889.68f, -2327.567f, 0f, 0f, 0f, 0f); __7.StartData = new PhsxData(14889.68f, -2327.567f, 0f, 0f, 0f, 0f); __4.Floaters.Add(__7); CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater(); __8.Name = "sea_behind_water_3"; __8.MyQuad.Quad.MyEffect = Tools.BasicEffect; __8.MyQuad.Quad.ExtraTexture1 = null; __8.MyQuad.Quad.ExtraTexture2 = null; __8.MyQuad.Quad._MyTexture = Tools.Texture("sea_behind_water_3"); __8.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.BlendAddRatio = 0f; __8.MyQuad.Base = new CoreEngine.BasePoint(8032.311f, 0f, 0f, 2956.285f, 33263.91f, -4019.146f); __8.uv_speed = new Vector2(0f, 0f); __8.uv_offset = new Vector2(0f, 0f); __8.Data = new PhsxData(33263.91f, -4019.146f, 0f, 0f, 0f, 0f); __8.StartData = new PhsxData(33263.91f, -4019.146f, 0f, 0f, 0f, 0f); __4.Floaters.Add(__8); __4.Parallax = 0.15f; __4.DoPreDraw = false; b.MyCollection.Lists.Add(__4); CloudberryKingdom.BackgroundFloaterList __9 = new CloudberryKingdom.BackgroundFloaterList(); __9.Name = "Layer"; __9.Foreground = false; __9.Fixed = false; CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater(); __10.Name = "sea_seamonster"; __10.MyQuad.Quad.MyEffect = Tools.BasicEffect; __10.MyQuad.Quad.ExtraTexture1 = null; __10.MyQuad.Quad.ExtraTexture2 = null; __10.MyQuad.Quad._MyTexture = Tools.Texture("sea_seamonster"); __10.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.BlendAddRatio = 0f; __10.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 817.7778f, 4668.236f, -2436.043f); __10.uv_speed = new Vector2(0f, 0f); __10.uv_offset = new Vector2(0f, 0f); __10.Data = new PhsxData(4668.236f, -2436.043f, 10f, 0f, 0f, 0f); __10.StartData = new PhsxData(4668.236f, -2436.043f, 10f, 0f, 0f, 0f); __9.Floaters.Add(__10); __9.Parallax = 0.25f; __9.DoPreDraw = false; b.MyCollection.Lists.Add(__9); CloudberryKingdom.BackgroundFloaterList __11 = new CloudberryKingdom.BackgroundFloaterList(); __11.Name = "Layer"; __11.Foreground = false; __11.Fixed = false; CloudberryKingdom.BackgroundFloater __12 = new CloudberryKingdom.BackgroundFloater(); __12.Name = "sea_clouds"; __12.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-9694.891f, 3457.797f), new Vector2(1.591826f, 0f), new Color(255, 255, 255, 255)); __12.MyQuad.Quad.v0.Pos = new Vector2(-1f, 1f); __12.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(47179.37f, 3457.797f), new Vector2(3.592155f, 0f), new Color(255, 255, 255, 255)); __12.MyQuad.Quad.v1.Pos = new Vector2(1f, 1f); __12.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-9694.891f, -3651.485f), new Vector2(1.591826f, 1f), new Color(255, 255, 255, 255)); __12.MyQuad.Quad.v2.Pos = new Vector2(-1f, -1f); __12.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(47179.37f, -3651.485f), new Vector2(3.592155f, 1f), new Color(255, 255, 255, 255)); __12.MyQuad.Quad.v3.Pos = new Vector2(1f, -1f); __12.MyQuad.Quad.MyEffect = Tools.BasicEffect; __12.MyQuad.Quad.ExtraTexture1 = null; __12.MyQuad.Quad.ExtraTexture2 = null; __12.MyQuad.Quad._MyTexture = Tools.Texture("sea_clouds"); __12.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __12.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __12.MyQuad.Quad.BlendAddRatio = 0f; __12.MyQuad.Base = new CoreEngine.BasePoint(28437.13f, 0f, 0f, 3554.641f, 18742.24f, -96.84418f); __12.uv_speed = new Vector2(0.00025f, 0f); __12.uv_offset = new Vector2(1.241851f, 0f); __12.Data = new PhsxData(18742.24f, -96.84418f, 0f, 0f, 0f, 0f); __12.StartData = new PhsxData(18742.24f, -96.84418f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__12); __11.Parallax = 0.2f; __11.DoPreDraw = false; b.MyCollection.Lists.Add(__11); CloudberryKingdom.BackgroundFloaterList __13 = new CloudberryKingdom.BackgroundFloaterList(); __13.Name = "Layer"; __13.Foreground = false; __13.Fixed = false; CloudberryKingdom.BackgroundFloater __14 = new CloudberryKingdom.BackgroundFloater(); __14.Name = "sea_water_1"; __14.MyQuad.Quad.MyEffect = Tools.BasicEffect; __14.MyQuad.Quad.ExtraTexture1 = null; __14.MyQuad.Quad.ExtraTexture2 = null; __14.MyQuad.Quad._MyTexture = Tools.Texture("sea_water_1"); __14.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __14.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __14.MyQuad.Quad.BlendAddRatio = 0f; __14.MyQuad.Base = new CoreEngine.BasePoint(7761.776f, 0f, 0f, 557.1197f, 1360.16f, -2833.725f); __14.uv_speed = new Vector2(0f, 0f); __14.uv_offset = new Vector2(0f, 0f); __14.Data = new PhsxData(1360.16f, -2833.725f, 0f, 0f, 0f, 0f); __14.StartData = new PhsxData(1360.16f, -2833.725f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__14); CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater(); __15.Name = "sea_water_2"; __15.MyQuad.Quad.MyEffect = Tools.BasicEffect; __15.MyQuad.Quad.ExtraTexture1 = null; __15.MyQuad.Quad.ExtraTexture2 = null; __15.MyQuad.Quad._MyTexture = Tools.Texture("sea_water_2"); __15.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.BlendAddRatio = 0f; __15.MyQuad.Base = new CoreEngine.BasePoint(7761.776f, 0f, 0f, 557.1197f, 16882.17f, -2834.259f); __15.uv_speed = new Vector2(0f, 0f); __15.uv_offset = new Vector2(0f, 0f); __15.Data = new PhsxData(16882.17f, -2834.259f, 0f, 0f, 0f, 0f); __15.StartData = new PhsxData(16882.17f, -2834.259f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__15); CloudberryKingdom.BackgroundFloater __16 = new CloudberryKingdom.BackgroundFloater(); __16.Name = "sea_water_3"; __16.MyQuad.Quad.MyEffect = Tools.BasicEffect; __16.MyQuad.Quad.ExtraTexture1 = null; __16.MyQuad.Quad.ExtraTexture2 = null; __16.MyQuad.Quad._MyTexture = Tools.Texture("sea_water_1"); __16.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __16.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __16.MyQuad.Quad.BlendAddRatio = 0f; __16.MyQuad.Base = new CoreEngine.BasePoint(7761.776f, 0f, 0f, 557.1197f, 32405.72f, -2833.575f); __16.uv_speed = new Vector2(0f, 0f); __16.uv_offset = new Vector2(0f, 0f); __16.Data = new PhsxData(32405.72f, -2833.575f, 0f, 0f, 0f, 0f); __16.StartData = new PhsxData(32405.72f, -2833.575f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__16); CloudberryKingdom.BackgroundFloater __17 = new CloudberryKingdom.BackgroundFloater(); __17.Name = "sea_rock_1"; __17.MyQuad.Quad.MyEffect = Tools.BasicEffect; __17.MyQuad.Quad.ExtraTexture1 = null; __17.MyQuad.Quad.ExtraTexture2 = null; __17.MyQuad.Quad._MyTexture = Tools.Texture("sea_rock_1"); __17.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __17.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __17.MyQuad.Quad.BlendAddRatio = 0f; __17.MyQuad.Base = new CoreEngine.BasePoint(1200f, 0f, 0f, 1316.289f, 644.2549f, -1623.055f); __17.uv_speed = new Vector2(0f, 0f); __17.uv_offset = new Vector2(0f, 0f); __17.Data = new PhsxData(644.2549f, -1623.055f, 0f, 0f, 0f, 0f); __17.StartData = new PhsxData(644.2549f, -1623.055f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__17); CloudberryKingdom.BackgroundFloater __18 = new CloudberryKingdom.BackgroundFloater(); __18.Name = "sea_rock_2"; __18.MyQuad.Quad.MyEffect = Tools.BasicEffect; __18.MyQuad.Quad.ExtraTexture1 = null; __18.MyQuad.Quad.ExtraTexture2 = null; __18.MyQuad.Quad._MyTexture = Tools.Texture("sea_rock_2"); __18.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __18.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __18.MyQuad.Quad.BlendAddRatio = 0f; __18.MyQuad.Base = new CoreEngine.BasePoint(1200f, 0f, 0f, 1008.589f, 10703.01f, -2166.667f); __18.uv_speed = new Vector2(0f, 0f); __18.uv_offset = new Vector2(0f, 0f); __18.Data = new PhsxData(10703.01f, -2166.667f, 0f, 0f, 0f, 0f); __18.StartData = new PhsxData(10703.01f, -2166.667f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__18); CloudberryKingdom.BackgroundFloater __19 = new CloudberryKingdom.BackgroundFloater(); __19.Name = "sea_rock_3"; __19.MyQuad.Quad.MyEffect = Tools.BasicEffect; __19.MyQuad.Quad.ExtraTexture1 = null; __19.MyQuad.Quad.ExtraTexture2 = null; __19.MyQuad.Quad._MyTexture = Tools.Texture("sea_rock_3"); __19.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __19.