public static void AddDarkLayer(Background b)
        {
            CloudberryKingdom.BackgroundFloaterList __46 = new CloudberryKingdom.BackgroundFloaterList();
            __46.Name       = "Dark";
            __46.Foreground = false;
            __46.Fixed      = false;

            CloudberryKingdom.BackgroundFloater __47 = new CloudberryKingdom.BackgroundFloater();
            __47.Name = "Dark";
            __47.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __47.MyQuad.Quad._MyTexture         = Tools.TextureWad.DefaultTexture;
            __47.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 158);
            __47.MyQuad.Quad.PremultipliedColor = new Color(157, 157, 157, 191);
            __47.MyQuad.Quad.BlendAddRatio      = 0f;
            __47.MyQuad.Quad.v0.Vertex          = new MyOwnVertexFormat(new Vector2(-2697.719f, 1436.633f), new Vector2(0f, 0f), new Color(157, 157, 157, 91));
            __47.MyQuad.Quad.v0.Pos             = new Vector2(-1f, 1f);

            __47.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(46939.48f, 1436.633f), new Vector2(18.00215f, 0f), new Color(157, 157, 157, 91));
            __47.MyQuad.Quad.v1.Pos    = new Vector2(1f, 1f);

            __47.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-2697.719f, -1321.049f), new Vector2(0f, 0.9999274f), new Color(157, 157, 157, 91));
            __47.MyQuad.Quad.v2.Pos    = new Vector2(-1f, -1f);

            __47.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(46939.48f, -1321.049f), new Vector2(18.00215f, 0.9999274f), new Color(157, 157, 157, 91));
            __47.MyQuad.Quad.v3.Pos    = new Vector2(1f, -1f);

            __47.MyQuad.Quad.SetColor(new Color(0, 0, 0, 125));
            __47.MyQuad.Alpha = .5f;
            __47.MyQuad.Update();

            __47.MyQuad.Quad.ExtraTexture1 = null;
            __47.MyQuad.Quad.ExtraTexture2 = null;

            __47.MyQuad.Base = new CoreEngine.BasePoint(24818.6f, 0f, 0f, 1378.841f, 22120.88f, 57.79195f);

            __47.uv_offset = new Vector2(0f, 0f);
            __47.Data      = new PhsxData(22120.88f, 57.79195f, 0f, 0f, 0f, 0f);
            __47.StartData = new PhsxData(22120.88f, 57.79195f, 0f, 0f, 0f, 0f);
            __46.Floaters.Add(__47);

            __46.Parallax  = 1.05f;
            __46.DoPreDraw = false;

            b.MyCollection.Lists.Add(__46);

            b.SetLevel(b.MyLevel);

            __47.MyQuad.Quad.SetColor(new Color(0, 0, 0, 100));
            __47.MyQuad.Alpha = .4f;
            __47.InitialUpdate();
        }
        public static void _code_Cave(Background b)
        {
            b.GuidCounter          = 0;
            b.MyGlobalIllumination = 1f;
            b.AllowLava            = true;
            CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList();
            __1.Name       = "Backdrop";
            __1.Foreground = false;
            __1.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater();
            __2.Name = "cave_backdrop_p1_0";
            __2.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __2.MyQuad.Quad.ExtraTexture1      = null;
            __2.MyQuad.Quad.ExtraTexture2      = null;
            __2.MyQuad.Quad._MyTexture         = Tools.Texture("cave_backdrop");
            __2.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.BlendAddRatio      = 0f;

            __2.MyQuad.Base = new CoreEngine.BasePoint(10952.22f, 0f, 0f, 4632.95f, -14739.01f, 157.4063f);

            __2.uv_speed  = new Vector2(0f, 0f);
            __2.uv_offset = new Vector2(0f, 0f);
            __2.Data      = new PhsxData(-14739.01f, 157.4063f, 0f, 0f, 0f, 0f);
            __2.StartData = new PhsxData(-14739.01f, 157.4063f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__2);

            CloudberryKingdom.BackgroundFloater __3 = new CloudberryKingdom.BackgroundFloater();
            __3.Name = "cave_backdrop_p2_0";
            __3.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __3.MyQuad.Quad.ExtraTexture1      = null;
            __3.MyQuad.Quad.ExtraTexture2      = null;
            __3.MyQuad.Quad._MyTexture         = Tools.Texture("cave_backdrop_p2");
            __3.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __3.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __3.MyQuad.Quad.BlendAddRatio      = 0f;