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __19.MyQuad.Quad.BlendAddRatio = 0f; __19.MyQuad.Base = new CoreEngine.BasePoint(3412.958f, 0f, 0f, 3211.681f, -3843.27f, -342.5923f); __19.uv_speed = new Vector2(0f, 0f); __19.uv_offset = new Vector2(0f, 0f); __19.Data = new PhsxData(-3843.27f, -342.5923f, 0f, 0f, 0f, 0f); __19.StartData = new PhsxData(-3843.27f, -342.5923f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__19); CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater(); __20.Name = "sea_rock_4"; __20.MyQuad.Quad.MyEffect = Tools.BasicEffect; __20.MyQuad.Quad.ExtraTexture1 = null; __20.MyQuad.Quad.ExtraTexture2 = null; __20.MyQuad.Quad._MyTexture = Tools.Texture("sea_rock_4"); __20.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.BlendAddRatio = 0f; __20.MyQuad.Base = new CoreEngine.BasePoint(220.506f, 0f, 0f, 162.2992f, 9069.232f, -2839.639f); __20.uv_speed = new Vector2(0f, 0f); __20.uv_offset = new Vector2(0f, 0f); __20.Data = new PhsxData(9069.232f, -2839.639f, 0f, 0f, 0f, 0f); __20.StartData = new PhsxData(9069.232f, -2839.639f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__20); CloudberryKingdom.BackgroundFloater __21 = new CloudberryKingdom.BackgroundFloater(); __21.Name = "sea_rock_5"; __21.MyQuad.Quad.MyEffect = Tools.BasicEffect; __21.MyQuad.Quad.ExtraTexture1 = null; __21.MyQuad.Quad.ExtraTexture2 = null; __21.MyQuad.Quad._MyTexture = Tools.Texture("sea_rock_5"); __21.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __21.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __21.MyQuad.Quad.BlendAddRatio = 0f; __21.MyQuad.Base = new CoreEngine.BasePoint(2536.874f, 0f, 0f, 1736.723f, 14098.87f, -1460.87f); __21.uv_speed = new Vector2(0f, 0f); __21.uv_offset = new Vector2(0f, 0f); __21.Data = new PhsxData(14098.87f, -1460.87f, 0f, 0f, 0f, 0f); __21.StartData = new PhsxData(14098.87f, -1460.87f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__21); CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater(); __22.Name = "sea_rock_1"; __22.MyQuad.Quad.MyEffect = Tools.BasicEffect; __22.MyQuad.Quad.ExtraTexture1 = null; __22.MyQuad.Quad.ExtraTexture2 = null; __22.MyQuad.Quad._MyTexture = Tools.Texture("sea_rock_1"); __22.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.BlendAddRatio = 0f; __22.MyQuad.Base = new CoreEngine.BasePoint(1200f, 0f, 0f, 1316.289f, 6594.551f, -1877.636f); __22.uv_speed = new Vector2(0f, 0f); __22.uv_offset = new Vector2(0f, 0f); __22.Data = new PhsxData(6594.551f, -1877.636f, 0f, 0f, 0f, 0f); __22.StartData = new PhsxData(6594.551f, -1877.636f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__22); CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater(); __23.Name = "sea_rock_2"; __23.MyQuad.Quad.MyEffect = Tools.BasicEffect; __23.MyQuad.Quad.ExtraTexture1 = null; __23.MyQuad.Quad.ExtraTexture2 = null; __23.MyQuad.Quad._MyTexture = Tools.Texture("sea_rock_2"); __23.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.BlendAddRatio = 0f; __23.MyQuad.Base = new CoreEngine.BasePoint(1200f, 0f, 0f, 1008.589f, 18768.2f, -2215.924f); __23.uv_speed = new Vector2(0f, 0f); __23.uv_offset = new Vector2(0f, 0f); __23.Data = new PhsxData(18768.2f, -2215.924f, 0f, 0f, 0f, 0f); __23.StartData = new PhsxData(18768.2f, -2215.924f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__23); CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater(); __24.Name = "sea_rock_4"; __24.MyQuad.Quad.MyEffect = Tools.BasicEffect; __24.MyQuad.Quad.ExtraTexture1 = null; __24.MyQuad.Quad.ExtraTexture2 = null; __24.MyQuad.Quad._MyTexture = Tools.Texture("sea_rock_4"); __24.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.BlendAddRatio = 0f; __24.MyQuad.Base = new CoreEngine.BasePoint(220.506f, 0f, 0f, 162.2992f, 4206.418f, -2972.248f); __24.uv_speed = new Vector2(0f, 0f); __24.uv_offset = new Vector2(0f, 0f); __24.Data = new PhsxData(4206.418f, -2972.248f, 0f, 0f, 0f, 0f); __24.StartData = new PhsxData(4206.418f, -2972.248f, 0f, 0f, 0f, 0f); __13.Floaters.Add(__24); __13.Parallax = 0.3f; __13.DoPreDraw = false; b.MyCollection.Lists.Add(__13); b.Light = 1f; b.BL = new Vector2(-100000f, -10000f); b.TR = new Vector2(100000f, 10000f); }
public static void _code_Forest(Background b) { b.GuidCounter = 0; b.MyGlobalIllumination = 1f; b.AllowLava = true; CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList(); __1.Name = "Background"; __1.Foreground = false; __1.Fixed = false; CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater(); __2.Name = "forest_sky"; __2.MyQuad.Quad.MyEffect = Tools.BasicEffect; __2.MyQuad.Quad.ExtraTexture1 = null; __2.MyQuad.Quad.ExtraTexture2 = null; __2.MyQuad.Quad._MyTexture = Tools.Texture("forest_sky"); __2.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.BlendAddRatio = 0f; __2.MyQuad.Base = new CoreEngine.BasePoint(492237.9f, 0f, 0f, 104122.2f, 135500.6f, 165.7959f); __2.uv_speed = new Vector2(0f, 0f); __2.uv_offset = new Vector2(0f, 0f); __2.Data = new PhsxData(135500.6f, 165.7959f, 0f, 0f, 0f, 0f); __2.StartData = new PhsxData(135500.6f, 165.7959f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__2); __1.Parallax = 0.01f; __1.DoPreDraw = false; b.MyCollection.Lists.Add(__1); CloudberryKingdom.BackgroundFloaterList __3 = new CloudberryKingdom.BackgroundFloaterList(); __3.Name = "Back_Hills"; __3.Foreground = false; __3.Fixed = false; CloudberryKingdom.BackgroundFloater __4 = new CloudberryKingdom.BackgroundFloater(); __4.Name = "forest_backhills_trim"; __4.MyQuad.Quad.MyEffect = Tools.BasicEffect; __4.MyQuad.Quad.ExtraTexture1 = null; __4.MyQuad.Quad.ExtraTexture2 = null; __4.MyQuad.Quad._MyTexture = Tools.Texture("forest_backhills_trim"); __4.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __4.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __4.MyQuad.Quad.BlendAddRatio = 0f; __4.MyQuad.Base = new CoreEngine.BasePoint(32099.83f, 0f, 0f, 7674.079f, 3356.908f, 7187.623f); __4.uv_speed = new Vector2(0f, 0f); __4.uv_offset = new Vector2(0f, 0f); __4.Data = new PhsxData(3356.908f, 7187.623f, 0f, 0f, 0f, 0f); __4.StartData = new PhsxData(3356.908f, 7187.623f, 0f, 0f, 0f, 0f); __3.Floaters.Add(__4); CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater(); __5.Name = "forest_backhills_p2_trim"; __5.MyQuad.Quad.MyEffect = Tools.BasicEffect; __5.MyQuad.Quad.ExtraTexture1 = null; __5.MyQuad.Quad.ExtraTexture2 = null; __5.MyQuad.Quad._MyTexture = Tools.Texture("forest_backhills_p2_trim"); __5.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.BlendAddRatio = 0f; __5.MyQuad.Base = new CoreEngine.BasePoint(32339.81f, 0f, 0f, 7936.709f, 44613.05f, 7009.296f); __5.uv_speed = new Vector2(0f, 0f); __5.uv_offset = new Vector2(0f, 0f); __5.Data = new PhsxData(44613.05f, 7009.296f, 0f, 0f, 0f, 0f); __5.StartData = new PhsxData(67792.89f, 7009.296f, 0f, 0f, 0f, 0f); __3.Floaters.Add(__5); __3.Parallax = 0.075f; __3.DoPreDraw = false; b.MyCollection.Lists.Add(__3); CloudberryKingdom.BackgroundFloaterList __6 = new CloudberryKingdom.BackgroundFloaterList(); __6.Name = "Mid_Hills"; __6.Foreground = false; __6.Fixed = false; CloudberryKingdom.BackgroundFloater __7 = new CloudberryKingdom.BackgroundFloater(); __7.Name = "forest_mid_trim"; __7.MyQuad.Quad.MyEffect = Tools.BasicEffect; __7.MyQuad.Quad.ExtraTexture1 = null; __7.MyQuad.Quad.ExtraTexture2 = null; __7.MyQuad.Quad._MyTexture = Tools.Texture("forest_mid_trim"); __7.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __7.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __7.MyQuad.Quad.BlendAddRatio = 0f; __7.MyQuad.Base = new CoreEngine.BasePoint(16162.06f, 0f, 0f, 3841.054f, 4111.627f, 1395.922f); __7.uv_speed = new Vector2(0f, 0f); __7.uv_offset = new Vector2(0f, 0f); __7.Data = new PhsxData(4111.627f, 1395.922f, 0f, 0f, 0f, 0f); __7.StartData = new PhsxData(4111.627f, 1395.922f, 0f, 0f, 0f, 0f); __6.Floaters.Add(__7); CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater(); __8.Name = "forest_mid_p2_trim"; __8.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(20274.01f, 4238.568f), new Vector2(0f, 0f), new Color(255, 255, 255, 255)); __8.MyQuad.Quad.v0.Pos = new Vector2(-0.724421f, 1.089628f); __8.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(52735.53f, 4238.568f), new Vector2(1f, 0f), new Color(255, 255, 255, 255)); __8.MyQuad.Quad.v1.Pos = new Vector2(1.275579f, 1.089628f); __8.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(20274.01f, -2491.818f), new Vector2(0f, 1f), new Color(255, 255, 255, 255)); __8.MyQuad.Quad.v2.Pos = new Vector2(-0.724421f, -0.9103726f); __8.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(52735.53f, -2491.818f), new Vector2(1f, 1f), new Color(255, 255, 255, 255)); __8.MyQuad.Quad.v3.Pos = new Vector2(1.275579f, -0.9103726f); __8.MyQuad.Quad.MyEffect = Tools.BasicEffect; __8.MyQuad.Quad.ExtraTexture1 = null; __8.MyQuad.Quad.ExtraTexture2 = null; __8.MyQuad.Quad._MyTexture = Tools.Texture("forest_mid_p2_trim"); __8.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.BlendAddRatio = 0f; __8.MyQuad.Base = new CoreEngine.BasePoint(16230.76f, 0f, 0f, 3365.192f, 32031.91f, 571.7605f); __8.uv_speed = new Vector2(0f, 0f); __8.uv_offset = new Vector2(0f, 0f); __8.Data = new PhsxData(32031.91f, 571.7605f, 0f, 0f, 0f, 0f); __8.StartData = new PhsxData(32031.91f, 571.7605f, 0f, 0f, 0f, 0f); __6.Floaters.Add(__8); __6.Parallax = 0.15f; __6.DoPreDraw = false; b.MyCollection.Lists.Add(__6); CloudberryKingdom.BackgroundFloaterList __9 = new CloudberryKingdom.BackgroundFloaterList(); __9.Name = "Clouds"; __9.Foreground = false; __9.Fixed = false; CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater(); __10.Name = "forest_clouds"; __10.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-26948.33f, 5153.887f), new Vector2(0.9800779f, 0f), new Color(255, 255, 255, 255)); __10.MyQuad.Quad.v0.Pos = new Vector2(-1f, 1f); __10.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(162881.6f, 5153.887f), new Vector2(3.979689f, 0f), new Color(255, 255, 255, 255)); __10.MyQuad.Quad.v1.Pos = new Vector2(1f, 1f); __10.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-26948.33f, -2755.695f), new Vector2(0.9800779f, 1f), new Color(255, 255, 255, 255)); __10.MyQuad.Quad.v2.Pos = new Vector2(-1f, -1f); __10.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(162881.6f, -2755.695f), new Vector2(3.979689f, 1f), new Color(255, 255, 255, 255)); __10.MyQuad.Quad.v3.Pos = new Vector2(1f, -1f); __10.MyQuad.Quad.MyEffect = Tools.BasicEffect; __10.MyQuad.Quad.ExtraTexture1 = null; __10.MyQuad.Quad.ExtraTexture2 = null; __10.MyQuad.Quad._MyTexture = Tools.Texture("forest_clouds"); __10.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.BlendAddRatio = 0f; __10.MyQuad.Base = new CoreEngine.BasePoint(94914.98f, 0f, 0f, 3954.791f, 67966.65f, 1199.096f); __10.uv_speed = new Vector2(0.0003f, 0f); __10.uv_offset = new Vector2(0f, 0f); __10.Data = new PhsxData(67966.65f, 1199.096f, 0f, 0f, 0f, 0f); __10.StartData = new PhsxData(67966.65f, 1199.096f, 0f, 0f, 0f, 0f); __9.Floaters.Add(__10); __9.Parallax = 0.19f; __9.DoPreDraw = false; b.MyCollection.Lists.Add(__9); CloudberryKingdom.BackgroundFloaterList __11 = new CloudberryKingdom.BackgroundFloaterList(); __11.Name = "Small_Trees"; __11.Foreground = false; __11.Fixed = false; CloudberryKingdom.BackgroundFloater __12 = new CloudberryKingdom.BackgroundFloater(); __12.Name = "forest_backtrees_p1_0"; __12.MyQuad.Quad.MyEffect = Tools.BasicEffect; __12.MyQuad.Quad.ExtraTexture1 = null; __12.MyQuad.Quad.ExtraTexture2 = null; __12.MyQuad.Quad._MyTexture = Tools.Texture("forest_backtrees"); __12.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __12.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __12.MyQuad.Quad.BlendAddRatio = 0f; __12.MyQuad.Base = new CoreEngine.BasePoint(10096.42f, 0f, 0f, 3263.351f, -1550.031f, -1179.254f); __12.uv_speed = new Vector2(0f, 0f); __12.uv_offset = new Vector2(0f, 0f); __12.Data = new PhsxData(-1550.031f, -1179.254f, 0f, 0f, 0f, 0f); __12.StartData = new PhsxData(-1550.031f, -1179.254f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__12); CloudberryKingdom.BackgroundFloater __13 = new CloudberryKingdom.BackgroundFloater(); __13.Name = "forest_backtrees_p2_0"; __13.MyQuad.Quad.MyEffect = Tools.BasicEffect; __13.MyQuad.Quad.ExtraTexture1 = null; __13.MyQuad.Quad.ExtraTexture2 = null; __13.MyQuad.Quad._MyTexture = Tools.Texture("forest_backtrees_p2"); __13.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __13.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __13.MyQuad.Quad.BlendAddRatio = 0f; __13.MyQuad.Base = new CoreEngine.BasePoint(10576.94f, 0f, 0f, 3263.351f, 19061.51f, -1282.274f); __13.uv_speed = new Vector2(0f, 0f); __13.uv_offset = new Vector2(0f, 0f); __13.Data = new PhsxData(19061.51f, -1282.274f, 0f, 0f, 0f, 0f); __13.StartData = new PhsxData(19061.51f, -1282.274f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__13); CloudberryKingdom.BackgroundFloater __14 = new CloudberryKingdom.BackgroundFloater(); __14.Name = "forest_backtrees_p1_0"; __14.MyQuad.Quad.MyEffect = Tools.BasicEffect; __14.MyQuad.Quad.ExtraTexture1 = null; __14.MyQuad.Quad.ExtraTexture2 = null; __14.MyQuad.Quad._MyTexture = Tools.Texture("forest_backtrees"); __14.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __14.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __14.MyQuad.Quad.BlendAddRatio = 0f; __14.MyQuad.Base = new CoreEngine.BasePoint(10072.41f, 0f, 0f, 3255.594f, 34797.7f, -1059.907f); __14.uv_speed = new Vector2(0f, 0f); __14.uv_offset = new Vector2(0f, 0f); __14.Data = new PhsxData(34797.7f, -1059.907f, 0f, 0f, 0f, 0f); __14.StartData = new PhsxData(36512.66f, -1059.907f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__14); CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater(); __15.Name = "forest_backtrees_p2_0"; __15.MyQuad.Quad.MyEffect = Tools.BasicEffect; __15.MyQuad.Quad.ExtraTexture1 = null; __15.MyQuad.Quad.ExtraTexture2 = null; __15.MyQuad.Quad._MyTexture = Tools.Texture("forest_backtrees_p2"); __15.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.BlendAddRatio = 0f; __15.MyQuad.Base = new CoreEngine.BasePoint(10551.8f, 0f, 0f, 3255.594f, 35277.09f, -1059.907f); __15.uv_speed = new Vector2(0f, 0f); __15.uv_offset = new Vector2(0f, 0f); __15.Data = new PhsxData(35277.09f, -1059.907f, 0f, 0f, 0f, 0f); __15.StartData = new PhsxData(57136.88f, -1059.907f, 0f, 0f, 0f, 0f); __11.Floaters.Add(__15); __11.Parallax = 0.25f; __11.DoPreDraw = false; b.MyCollection.Lists.Add(__11); CloudberryKingdom.BackgroundFloaterList __16 = new CloudberryKingdom.BackgroundFloaterList(); __16.Name = "Snow1"; __16.Foreground = false; __16.Fixed = false; CloudberryKingdom.BackgroundFloater __17 = new CloudberryKingdom.BackgroundFloater(); __17.Name = "Snow"; __17.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-16817f, 4586.932f), 1f * new Vector2(21.61522f, -10.28082f), new Color(88, 88, 88, 88)); __17.MyQuad.Quad.v0.Pos = new Vector2(-1f, 1f); __17.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(310331.8f, 4586.932f), 1f * new Vector2(41.61494f, -10.28082f), new Color(88, 88, 88, 88)); __17.MyQuad.Quad.v1.Pos = new Vector2(1f, 1f); __17.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-16817f, -4614.128f), 1f * new Vector2(21.61522f, -9.277841f), new Color(88, 88, 88, 88)); __17.MyQuad.Quad.v2.Pos = new Vector2(-1f, -1f); __17.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(310331.8f, -4614.128f), 1f * new Vector2(41.61494f, -9.277841f), new Color(88, 88, 88, 88)); __17.MyQuad.Quad.v3.Pos = new Vector2(1f, -1f); __17.MyQuad.Quad.MyEffect = Tools.BasicEffect; __17.MyQuad.Quad.ExtraTexture1 = null; __17.MyQuad.Quad.ExtraTexture2 = null; __17.MyQuad.Quad._MyTexture = Tools.Texture("Snow"); __17.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 89); __17.MyQuad.Quad.PremultipliedColor = new Color(88, 88, 88, 88); __17.MyQuad.Quad.BlendAddRatio = 0f; __17.MyQuad.Alpha = .7f; __17.MyQuad.Base = new CoreEngine.BasePoint(163574.4f, 0f, 0f, 4600.53f, 146757.4f, -13.5979f); __17.uv_speed = 1.25f * new Vector2(0.001f, -0.0009f); __17.uv_offset = new Vector2(18.35001f, -7.339994f); __17.Data = new PhsxData(146757.4f, -13.5979f, 0f, 0f, 0f, 0f); __17.StartData = new PhsxData(146757.4f, -13.5979f, 0f, 0f, 0f, 0f); __16.Floaters.Add(__17); __16.Parallax = 0.25f; __16.DoPreDraw = false; b.MyCollection.Lists.Add(__16); CloudberryKingdom.BackgroundFloaterList __18 = new CloudberryKingdom.BackgroundFloaterList(); __18.Name = "Big_Trees"; __18.Foreground = false; __18.Fixed = false; CloudberryKingdom.BackgroundFloater __19 = new CloudberryKingdom.BackgroundFloater(); __19.Name = "forest_foretrees_p1_0"; __19.MyQuad.Quad.MyEffect = Tools.BasicEffect; __19.MyQuad.Quad.ExtraTexture1 = null; __19.MyQuad.Quad.ExtraTexture2 = null; __19.MyQuad.Quad._MyTexture = Tools.Texture("forest_foretrees"); __19.