            __3.MyQuad.Base = new CoreEngine.BasePoint(10952.22f, 0f, 0f, 4632.95f, 7165.438f, 157.4063f);

            __3.uv_speed  = new Vector2(0f, 0f);
            __3.uv_offset = new Vector2(0f, 0f);
            __3.Data      = new PhsxData(7165.438f, 157.4063f, 0f, 0f, 0f, 0f);
            __3.StartData = new PhsxData(7165.438f, 157.4063f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__3);

            CloudberryKingdom.BackgroundFloater __4 = new CloudberryKingdom.BackgroundFloater();
            __4.Name = "cave_backdrop_p1_1";
            __4.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __4.MyQuad.Quad.ExtraTexture1      = null;
            __4.MyQuad.Quad.ExtraTexture2      = null;
            __4.MyQuad.Quad._MyTexture         = Tools.Texture("cave_backdrop");
            __4.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __4.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __4.MyQuad.Quad.BlendAddRatio      = 0f;

            __4.MyQuad.Base = new CoreEngine.BasePoint(10952.22f, 0f, 0f, 4632.95f, 29069.88f, 157.4063f);

            __4.uv_speed  = new Vector2(0f, 0f);
            __4.uv_offset = new Vector2(0f, 0f);
            __4.Data      = new PhsxData(29069.88f, 157.4063f, 0f, 0f, 0f, 0f);
            __4.StartData = new PhsxData(29069.88f, 157.4063f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__4);

            CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater();
            __5.Name = "cave_backdrop_p2_1";
            __5.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __5.MyQuad.Quad.ExtraTexture1      = null;
            __5.MyQuad.Quad.ExtraTexture2      = null;
            __5.MyQuad.Quad._MyTexture         = Tools.Texture("cave_backdrop_p2");
            __5.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.BlendAddRatio      = 0f;

            __5.MyQuad.Base = new CoreEngine.BasePoint(10952.22f, 0f, 0f, 4632.95f, 50974.33f, 157.4063f);

            __5.uv_speed  = new Vector2(0f, 0f);
            __5.uv_offset = new Vector2(0f, 0f);
            __5.Data      = new PhsxData(50974.33f, 157.4063f, 0f, 0f, 0f, 0f);
            __5.StartData = new PhsxData(50974.33f, 157.4063f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__5);

            __1.Parallax  = 0.235f;
            __1.DoPreDraw = false;
            b.MyCollection.Lists.Add(__1);

            CloudberryKingdom.BackgroundFloaterList __6 = new CloudberryKingdom.BackgroundFloaterList();
            __6.Name       = "Top_2";
            __6.Foreground = false;
            __6.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __7 = new CloudberryKingdom.BackgroundFloater();
            __7.Name = "cave_top_2_p1_0";
            __7.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __7.MyQuad.Quad.ExtraTexture1      = null;
            __7.MyQuad.Quad.ExtraTexture2      = null;
            __7.MyQuad.Quad._MyTexture         = Tools.Texture("cave_top_2");
            __7.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __7.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __7.MyQuad.Quad.BlendAddRatio      = 0f;

            __7.MyQuad.Base = new CoreEngine.BasePoint(7364.382f, 0f, 0f, 3116.508f, -9290.906f, 81.43799f);

            __7.uv_speed  = new Vector2(0f, 0f);
            __7.uv_offset = new Vector2(0f, 0f);
            __7.Data      = new PhsxData(-9290.906f, 81.43799f, 0f, 0f, 0f, 0f);
            __7.StartData = new PhsxData(-9290.906f, 81.43799f, 0f, 0f, 0f, 0f);
            __6.Floaters.Add(__7);

            CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater();
            __8.Name = "cave_top_2_p2_0";
            __8.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __8.MyQuad.Quad.ExtraTexture1      = null;
            __8.MyQuad.Quad.ExtraTexture2      = null;
            __8.MyQuad.Quad._MyTexture         = Tools.Texture("cave_top_2_p2");
            __8.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.BlendAddRatio      = 0f;