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __19.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __19.MyQuad.Quad.BlendAddRatio = 0f; __19.MyQuad.Base = new CoreEngine.BasePoint(4487.996f, 0f, 0f, 1898.676f, 2154.271f, -47.44482f); __19.uv_speed = new Vector2(0f, 0f); __19.uv_offset = new Vector2(0f, 0f); __19.Data = new PhsxData(2154.271f, -47.44482f, 0f, 0f, 0f, 0f); __19.StartData = new PhsxData(2154.271f, -47.44482f, 0f, 0f, 0f, 0f); __18.Floaters.Add(__19); CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater(); __20.Name = "forest_foretrees_p2_0"; __20.MyQuad.Quad.MyEffect = Tools.BasicEffect; __20.MyQuad.Quad.ExtraTexture1 = null; __20.MyQuad.Quad.ExtraTexture2 = null; __20.MyQuad.Quad._MyTexture = Tools.Texture("forest_foretrees_p2"); __20.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.BlendAddRatio = 0f; __20.MyQuad.Base = new CoreEngine.BasePoint(4487.996f, 0f, 0f, 1898.676f, 11130.26f, -47.44482f); __20.uv_speed = new Vector2(0f, 0f); __20.uv_offset = new Vector2(0f, 0f); __20.Data = new PhsxData(11130.26f, -47.44482f, 0f, 0f, 0f, 0f); __20.StartData = new PhsxData(11130.26f, -47.44482f, 0f, 0f, 0f, 0f); __18.Floaters.Add(__20); CloudberryKingdom.BackgroundFloater __21 = new CloudberryKingdom.BackgroundFloater(); __21.Name = "forest_foretrees_p1_0"; __21.MyQuad.Quad.MyEffect = Tools.BasicEffect; __21.MyQuad.Quad.ExtraTexture1 = null; __21.MyQuad.Quad.ExtraTexture2 = null; __21.MyQuad.Quad._MyTexture = Tools.Texture("forest_foretrees"); __21.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __21.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __21.MyQuad.Quad.BlendAddRatio = 0f; __21.MyQuad.Base = new CoreEngine.BasePoint(4441.479f, 0f, 0f, 1878.997f, 19630.17f, -49.1123f); __21.uv_speed = new Vector2(0f, 0f); __21.uv_offset = new Vector2(0f, 0f); __21.Data = new PhsxData(19630.17f, -49.1123f, 0f, 0f, 0f, 0f); __21.StartData = new PhsxData(19630.17f, -49.1123f, 0f, 0f, 0f, 0f); __18.Floaters.Add(__21); CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater(); __22.Name = "forest_foretrees_p2_0"; __22.MyQuad.Quad.MyEffect = Tools.BasicEffect; __22.MyQuad.Quad.ExtraTexture1 = null; __22.MyQuad.Quad.ExtraTexture2 = null; __22.MyQuad.Quad._MyTexture = Tools.Texture("forest_foretrees_p2"); __22.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.BlendAddRatio = 0f; __22.MyQuad.Base = new CoreEngine.BasePoint(4441.479f, 0f, 0f, 1878.997f, 28513.13f, -49.1123f); __22.uv_speed = new Vector2(0f, 0f); __22.uv_offset = new Vector2(0f, 0f); __22.Data = new PhsxData(28513.13f, -49.1123f, 0f, 0f, 0f, 0f); __22.StartData = new PhsxData(28513.13f, -49.1123f, 0f, 0f, 0f, 0f); __18.Floaters.Add(__22); CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater(); __23.Name = "forest_foretrees_p1_0"; __23.MyQuad.Quad.MyEffect = Tools.BasicEffect; __23.MyQuad.Quad.ExtraTexture1 = null; __23.MyQuad.Quad.ExtraTexture2 = null; __23.MyQuad.Quad._MyTexture = Tools.Texture("forest_foretrees"); __23.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.BlendAddRatio = 0f; __23.MyQuad.Base = new CoreEngine.BasePoint(4441.479f, 0f, 0f, 1878.997f, 32126.74f, -92.27881f); __23.uv_speed = new Vector2(0f, 0f); __23.uv_offset = new Vector2(0f, 0f); __23.Data = new PhsxData(32126.74f, -92.27881f, 0f, 0f, 0f, 0f); __23.StartData = new PhsxData(37097.56f, -92.27881f, 0f, 0f, 0f, 0f); __18.Floaters.Add(__23); CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater(); __24.Name = "forest_foretrees_p2_0"; __24.MyQuad.Quad.MyEffect = Tools.BasicEffect; __24.MyQuad.Quad.ExtraTexture1 = null; __24.MyQuad.Quad.ExtraTexture2 = null; __24.MyQuad.Quad._MyTexture = Tools.Texture("forest_foretrees_p2"); __24.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.BlendAddRatio = 0f; __24.MyQuad.Base = new CoreEngine.BasePoint(4441.479f, 0f, 0f, 1878.997f, 32126.74f, -92.27881f); __24.uv_speed = new Vector2(0f, 0f); __24.uv_offset = new Vector2(0f, 0f); __24.Data = new PhsxData(32126.74f, -92.27881f, 0f, 0f, 0f, 0f); __24.StartData = new PhsxData(45980.52f, -92.27881f, 0f, 0f, 0f, 0f); __18.Floaters.Add(__24); __18.Parallax = 0.55f; __18.DoPreDraw = false; b.MyCollection.Lists.Add(__18); CloudberryKingdom.BackgroundFloaterList __25 = new CloudberryKingdom.BackgroundFloaterList(); __25.Name = "Snow2"; __25.Foreground = true; __25.Fixed = false; CloudberryKingdom.BackgroundFloater __26 = new CloudberryKingdom.BackgroundFloater(); __26.Name = "Snow"; __26.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-37182.87f, 1486.698f), new Vector2(4.900445f, -4.900445f), new Color(195, 195, 195, 195)); __26.MyQuad.Quad.v0.Pos = new Vector2(-1f, 1f); __26.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(68532.89f, 1486.698f), new Vector2(24.8849f, -4.900445f), new Color(195, 195, 195, 195)); __26.MyQuad.Quad.v1.Pos = new Vector2(1f, 1f); __26.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-37182.87f, -1486.698f), new Vector2(4.900445f, -3.900311f), new Color(195, 195, 195, 195)); __26.MyQuad.Quad.v2.Pos = new Vector2(-1f, -1f); __26.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(68532.89f, -1486.698f), new Vector2(24.8849f, -3.900311f), new Color(195, 195, 195, 195)); __26.MyQuad.Quad.v3.Pos = new Vector2(1f, -1f); __26.MyQuad.Quad.MyEffect = Tools.BasicEffect; __26.MyQuad.Quad.ExtraTexture1 = null; __26.MyQuad.Quad.ExtraTexture2 = null; __26.MyQuad.Quad._MyTexture = Tools.Texture("Snow"); __26.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 196); __26.MyQuad.Quad.PremultipliedColor = new Color(195, 195, 195, 195); __26.MyQuad.Quad.BlendAddRatio = 0f; __26.MyQuad.Base = new CoreEngine.BasePoint(52857.88f, 0f, 0f, 1486.698f, 15675.01f, 0f); __26.uv_speed = new Vector2(0.0015f, -0.0015f); __26.uv_offset = new Vector2(0f, 0f); __26.Data = new PhsxData(15675.01f, 0f, 0f, 0f, 0f, 0f); __26.StartData = new PhsxData(15675.01f, 0f, 0f, 0f, 0f, 0f); __25.Floaters.Add(__26); CloudberryKingdom.BackgroundFloater __27 = new CloudberryKingdom.BackgroundFloater(); __27.Name = "Snow"; __27.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-4499.879f, 1865.506f), new Vector2(6.533891f, -7.513808f), new Color(223, 223, 223, 223)); __27.MyQuad.Quad.v0.Pos = new Vector2(-1f, 1f); __27.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(118981.7f, 1865.506f), new Vector2(26.55114f, -7.513808f), new Color(223, 223, 223, 223)); __27.MyQuad.Quad.v1.Pos = new Vector2(1f, 1f); __27.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-4499.879f, -1605.93f), new Vector2(6.533891f, -6.514019f), new Color(223, 223, 223, 223)); __27.MyQuad.Quad.v2.Pos = new Vector2(-1f, -1f); __27.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(118981.7f, -1605.93f), new Vector2(26.55114f, -6.514019f), new Color(223, 223, 223, 223)); __27.MyQuad.Quad.v3.Pos = new Vector2(1f, -1f); __27.MyQuad.Quad.MyEffect = Tools.BasicEffect; __27.MyQuad.Quad.ExtraTexture1 = null; __27.MyQuad.Quad.ExtraTexture2 = null; __27.MyQuad.Quad._MyTexture = Tools.Texture("Snow"); __27.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 224); __27.MyQuad.Quad.PremultipliedColor = new Color(223, 223, 223, 223); __27.MyQuad.Quad.BlendAddRatio = 0f; __27.MyQuad.Base = new CoreEngine.BasePoint(61740.77f, 0f, 0f, 1735.718f, 57240.89f, 129.7882f); __27.uv_speed = new Vector2(0.002f, -0.0023f); __27.uv_offset = new Vector2(0f, 0f); __27.Data = new PhsxData(57240.89f, 129.7882f, 0f, 0f, 0f, 0f); __27.StartData = new PhsxData(57240.89f, 129.7882f, 0f, 0f, 0f, 0f); __25.Floaters.Add(__27); __25.Parallax = 0.9f; __25.DoPreDraw = false; b.MyCollection.Lists.Add(__25); b.Light = 1f; //b.BL = new Vector2(-4900f, -4500f); //b.TR = new Vector2(28677.74f, 2055.556f); b.BL = new Vector2(-100000, -10000); b.TR = new Vector2(100000, 10000); }
public static void _code_Hills(Background b) { b.GuidCounter = 0; b.MyGlobalIllumination = 1f; b.AllowLava = true; CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList(); __1.Name = "Backdrop"; __1.Foreground = false; __1.Fixed = false; CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater(); __2.Name = "hills_backdrop_p1_0"; __2.MyQuad.Quad.MyEffect = Tools.BasicEffect; __2.MyQuad.Quad.ExtraTexture1 = null; __2.MyQuad.Quad.ExtraTexture2 = null; __2.MyQuad.Quad._MyTexture = Tools.Texture("hills_backdrop"); __2.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __2.MyQuad.Quad.BlendAddRatio = 0f; __2.MyQuad.Base = new CoreEngine.BasePoint(81277.7f, 0f, 0f, 34106.41f, -4469.054f, 784.0586f); __2.uv_speed = new Vector2(0f, 0f); __2.uv_offset = new Vector2(0f, 0f); __2.Data = new PhsxData(-4469.054f, 784.0586f, 0f, 0f, 0f, 0f); __2.StartData = new PhsxData(-4469.054f, 784.0586f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__2); CloudberryKingdom.BackgroundFloater __3 = new CloudberryKingdom.BackgroundFloater(); __3.Name = "hills_backdrop_p2_0"; __3.MyQuad.Quad.MyEffect = Tools.BasicEffect; __3.MyQuad.Quad.ExtraTexture1 = null; __3.MyQuad.Quad.ExtraTexture2 = null; __3.MyQuad.Quad._MyTexture = Tools.Texture("hills_backdrop_p2"); __3.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __3.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __3.MyQuad.Quad.BlendAddRatio = 0f; __3.MyQuad.Base = new CoreEngine.BasePoint(81277.7f, 0f, 0f, 34106.41f, 158086.3f, 784.0586f); __3.uv_speed = new Vector2(0f, 0f); __3.uv_offset = new Vector2(0f, 0f); __3.Data = new PhsxData(158086.3f, 784.0586f, 0f, 0f, 0f, 0f); __3.StartData = new PhsxData(158086.3f, 784.0586f, 0f, 0f, 0f, 0f); __1.Floaters.Add(__3); __1.Parallax = 0.03f; __1.DoPreDraw = false; b.MyCollection.Lists.Add(__1); CloudberryKingdom.BackgroundFloaterList __4 = new CloudberryKingdom.BackgroundFloaterList(); __4.Name = "Back_Castles"; __4.Foreground = false; __4.Fixed = false; CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater(); __5.Name = "hills_backcastles_trim"; __5.MyQuad.Quad.MyEffect = Tools.BasicEffect; __5.MyQuad.Quad.ExtraTexture1 = null; __5.MyQuad.Quad.ExtraTexture2 = null; __5.MyQuad.Quad._MyTexture = Tools.Texture("hills_backcastles_trim"); __5.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __5.MyQuad.Quad.BlendAddRatio = 0f; __5.MyQuad.Base = new CoreEngine.BasePoint(19649.94f, 0f, 0f, 6075.512f, 3557.881f, 4444.444f); __5.uv_speed = new Vector2(0f, 0f); __5.uv_offset = new Vector2(0f, 0f); __5.Data = new PhsxData(3557.881f, 4444.444f, 0f, 0f, 0f, 0f); __5.StartData = new PhsxData(3557.881f, 4444.444f, 0f, 0f, 0f, 0f); __4.Floaters.Add(__5); CloudberryKingdom.BackgroundFloater __6 = new CloudberryKingdom.BackgroundFloater(); __6.Name = "hills_backcastles_p2_trim"; __6.MyQuad.Quad.MyEffect = Tools.BasicEffect; __6.MyQuad.Quad.ExtraTexture1 = null; __6.MyQuad.Quad.ExtraTexture2 = null; __6.MyQuad.Quad._MyTexture = Tools.Texture("hills_backcastles_p2_trim"); __6.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __6.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __6.MyQuad.Quad.BlendAddRatio = 0f; __6.MyQuad.Base = new CoreEngine.BasePoint(21693.85f, 0f, 0f, 6280.27f, 44884.28f, 4316.639f); __6.uv_speed = new Vector2(0f, 0f); __6.uv_offset = new Vector2(0f, 0f); __6.Data = new PhsxData(44884.28f, 4316.639f, 0f, 0f, 0f, 0f); __6.StartData = new PhsxData(44884.28f, 4316.639f, 0f, 0f, 0f, 0f); __4.Floaters.Add(__6); __4.Parallax = 0.1f; __4.DoPreDraw = false; b.MyCollection.Lists.Add(__4); CloudberryKingdom.BackgroundFloaterList __7 = new CloudberryKingdom.BackgroundFloaterList(); __7.Name = "Hill"; __7.Foreground = false; __7.Fixed = false; CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater(); __8.Name = "hills_backhills_p1_0"; __8.MyQuad.Quad.MyEffect = Tools.BasicEffect; __8.MyQuad.Quad.ExtraTexture1 = null; __8.MyQuad.Quad.ExtraTexture2 = null; __8.MyQuad.Quad._MyTexture = Tools.Texture("hills_backhills"); __8.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __8.MyQuad.Quad.BlendAddRatio = 0f; __8.MyQuad.Base = new CoreEngine.BasePoint(10593.01f, 0f, 0f, 4445.094f, 2926.976f, 102.2695f); __8.uv_speed = new Vector2(0f, 0f); __8.uv_offset = new Vector2(0f, 0f); __8.Data = new PhsxData(2926.976f, 102.2695f, 0f, 0f, 0f, 0f); __8.StartData = new PhsxData(2926.976f, 102.2695f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__8); CloudberryKingdom.BackgroundFloater __9 = new CloudberryKingdom.BackgroundFloater(); __9.Name = "hills_backhills_p2_0"; __9.MyQuad.Quad.MyEffect = Tools.BasicEffect; __9.MyQuad.Quad.ExtraTexture1 = null; __9.MyQuad.Quad.ExtraTexture2 = null; __9.MyQuad.Quad._MyTexture = Tools.Texture("hills_backhills_p2"); __9.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __9.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __9.MyQuad.Quad.BlendAddRatio = 0f; __9.MyQuad.Base = new CoreEngine.BasePoint(10593.01f, 0f, 0f, 4445.094f, 24113f, 102.2695f); __9.uv_speed = new Vector2(0f, 0f); __9.uv_offset = new Vector2(0f, 0f); __9.Data = new PhsxData(24113f, 102.2695f, 0f, 0f, 0f, 0f); __9.StartData = new PhsxData(24113f, 102.2695f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__9); CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater(); __10.Name = "hills_backhills_p1_0"; __10.MyQuad.Quad.MyEffect = Tools.BasicEffect; __10.MyQuad.Quad.ExtraTexture1 = null; __10.MyQuad.Quad.ExtraTexture2 = null; __10.MyQuad.Quad._MyTexture = Tools.Texture("hills_backhills"); __10.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __10.MyQuad.Quad.BlendAddRatio = 0f; __10.MyQuad.Base = new CoreEngine.BasePoint(10593.01f, 0f, 0f, 4445.094f, 39921.59f, 451.0566f); __10.uv_speed = new Vector2(0f, 0f); __10.uv_offset = new Vector2(0f, 0f); __10.Data = new PhsxData(39921.59f, 451.0566f, 0f, 0f, 0f, 0f); __10.StartData = new PhsxData(39921.59f, 451.0566f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__10); CloudberryKingdom.BackgroundFloater __11 = new CloudberryKingdom.BackgroundFloater(); __11.Name = "hills_backhills_p2_0"; __11.MyQuad.Quad.MyEffect = Tools.BasicEffect; __11.MyQuad.Quad.ExtraTexture1 = null; __11.MyQuad.Quad.ExtraTexture2 = null; __11.MyQuad.Quad._MyTexture = Tools.Texture("hills_backhills_p2"); __11.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __11.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __11.MyQuad.Quad.BlendAddRatio = 0f; __11.MyQuad.Base = new CoreEngine.BasePoint(10593.01f, 0f, 0f, 4445.094f, 61107.63f, 451.0566f); __11.uv_speed = new Vector2(0f, 0f); __11.uv_offset = new Vector2(0f, 0f); __11.Data = new PhsxData(61107.63f, 451.0566f, 0f, 0f, 0f, 0f); __11.StartData = new PhsxData(61107.63f, 451.0566f, 0f, 0f, 0f, 0f); __7.Floaters.Add(__11); __7.Parallax = 0.23f; __7.DoPreDraw = false; b.MyCollection.Lists.Add(__7); CloudberryKingdom.BackgroundFloaterList __12 = new CloudberryKingdom.BackgroundFloaterList(); __12.Name = "Hill"; __12.Foreground = false; __12.Fixed = false; CloudberryKingdom.BackgroundFloater __13 = new CloudberryKingdom.BackgroundFloater(); __13.Name = "hills_backhills2_trim"; __13.MyQuad.Quad.MyEffect = Tools.BasicEffect; __13.MyQuad.Quad.ExtraTexture1 = null; __13.MyQuad.Quad.ExtraTexture2 = null; __13.MyQuad.Quad._MyTexture = Tools.Texture("hills_backhills2_trim"); __13.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __13.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __13.MyQuad.Quad.BlendAddRatio = 0f; __13.MyQuad.Base = new CoreEngine.BasePoint(5887f, 0f, 0f, 1970.189f, 4186.129f, -1231.915f); __13.uv_speed = new Vector2(0f, 0f); __13.uv_offset = new Vector2(0f, 0f); __13.Data = new PhsxData(4186.129f, -1231.915f, 0f, 0f, 0f, 0f); __13.StartData = new PhsxData(4186.129f, -1231.915f, 0f, 0f, 0f, 0f); __12.Floaters.Add(__13); CloudberryKingdom.BackgroundFloater __14 = new CloudberryKingdom.BackgroundFloater(); __14.Name = "hills_backhills2_p2_trim"; __14.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(10065.5f, -192.9017f), new Vector2(0f, 0f), new Color(255, 255, 255, 255)); __14.MyQuad.Quad.v0.Pos = new Vector2(-1.000975f, 0.9990253f); __14.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(25706.37f, -192.9017f), new Vector2(1f, 0f), new Color(255, 255, 255, 255)); __14.MyQuad.Quad.v1.Pos = new Vector2(0.999025f, 0.9990253f); __14.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(10065.5f, -3209.26f), new Vector2(0f, 1f), new Color(255, 255, 255, 255)); __14.MyQuad.Quad.v2.Pos = new Vector2(-1.000975f, -1.000975f); __14.