            __8.MyQuad.Base = new CoreEngine.BasePoint(7364.382f, 0f, 0f, 3116.508f, 5437.859f, 81.43799f);

            __8.uv_speed  = new Vector2(0f, 0f);
            __8.uv_offset = new Vector2(0f, 0f);
            __8.Data      = new PhsxData(5437.859f, 81.43799f, 0f, 0f, 0f, 0f);
            __8.StartData = new PhsxData(5437.859f, 81.43799f, 0f, 0f, 0f, 0f);
            __6.Floaters.Add(__8);

            CloudberryKingdom.BackgroundFloater __9 = new CloudberryKingdom.BackgroundFloater();
            __9.Name = "cave_top_2_p1_1";
            __9.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __9.MyQuad.Quad.ExtraTexture1      = null;
            __9.MyQuad.Quad.ExtraTexture2      = null;
            __9.MyQuad.Quad._MyTexture         = Tools.Texture("cave_top_2");
            __9.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __9.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __9.MyQuad.Quad.BlendAddRatio      = 0f;

            __9.MyQuad.Base = new CoreEngine.BasePoint(7364.382f, 0f, 0f, 3116.508f, 20166.62f, 81.43799f);

            __9.uv_speed  = new Vector2(0f, 0f);
            __9.uv_offset = new Vector2(0f, 0f);
            __9.Data      = new PhsxData(20166.62f, 81.43799f, 0f, 0f, 0f, 0f);
            __9.StartData = new PhsxData(20166.62f, 81.43799f, 0f, 0f, 0f, 0f);
            __6.Floaters.Add(__9);

            CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater();
            __10.Name = "cave_top_2_p2_1";
            __10.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __10.MyQuad.Quad.ExtraTexture1      = null;
            __10.MyQuad.Quad.ExtraTexture2      = null;
            __10.MyQuad.Quad._MyTexture         = Tools.Texture("cave_top_2_p2");
            __10.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.BlendAddRatio      = 0f;

            __10.MyQuad.Base = new CoreEngine.BasePoint(7364.382f, 0f, 0f, 3116.508f, 34895.39f, 81.43799f);

            __10.uv_speed  = new Vector2(0f, 0f);
            __10.uv_offset = new Vector2(0f, 0f);
            __10.Data      = new PhsxData(34895.39f, 81.43799f, 0f, 0f, 0f, 0f);
            __10.StartData = new PhsxData(34895.39f, 81.43799f, 0f, 0f, 0f, 0f);
            __6.Floaters.Add(__10);

            __6.Parallax  = 0.34f;
            __6.DoPreDraw = false;
            b.MyCollection.Lists.Add(__6);

            CloudberryKingdom.BackgroundFloaterList __11 = new CloudberryKingdom.BackgroundFloaterList();
            __11.Name       = "Bottom_2";
            __11.Foreground = false;
            __11.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __12 = new CloudberryKingdom.BackgroundFloater();
            __12.Name = "cave_bottom_2_p1";
            __12.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __12.MyQuad.Quad.ExtraTexture1      = null;
            __12.MyQuad.Quad.ExtraTexture2      = null;
            __12.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_2_p1");
            __12.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __12.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __12.MyQuad.Quad.BlendAddRatio      = 0f;

            __12.MyQuad.Base = new CoreEngine.BasePoint(4499.655f, 0f, 0f, 1242.685f, -2566.051f, -1868.793f);

            __12.uv_speed  = new Vector2(0f, 0f);
            __12.uv_offset = new Vector2(0f, 0f);
            __12.Data      = new PhsxData(-2566.051f, -1868.793f, 0f, 0f, 0f, 0f);
            __12.StartData = new PhsxData(-2566.051f, -1868.793f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__12);

            CloudberryKingdom.BackgroundFloater __13 = new CloudberryKingdom.BackgroundFloater();
            __13.Name = "cave_bottom_2_p2";
            __13.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __13.MyQuad.Quad.ExtraTexture1      = null;
            __13.MyQuad.Quad.ExtraTexture2      = null;
            __13.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_2_p2");
            __13.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __13.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __13.MyQuad.Quad.BlendAddRatio      = 0f;

            __13.MyQuad.Base = new CoreEngine.BasePoint(4745.988f, 0f, 0f, 2350.854f, 8166.965f, -813.0869f);

            __13.uv_speed  = new Vector2(0f, 0f);
            __13.uv_offset = new Vector2(0f, 0f);
            __13.Data      = new PhsxData(8166.965f, -813.0869f, 0f, 0f, 0f, 0f);
            __13.StartData = new PhsxData(8166.965f, -813.0869f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__13);

            CloudberryKingdom.BackgroundFloater __14 = new CloudberryKingdom.BackgroundFloater();
            __14.Name = "cave_bottom_2_p1";
            __14.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __14.MyQuad.Quad.ExtraTexture1      = null;
            __14.MyQuad.Quad.ExtraTexture2      = null;
            __14.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_2_p1");
            __14.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __14.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __14.MyQuad.Quad.BlendAddRatio      = 0f;

            __14.MyQuad.Base = new CoreEngine.BasePoint(4499.655f, 0f, 0f, 1242.685f, 19126.95f, -1801.052f);

            __14.uv_speed  = new Vector2(0f, 0f);
            __14.uv_offset = new Vector2(0f, 0f);
            __14.Data      = new PhsxData(19126.95f, -1801.052f, 0f, 0f, 0f, 0f);
            __14.StartData = new PhsxData(19126.95f, -1801.052f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__14);

            CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater();
            __15.Name = "cave_bottom_2_p2";
            __15.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __15.MyQuad.Quad.ExtraTexture1      = null;
            __15.MyQuad.Quad.ExtraTexture2      = null;
            __15.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_2_p2");
            __15.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.BlendAddRatio      = 0f;

            __15.MyQuad.Base = new CoreEngine.BasePoint(4745.988f, 0f, 0f, 2350.854f, 29756.15f, -843.8784f);

            __15.uv_speed  = new Vector2(0f, 0f);
            __15.uv_offset = new Vector2(0f, 0f);
            __15.Data      = new PhsxData(29756.15f, -843.8784f, 0f, 0f, 0f, 0f);
            __15.StartData = new PhsxData(29756.15f, -843.8784f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__15);

            CloudberryKingdom.BackgroundFloater __16 = new CloudberryKingdom.BackgroundFloater();
            __16.Name = "cave_bottom_2_p1";
            __16.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __16.MyQuad.Quad.ExtraTexture1      = null;
            __16.MyQuad.Quad.ExtraTexture2      = null;
            __16.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_2_p1");
            __16.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __16.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __16.MyQuad.Quad.BlendAddRatio      = 0f;

            __16.MyQuad.Base = new CoreEngine.BasePoint(4499.655f, 0f, 0f, 1242.685f, 40610.07f, -1603.306f);

            __16.uv_speed  = new Vector2(0f, 0f);
            __16.uv_offset = new Vector2(0f, 0f);
            __16.Data      = new PhsxData(40610.07f, -1603.306f, 0f, 0f, 0f, 0f);
            __16.StartData = new PhsxData(40610.07f, -1603.306f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__16);

            __11.Parallax  = 0.35f;
            __11.DoPreDraw = false;
            b.MyCollection.Lists.Add(__11);

            CloudberryKingdom.BackgroundFloaterList __17 = new CloudberryKingdom.BackgroundFloaterList();
            __17.Name       = "Bottom_1";
            __17.Foreground = false;
            __17.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __18 = new CloudberryKingdom.BackgroundFloater();
            __18.Name = "cave_bottom_1_p2_trim1";
            __18.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __18.MyQuad.Quad.ExtraTexture1      = null;
            __18.MyQuad.Quad.ExtraTexture2      = null;
            __18.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_1_p2_trim1");
            __18.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __18.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __18.MyQuad.Quad.BlendAddRatio      = 0f;

            __18.MyQuad.Base = new CoreEngine.BasePoint(1193.933f, 0f, 0f, 964.7405f, 2967.173f, -1099.445f);

            __18.uv_speed  = new Vector2(0f, 0f);
            __18.uv_offset = new Vector2(0f, 0f);
            __18.Data      = new PhsxData(2967.173f, -1099.445f, 0f, 0f, 0f, 0f);
            __18.StartData = new PhsxData(2967.173f, -1099.445f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__18);