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(25706.37f, -3209.26f), new Vector2(1f, 1f), new Color(255, 255, 255, 255)); __14.MyQuad.Quad.v3.Pos = new Vector2(0.999025f, -1.000975f); __14.MyQuad.Quad.MyEffect = Tools.BasicEffect; __14.MyQuad.Quad.ExtraTexture1 = null; __14.MyQuad.Quad.ExtraTexture2 = null; __14.MyQuad.Quad._MyTexture = Tools.Texture("hills_backhills2_p2_trim"); __14.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __14.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __14.MyQuad.Quad.BlendAddRatio = 0f; __14.MyQuad.Base = new CoreEngine.BasePoint(7820.432f, 0f, 0f, 1508.179f, 17893.56f, -1699.611f); __14.uv_speed = new Vector2(0f, 0f); __14.uv_offset = new Vector2(0f, 0f); __14.Data = new PhsxData(17893.56f, -1699.611f, 0f, 0f, 0f, 0f); __14.StartData = new PhsxData(17893.56f, -1699.611f, 0f, 0f, 0f, 0f); __12.Floaters.Add(__14); CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater(); __15.Name = "hills_backhills2_trim"; __15.MyQuad.Quad.MyEffect = Tools.BasicEffect; __15.MyQuad.Quad.ExtraTexture1 = null; __15.MyQuad.Quad.ExtraTexture2 = null; __15.MyQuad.Quad._MyTexture = Tools.Texture("hills_backhills2_trim"); __15.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __15.MyQuad.Quad.BlendAddRatio = 0f; __15.MyQuad.Base = new CoreEngine.BasePoint(5887f, 0f, 0f, 1970.189f, 32150.93f, -1535.743f); __15.uv_speed = new Vector2(0f, 0f); __15.uv_offset = new Vector2(0f, 0f); __15.Data = new PhsxData(32150.93f, -1535.743f, 0f, 0f, 0f, 0f); __15.StartData = new PhsxData(32150.93f, -1535.743f, 0f, 0f, 0f, 0f); __12.Floaters.Add(__15); CloudberryKingdom.BackgroundFloater __16 = new CloudberryKingdom.BackgroundFloater(); __16.Name = "hills_backhills2_p2_trim"; __16.MyQuad.Quad.MyEffect = Tools.BasicEffect; __16.MyQuad.Quad.ExtraTexture1 = null; __16.MyQuad.Quad.ExtraTexture2 = null; __16.MyQuad.Quad._MyTexture = Tools.Texture("hills_backhills2_p2_trim"); __16.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __16.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __16.MyQuad.Quad.BlendAddRatio = 0f; __16.MyQuad.Base = new CoreEngine.BasePoint(7820.432f, 0f, 0f, 1508.179f, 45858.36f, -1998.595f); __16.uv_speed = new Vector2(0f, 0f); __16.uv_offset = new Vector2(0f, 0f); __16.Data = new PhsxData(45858.36f, -1998.595f, 0f, 0f, 0f, 0f); __16.StartData = new PhsxData(45858.36f, -1998.595f, 0f, 0f, 0f, 0f); __12.Floaters.Add(__16); __12.Parallax = 0.31f; __12.DoPreDraw = false; b.MyCollection.Lists.Add(__12); CloudberryKingdom.BackgroundFloaterList __17 = new CloudberryKingdom.BackgroundFloaterList(); __17.Name = "Clouds"; __17.Foreground = false; __17.Fixed = false; CloudberryKingdom.BackgroundFloater __18 = new CloudberryKingdom.BackgroundFloater(); __18.Name = "hills_clouds"; __18.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-4171.699f, 2314.271f), new Vector2(0.7512081f, 0f), new Color(255, 255, 255, 255)); __18.MyQuad.Quad.v0.Pos = new Vector2(-1f, 1f); __18.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(40964.18f, 2314.271f), new Vector2(3.749899f, 0f), new Color(255, 255, 255, 255)); __18.MyQuad.Quad.v1.Pos = new Vector2(1f, 1f); __18.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-4171.699f, -1292.736f), new Vector2(0.7512081f, 1f), new Color(255, 255, 255, 255)); __18.MyQuad.Quad.v2.Pos = new Vector2(-1f, -1f); __18.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(40964.18f, -1292.736f), new Vector2(3.749899f, 1f), new Color(255, 255, 255, 255)); __18.MyQuad.Quad.v3.Pos = new Vector2(1f, -1f); __18.MyQuad.Quad.MyEffect = Tools.BasicEffect; __18.MyQuad.Quad.ExtraTexture1 = null; __18.MyQuad.Quad.ExtraTexture2 = null; __18.MyQuad.Quad._MyTexture = Tools.Texture("hills_clouds"); __18.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __18.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __18.MyQuad.Quad.BlendAddRatio = 0f; __18.MyQuad.Base = new CoreEngine.BasePoint(22567.94f, 0f, 0f, 1803.504f, 18396.24f, 510.7676f); __18.uv_speed = new Vector2(0.0008f, 0f); __18.uv_offset = new Vector2(0f, 0f); __18.Data = new PhsxData(18396.24f, 510.7676f, 0f, 0f, 0f, 0f); __18.StartData = new PhsxData(18396.24f, 510.7676f, 0f, 0f, 0f, 0f); __17.Floaters.Add(__18); __17.Parallax = 0.4f; __17.DoPreDraw = false; b.MyCollection.Lists.Add(__17); CloudberryKingdom.BackgroundFloaterList __19 = new CloudberryKingdom.BackgroundFloaterList(); __19.Name = "Hills"; __19.Foreground = false; __19.Fixed = false; CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater(); __20.Name = "hills_hill1"; __20.MyQuad.Quad.MyEffect = Tools.BasicEffect; __20.MyQuad.Quad.ExtraTexture1 = null; __20.MyQuad.Quad.ExtraTexture2 = null; __20.MyQuad.Quad._MyTexture = Tools.Texture("hills_hill1"); __20.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __20.MyQuad.Quad.BlendAddRatio = 0f; __20.MyQuad.Base = new CoreEngine.BasePoint(5711.815f, 0f, 0f, 1410.282f, 8635.98f, -926.418f); __20.uv_speed = new Vector2(0f, 0f); __20.uv_offset = new Vector2(0f, 0f); __20.Data = new PhsxData(8635.98f, -926.418f, 0f, 0f, 0f, 0f); __20.StartData = new PhsxData(8635.98f, -926.418f, 0f, 0f, 0f, 0f); __19.Floaters.Add(__20); CloudberryKingdom.BackgroundFloater __21 = new CloudberryKingdom.BackgroundFloater(); __21.Name = "hills_hillandtree"; __21.MyQuad.Quad.MyEffect = Tools.BasicEffect; __21.MyQuad.Quad.ExtraTexture1 = null; __21.MyQuad.Quad.ExtraTexture2 = null; __21.MyQuad.Quad._MyTexture = Tools.Texture("hills_hillandtree"); __21.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __21.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __21.MyQuad.Quad.BlendAddRatio = 0f; __21.MyQuad.Base = new CoreEngine.BasePoint(5250.666f, 0f, 0f, 1960.848f, 34.27734f, -34.0918f); __21.uv_speed = new Vector2(0f, 0f); __21.uv_offset = new Vector2(0f, 0f); __21.Data = new PhsxData(34.27734f, -34.0918f, 0f, 0f, 0f, 0f); __21.StartData = new PhsxData(34.27734f, -34.0918f, 0f, 0f, 0f, 0f); __19.Floaters.Add(__21); CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater(); __22.Name = "hills_hillandtree"; __22.MyQuad.Quad.MyEffect = Tools.BasicEffect; __22.MyQuad.Quad.ExtraTexture1 = null; __22.MyQuad.Quad.ExtraTexture2 = null; __22.MyQuad.Quad._MyTexture = Tools.Texture("hills_hillandtree"); __22.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __22.MyQuad.Quad.BlendAddRatio = 0f; __22.MyQuad.Base = new CoreEngine.BasePoint(5250.666f, 0f, 0f, 1960.848f, 17604.08f, -34.0918f); __22.uv_speed = new Vector2(0f, 0f); __22.uv_offset = new Vector2(0f, 0f); __22.Data = new PhsxData(17604.08f, -34.0918f, 0f, 0f, 0f, 0f); __22.StartData = new PhsxData(17604.08f, -34.0918f, 0f, 0f, 0f, 0f); __19.Floaters.Add(__22); CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater(); __23.Name = "hills_hill2"; __23.MyQuad.Quad.MyEffect = Tools.BasicEffect; __23.MyQuad.Quad.ExtraTexture1 = null; __23.MyQuad.Quad.ExtraTexture2 = null; __23.MyQuad.Quad._MyTexture = Tools.Texture("hills_hill2"); __23.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __23.MyQuad.Quad.BlendAddRatio = 0f; __23.MyQuad.Base = new CoreEngine.BasePoint(4082.421f, 0f, 0f, 1469.273f, 10419.8f, -1173.33f); __23.uv_speed = new Vector2(0f, 0f); __23.uv_offset = new Vector2(0f, 0f); __23.Data = new PhsxData(10419.8f, -1173.33f, 0f, 0f, 0f, 0f); __23.StartData = new PhsxData(10419.8f, -1173.33f, 0f, 0f, 0f, 0f); __19.Floaters.Add(__23); CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater(); __24.Name = "hills_hill1"; __24.MyQuad.Quad.MyEffect = Tools.BasicEffect; __24.MyQuad.Quad.ExtraTexture1 = null; __24.MyQuad.Quad.ExtraTexture2 = null; __24.MyQuad.Quad._MyTexture = Tools.Texture("hills_hill1"); __24.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __24.MyQuad.Quad.BlendAddRatio = 0f; __24.MyQuad.Base = new CoreEngine.BasePoint(5711.815f, 0f, 0f, 1410.282f, 27956.91f, -438.7754f); __24.uv_speed = new Vector2(0f, 0f); __24.uv_offset = new Vector2(0f, 0f); __24.Data = new PhsxData(27956.91f, -438.7754f, 0f, 0f, 0f, 0f); __24.StartData = new PhsxData(27956.91f, -438.7754f, 0f, 0f, 0f, 0f); __19.Floaters.Add(__24); CloudberryKingdom.BackgroundFloater __25 = new CloudberryKingdom.BackgroundFloater(); __25.Name = "hills_hillandtree"; __25.MyQuad.Quad.MyEffect = Tools.BasicEffect; __25.MyQuad.Quad.ExtraTexture1 = null; __25.MyQuad.Quad.ExtraTexture2 = null; __25.MyQuad.Quad._MyTexture = Tools.Texture("hills_hillandtree"); __25.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __25.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __25.MyQuad.Quad.BlendAddRatio = 0f; __25.MyQuad.Base = new CoreEngine.BasePoint(5250.666f, 0f, 0f, 1960.848f, 34432.56f, -336.752f); __25.uv_speed = new Vector2(0f, 0f); __25.uv_offset = new Vector2(0f, 0f); __25.Data = new PhsxData(34432.56f, -336.752f, 0f, 0f, 0f, 0f); __25.StartData = new PhsxData(34432.56f, -336.752f, 0f, 0f, 0f, 0f); __19.Floaters.Add(__25); CloudberryKingdom.BackgroundFloater __26 = new CloudberryKingdom.BackgroundFloater(); __26.Name = "hills_hill1"; __26.MyQuad.Quad.MyEffect = Tools.BasicEffect; __26.MyQuad.Quad.ExtraTexture1 = null; __26.MyQuad.Quad.ExtraTexture2 = null; __26.MyQuad.Quad._MyTexture = Tools.Texture("hills_hill1"); __26.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __26.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __26.MyQuad.Quad.BlendAddRatio = 0f; __26.MyQuad.Base = new CoreEngine.BasePoint(5711.815f, 0f, 0f, 1410.282f, 43620.78f, -565.0293f); __26.uv_speed = new Vector2(0f, 0f); __26.uv_offset = new Vector2(0f, 0f); __26.Data = new PhsxData(43620.78f, -565.0293f, 0f, 0f, 0f, 0f); __26.StartData = new PhsxData(43620.78f, -565.0293f, 0f, 0f, 0f, 0f); __19.Floaters.Add(__26); __19.Parallax = 0.55f; __19.DoPreDraw = false; b.MyCollection.Lists.Add(__19); CloudberryKingdom.BackgroundFloaterList __27 = new CloudberryKingdom.BackgroundFloaterList(); __27.Name = "Plants"; __27.Foreground = false; __27.Fixed = false; CloudberryKingdom.BackgroundFloater __28 = new CloudberryKingdom.BackgroundFloater(); __28.Name = "hills_plants_1"; __28.MyQuad.Quad.MyEffect = Tools.BasicEffect; __28.MyQuad.Quad.ExtraTexture1 = null; __28.MyQuad.Quad.ExtraTexture2 = null; __28.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_1"); __28.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __28.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __28.MyQuad.Quad.BlendAddRatio = 0f; __28.MyQuad.Base = new CoreEngine.BasePoint(646.1251f, 0f, 0f, 486.9349f, -8483.381f, -959.5684f); __28.uv_speed = new Vector2(0f, 0f); __28.uv_offset = new Vector2(0f, 0f); __28.Data = new PhsxData(-8483.381f, -959.5684f, 0f, 0f, 0f, 0f); __28.StartData = new PhsxData(-8483.381f, -959.5684f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__28); CloudberryKingdom.BackgroundFloater __29 = new CloudberryKingdom.BackgroundFloater(); __29.Name = "hills_plants_2"; __29.MyQuad.Quad.MyEffect = Tools.BasicEffect; __29.MyQuad.Quad.ExtraTexture1 = null; __29.MyQuad.Quad.ExtraTexture2 = null; __29.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_2"); __29.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __29.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __29.MyQuad.Quad.BlendAddRatio = 0f; __29.MyQuad.Base = new CoreEngine.BasePoint(974.2943f, 0f, 0f, 843.0762f, -6522.574f, -951.364f); __29.uv_speed = new Vector2(0f, 0f); __29.uv_offset = new Vector2(0f, 0f); __29.Data = new PhsxData(-6522.574f, -951.364f, 0f, 0f, 0f, 0f); __29.StartData = new PhsxData(-6522.574f, -951.364f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__29); CloudberryKingdom.BackgroundFloater __30 = new CloudberryKingdom.BackgroundFloater(); __30.Name = "hills_plants_3"; __30.MyQuad.Quad.MyEffect = Tools.BasicEffect; __30.MyQuad.Quad.ExtraTexture1 = null; __30.MyQuad.Quad.ExtraTexture2 = null; __30.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_3"); __30.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __30.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __30.MyQuad.Quad.BlendAddRatio = 0f; __30.MyQuad.Base = new CoreEngine.BasePoint(892.2518f, 0f, 0f, 804.9318f, -4241.8f, -1058.019f); __30.uv_speed = new Vector2(0f, 0f); __30.uv_offset = new Vector2(0f, 0f); __30.Data = new PhsxData(-4241.8f, -1058.019f, 0f, 0f, 0f, 0f); __30.StartData = new PhsxData(-4241.8f, -1058.019f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__30); CloudberryKingdom.BackgroundFloater __31 = new CloudberryKingdom.BackgroundFloater(); __31.Name = "hills_plants_4"; __31.MyQuad.Quad.MyEffect = Tools.BasicEffect; __31.MyQuad.Quad.ExtraTexture1 = null; __31.MyQuad.Quad.ExtraTexture2 = null; __31.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_4"); __31.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __31.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __31.MyQuad.Quad.BlendAddRatio = 0f; __31.MyQuad.Base = new CoreEngine.BasePoint(957.8854f, 0f, 0f, 524.0001f, -2026.664f, -1213.899f); __31.uv_speed = new Vector2(0f, 0f); __31.uv_offset = new Vector2(0f, 0f); __31.Data = new PhsxData(-2026.664f, -1213.899f, 0f, 0f, 0f, 0f); __31.StartData = new PhsxData(-2026.664f, -1213.899f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__31); CloudberryKingdom.BackgroundFloater __32 = new CloudberryKingdom.BackgroundFloater(); __32.Name = "hills_plants_5"; __32.MyQuad.Quad.MyEffect = Tools.BasicEffect; __32.MyQuad.Quad.ExtraTexture1 = null; __32.MyQuad.Quad.ExtraTexture2 = null; __32.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_5"); __32.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __32.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __32.MyQuad.Quad.BlendAddRatio = 0f; __32.MyQuad.Base = new CoreEngine.BasePoint(695.9648f, 0f, 0f, 565.1686f, -4.105469f, -1058.24f); __32.uv_speed = new Vector2(0f, 0f); __32.uv_offset = new Vector2(0f, 0f); __32.Data = new PhsxData(-4.105469f, -1058.24f, 0f, 0f, 0f, 0f); __32.StartData = new PhsxData(-4.105469f, -1058.24f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__32); CloudberryKingdom.BackgroundFloater __33 = new CloudberryKingdom.BackgroundFloater(); __33.Name = "hills_plants_6"; __33.MyQuad.Quad.MyEffect = Tools.BasicEffect; __33.MyQuad.Quad.ExtraTexture1 = null; __33.MyQuad.Quad.ExtraTexture2 = null; __33.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_6"); __33.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __33.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __33.MyQuad.Quad.BlendAddRatio = 0f; __33.MyQuad.Base = new CoreEngine.BasePoint(1266.809f, 0f, 0f, 1009.208f, 2359.654f, -917.8555f); __33.uv_speed = new Vector2(0f, 0f); __33.uv_offset = new Vector2(0f, 0f); __33.Data = new PhsxData(2359.654f, -917.8555f, 0f, 0f, 0f, 0f); __33.StartData = new PhsxData(2359.654f, -917.8555f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__33); CloudberryKingdom.BackgroundFloater __34 = new CloudberryKingdom.BackgroundFloater(); __34.Name = "hills_plants_1"; __34.MyQuad.Quad.MyEffect = Tools.BasicEffect; __34.MyQuad.Quad.ExtraTexture1 = null; __34.MyQuad.Quad.ExtraTexture2 = null; __34.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_1"); __34.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __34.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __34.MyQuad.Quad.BlendAddRatio = 0f; __34.MyQuad.Base = new CoreEngine.BasePoint(646.1251f, 0f, 0f, 486.9349f, 4476.271f, -1029.628f); __34.uv_speed = new Vector2(0f, 0f); __34.uv_offset = new Vector2(0f, 0f); __34.Data = new PhsxData(4476.271f, -1029.628f, 0f, 0f, 0f, 0f); __34.StartData = new PhsxData(4476.271f, -1029.628f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__34); CloudberryKingdom.BackgroundFloater __35 = new CloudberryKingdom.BackgroundFloater(); __35.Name = "hills_plants_2"; __35.MyQuad.Quad.MyEffect = Tools.BasicEffect; __35.MyQuad.Quad.ExtraTexture1 = null; __35.MyQuad.Quad.ExtraTexture2 = null; __35.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_2"); __35.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __35.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __35.MyQuad.Quad.BlendAddRatio = 0f; __35.MyQuad.Base = new CoreEngine.BasePoint(974.2943f, 0f, 0f, 843.0762f, 6329.44f, -981.4927f); __35.uv_speed = new Vector2(0f, 0f); __35.uv_offset = new Vector2(0f, 0f); __35.Data = new PhsxData(6329.44f, -981.4927f, 0f, 0f, 0f, 0f); __35.StartData = new PhsxData(6329.44f, -981.4927f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__35); CloudberryKingdom.BackgroundFloater __36 = new CloudberryKingdom.BackgroundFloater(); __36.Name = "hills_plants_3"; __36.MyQuad.Quad.MyEffect = Tools.BasicEffect; __36.MyQuad.Quad.ExtraTexture1 = null; __36.MyQuad.Quad.ExtraTexture2 = null; __36.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_3"); __36.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __36.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __36.MyQuad.Quad.BlendAddRatio = 0f; __36.MyQuad.Base = new CoreEngine.BasePoint(892.2518f, 0f, 0f, 804.9318f, 8591.752f, -933.3588f); __36.uv_speed = new Vector2(0f, 0f); __36.uv_offset = new Vector2(0f, 0f); __36.Data = new PhsxData(8591.752f, -933.3588f, 0f, 0f, 0f, 0f); __36.StartData = new PhsxData(8591.752f, -933.3588f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__36); CloudberryKingdom.BackgroundFloater __37 = new CloudberryKingdom.BackgroundFloater(); __37.Name = "hills_plants_4"; __37.MyQuad.Quad.MyEffect = Tools.BasicEffect; __37.MyQuad.Quad.ExtraTexture1 = null; __37.MyQuad.Quad.ExtraTexture2 = null; __37.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_4"); __37.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __37.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __37.MyQuad.Quad.BlendAddRatio = 0f; __37.MyQuad.Base = new CoreEngine.BasePoint(957.8854f, 0f, 0f, 524.0001f, 10830f, -1125.896f); __37.uv_speed = new Vector2(0f, 0f); __37.uv_offset = new Vector2(0f, 0f); __37.Data = new PhsxData(10830f, -1125.896f, 0f, 0f, 0f, 0f); __37.StartData = new PhsxData(10830f, -1125.896f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__37); CloudberryKingdom.BackgroundFloater __38 = new CloudberryKingdom.BackgroundFloater(); __38.Name = "hills_plants_5"; __38.MyQuad.Quad.MyEffect = Tools.BasicEffect; __38.MyQuad.Quad.ExtraTexture1 = null; __38.MyQuad.Quad.ExtraTexture2 = null; __38.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_5"); __38.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __38.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __38.MyQuad.Quad.BlendAddRatio = 0f; __38.MyQuad.Base = new CoreEngine.BasePoint(695.9648f, 0f, 0f, 565.1686f, 13020.1f, -1053.695f); __38.uv_speed = new Vector2(0f, 0f); __38.uv_offset = new Vector2(0f, 0f); __38.Data = new PhsxData(13020.1f, -1053.695f, 0f, 0f, 0f, 0f); __38.StartData = new PhsxData(13020.1f, -1053.695f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__38); CloudberryKingdom.BackgroundFloater __39 = new CloudberryKingdom.BackgroundFloater(); __39.Name = "hills_plants_6"; __39.MyQuad.Quad.MyEffect = Tools.BasicEffect; __39.MyQuad.Quad.ExtraTexture1 = null; __39.MyQuad.Quad.ExtraTexture2 = null; __39.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_6"); __39.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __39.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __39.MyQuad.Quad.BlendAddRatio = 0f; __39.MyQuad.Base = new CoreEngine.BasePoint(1266.809f, 0f, 0f, 1009.208f, 15234.28f, -933.358f); __39.uv_speed = new Vector2(0f, 0f); __39.uv_offset = new Vector2(0f, 0f); __39.Data = new PhsxData(15234.28f, -933.358f, 0f, 0f, 0f, 0f); __39.StartData = new PhsxData(15234.28f, -933.358f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__39); CloudberryKingdom.BackgroundFloater __40 = new CloudberryKingdom.BackgroundFloater(); __40.Name = "hills_plants_1"; __40.MyQuad.Quad.MyEffect = Tools.BasicEffect; __40.MyQuad.Quad.ExtraTexture1 = null; __40.MyQuad.Quad.ExtraTexture2 = null; __40.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_1"); __40.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __40.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __40.MyQuad.Quad.BlendAddRatio = 0f; __40.MyQuad.Base = new CoreEngine.BasePoint(646.1251f, 0f, 0f, 486.9349f, 17219.33f, -986.3066f); __40.uv_speed = new Vector2(0f, 0f); __40.uv_offset = new Vector2(0f, 0f); __40.Data = new PhsxData(17219.33f, -986.3066f, 0f, 0f, 0f, 0f); __40.StartData = new PhsxData(17219.33f, -986.3066f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__40); CloudberryKingdom.BackgroundFloater __41 = new CloudberryKingdom.BackgroundFloater(); __41.Name = "hills_plants_2"; __41.MyQuad.Quad.MyEffect = Tools.BasicEffect; __41.MyQuad.Quad.ExtraTexture1 = null; __41.MyQuad.Quad.ExtraTexture2 = null; __41.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_2"); __41.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __41.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __41.MyQuad.Quad.BlendAddRatio = 0f; __41.MyQuad.Base = new CoreEngine.BasePoint(974.2943f, 0f, 0f, 843.0762f, 19203.91f, -1006.042f); __41.uv_speed = new Vector2(0f, 0f); __41.uv_offset = new Vector2(0f, 0f); __41.Data = new PhsxData(19203.91f, -1006.042f, 0f, 0f, 0f, 0f); __41.StartData = new PhsxData(19203.91f, -1006.042f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__41); CloudberryKingdom.BackgroundFloater __42 = new CloudberryKingdom.BackgroundFloater(); __42.Name = "hills_plants_3"; __42.MyQuad.Quad.MyEffect = Tools.BasicEffect; __42.MyQuad.Quad.ExtraTexture1 = null; __42.MyQuad.Quad.ExtraTexture2 = null; __42.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_3"); __42.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __42.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __42.MyQuad.Quad.BlendAddRatio = 0f; __42.MyQuad.Base = new CoreEngine.BasePoint(892.2518f, 0f, 0f, 804.9318f, 21566.81f, -1132.153f); __42.uv_speed = new Vector2(0f, 0f); __42.uv_offset = new Vector2(0f, 0f); __42.Data = new PhsxData(21566.81f, -1132.153f, 0f, 0f, 0f, 0f); __42.StartData = new PhsxData(21566.81f, -1132.153f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__42); CloudberryKingdom.BackgroundFloater __43 = new CloudberryKingdom.BackgroundFloater(); __43.Name = "hills_plants_4"; __43.MyQuad.Quad.MyEffect = Tools.BasicEffect; __43.MyQuad.Quad.ExtraTexture1 = null; __43.MyQuad.Quad.ExtraTexture2 = null; __43.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_4"); __43.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __43.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __43.MyQuad.Quad.BlendAddRatio = 0f; __43.MyQuad.Base = new CoreEngine.BasePoint(957.8854f, 0f, 0f, 524.0001f, 23854.63f, -1173.068f); __43.uv_speed = new Vector2(0f, 0f); __43.uv_offset = new Vector2(0f, 0f); __43.Data = new PhsxData(23854.63f, -1173.068f, 0f, 0f, 0f, 0f); __43.StartData = new PhsxData(23854.63f, -1173.068f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__43); CloudberryKingdom.BackgroundFloater __44 = new CloudberryKingdom.BackgroundFloater(); __44.Name = "hills_plants_5"; __44.MyQuad.Quad.MyEffect = Tools.BasicEffect; __44.MyQuad.Quad.ExtraTexture1 = null; __44.MyQuad.Quad.ExtraTexture2 = null; __44.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_5"); __44.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __44.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __44.MyQuad.Quad.BlendAddRatio = 0f; __44.MyQuad.Base = new CoreEngine.BasePoint(695.9648f, 0f, 0f, 565.1686f, 25828.14f, -1124.934f); __44.uv_speed = new Vector2(0f, 0f); __44.uv_offset = new Vector2(0f, 0f); __44.Data = new PhsxData(25828.14f, -1124.934f, 0f, 0f, 0f, 0f); __44.StartData = new PhsxData(25828.14f, -1124.934f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__44); CloudberryKingdom.BackgroundFloater __45 = new CloudberryKingdom.BackgroundFloater(); __45.Name = "hills_plants_6"; __45.MyQuad.Quad.MyEffect = Tools.BasicEffect; __45.MyQuad.Quad.ExtraTexture1 = null; __45.MyQuad.Quad.ExtraTexture2 = null; __45.MyQuad.Quad._MyTexture = Tools.Texture("hills_plants_6"); __45.MyQuad.Quad.MySetColor = new Color(255, 255, 255, 255); __45.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255); __45.MyQuad.Quad.BlendAddRatio = 0f; __45.MyQuad.Base = new CoreEngine.BasePoint(1266.809f, 0f, 0f, 1009.208f, 28090.46f, -860.1955f); __45.uv_speed = new Vector2(0f, 0f); __45.uv_offset = new Vector2(0f, 0f); __45.Data = new PhsxData(28090.46f, -860.1955f, 0f, 0f, 0f, 0f); __45.StartData = new PhsxData(28090.46f, -860.1955f, 0f, 0f, 0f, 0f); __27.Floaters.Add(__45); __27.Parallax = 0.78f; __27.DoPreDraw = false; b.MyCollection.Lists.Add(__27); b.Light = 1f; //b.BL = new Vector2(-4750f, -4500f); //b.TR = new Vector2(42470f, 2000f); b.BL = new Vector2(-100000, -10000); b.TR = new Vector2(100000, 10000); }