            CloudberryKingdom.BackgroundFloater __19 = new CloudberryKingdom.BackgroundFloater();
            __19.Name = "cave_bottom_1_p2_trim2";
            __19.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __19.MyQuad.Quad.ExtraTexture1      = null;
            __19.MyQuad.Quad.ExtraTexture2      = null;
            __19.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_1_p2_trim2");
            __19.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __19.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __19.MyQuad.Quad.BlendAddRatio      = 0f;

            __19.MyQuad.Base = new CoreEngine.BasePoint(3174.72f, 0f, 0f, 1819.886f, 8139.643f, -271.6292f);

            __19.uv_speed  = new Vector2(0f, 0f);
            __19.uv_offset = new Vector2(0f, 0f);
            __19.Data      = new PhsxData(8139.643f, -271.6292f, 0f, 0f, 0f, 0f);
            __19.StartData = new PhsxData(8139.643f, -271.6292f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__19);

            CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater();
            __20.Name = "cave_bottom_1_trim1";
            __20.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __20.MyQuad.Quad.ExtraTexture1      = null;
            __20.MyQuad.Quad.ExtraTexture2      = null;
            __20.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_1_trim1");
            __20.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.BlendAddRatio      = 0f;

            __20.MyQuad.Base = new CoreEngine.BasePoint(798.1164f, 0f, 0f, 1067.863f, -7564.104f, -1065.574f);

            __20.uv_speed  = new Vector2(0f, 0f);
            __20.uv_offset = new Vector2(0f, 0f);
            __20.Data      = new PhsxData(-7564.104f, -1065.574f, 0f, 0f, 0f, 0f);
            __20.StartData = new PhsxData(-7564.104f, -1065.574f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__20);

            CloudberryKingdom.BackgroundFloater __21 = new CloudberryKingdom.BackgroundFloater();
            __21.Name = "cave_bottom_1_trim2";
            __21.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __21.MyQuad.Quad.ExtraTexture1      = null;
            __21.MyQuad.Quad.ExtraTexture2      = null;
            __21.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_1_trim2");
            __21.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __21.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __21.MyQuad.Quad.BlendAddRatio      = 0f;

            __21.MyQuad.Base = new CoreEngine.BasePoint(1169.693f, 0f, 0f, 558.5469f, -3669.087f, -1468.35f);

            __21.uv_speed  = new Vector2(0f, 0f);
            __21.uv_offset = new Vector2(0f, 0f);
            __21.Data      = new PhsxData(-3669.087f, -1468.35f, 0f, 0f, 0f, 0f);
            __21.StartData = new PhsxData(-3669.087f, -1468.35f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__21);

            CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater();
            __22.Name = "cave_bottom_1_p2_trim1";
            __22.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __22.MyQuad.Quad.ExtraTexture1      = null;
            __22.MyQuad.Quad.ExtraTexture2      = null;
            __22.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_1_p2_trim1");
            __22.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.BlendAddRatio      = 0f;

            __22.MyQuad.Base = new CoreEngine.BasePoint(1193.933f, 0f, 0f, 964.7405f, 23295.67f, -1171.816f);

            __22.uv_speed  = new Vector2(0f, 0f);
            __22.uv_offset = new Vector2(0f, 0f);
            __22.Data      = new PhsxData(23295.67f, -1171.816f, 0f, 0f, 0f, 0f);
            __22.StartData = new PhsxData(23295.67f, -1171.816f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__22);

            CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater();
            __23.Name = "cave_bottom_1_p2_trim2";
            __23.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __23.MyQuad.Quad.ExtraTexture1      = null;
            __23.MyQuad.Quad.ExtraTexture2      = null;
            __23.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_1_p2_trim2");
            __23.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.BlendAddRatio      = 0f;

            __23.MyQuad.Base = new CoreEngine.BasePoint(3174.72f, 0f, 0f, 1819.886f, 28381.08f, -351.9041f);

            __23.uv_speed  = new Vector2(0f, 0f);
            __23.uv_offset = new Vector2(0f, 0f);
            __23.Data      = new PhsxData(28381.08f, -351.9041f, 0f, 0f, 0f, 0f);
            __23.StartData = new PhsxData(28381.08f, -351.9041f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__23);

            CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater();
            __24.Name = "cave_bottom_1_trim1";
            __24.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __24.MyQuad.Quad.ExtraTexture1      = null;
            __24.MyQuad.Quad.ExtraTexture2      = null;
            __24.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_1_trim1");
            __24.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.BlendAddRatio      = 0f;

            __24.MyQuad.Base = new CoreEngine.BasePoint(798.1164f, 0f, 0f, 1067.863f, 12685.62f, -1074.208f);

            __24.uv_speed  = new Vector2(0f, 0f);
            __24.uv_offset = new Vector2(0f, 0f);
            __24.Data      = new PhsxData(12685.62f, -1074.208f, 0f, 0f, 0f, 0f);
            __24.StartData = new PhsxData(12685.62f, -1074.208f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__24);

            CloudberryKingdom.BackgroundFloater __25 = new CloudberryKingdom.BackgroundFloater();
            __25.Name = "cave_bottom_1_trim2";
            __25.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(15360.32f, -998.902f), new Vector2(0f, 0f), new Color(255, 255, 255, 255));
            __25.MyQuad.Quad.v0.Pos    = new Vector2(-1.1347f, 0.9736457f);

            __25.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(17699.71f, -998.902f), new Vector2(1f, 0f), new Color(255, 255, 255, 255));
            __25.MyQuad.Quad.v1.Pos    = new Vector2(0.8653001f, 0.9736457f);

            __25.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(15360.32f, -2115.996f), new Vector2(0f, 1f), new Color(255, 255, 255, 255));
            __25.MyQuad.Quad.v2.Pos    = new Vector2(-1.1347f, -1.026354f);

            __25.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(17699.71f, -2115.996f), new Vector2(1f, 1f), new Color(255, 255, 255, 255));
            __25.MyQuad.Quad.v3.Pos    = new Vector2(0.8653001f, -1.026354f);

            __25.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __25.MyQuad.Quad.ExtraTexture1      = null;
            __25.MyQuad.Quad.ExtraTexture2      = null;
            __25.MyQuad.Quad._MyTexture         = Tools.Texture("cave_bottom_1_trim2");
            __25.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __25.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __25.MyQuad.Quad.BlendAddRatio      = 0f;

            __25.MyQuad.Base = new CoreEngine.BasePoint(1169.693f, 0f, 0f, 558.5469f, 16687.57f, -1542.729f);

            __25.uv_speed  = new Vector2(0f, 0f);
            __25.uv_offset = new Vector2(0f, 0f);
            __25.Data      = new PhsxData(16687.57f, -1542.729f, 0f, 0f, 0f, 0f);
            __25.StartData = new PhsxData(16687.57f, -1542.729f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__25);

            __17.Parallax  = 0.5f;
            __17.DoPreDraw = false;
            b.MyCollection.Lists.Add(__17);

            CloudberryKingdom.BackgroundFloaterList __26 = new CloudberryKingdom.BackgroundFloaterList();
            __26.Name       = "Top_1";
            __26.Foreground = false;
            __26.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __27 = new CloudberryKingdom.BackgroundFloater();
            __27.Name = "cave_top_1_p1_0";
            __27.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __27.MyQuad.Quad.ExtraTexture1      = null;
            __27.MyQuad.Quad.ExtraTexture2      = null;
            __27.MyQuad.Quad._MyTexture         = Tools.Texture("cave_top_1");
            __27.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __27.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __27.MyQuad.Quad.BlendAddRatio      = 0f;

            __27.MyQuad.Base = new CoreEngine.BasePoint(4329.43f, 0f, 0f, 1832.563f, -2258.242f, 30.32861f);

            __27.uv_speed  = new Vector2(0f, 0f);
            __27.uv_offset = new Vector2(0f, 0f);
            __27.Data      = new PhsxData(-2258.242f, 30.32861f, 0f, 0f, 0f, 0f);
            __27.StartData = new PhsxData(-2258.242f, 30.32861f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__27);

            CloudberryKingdom.BackgroundFloater __28 = new CloudberryKingdom.BackgroundFloater();
            __28.Name = "cave_top_1_p2_0";
            __28.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __28.MyQuad.Quad.ExtraTexture1      = null;
            __28.MyQuad.Quad.ExtraTexture2      = null;
            __28.MyQuad.Quad._MyTexture         = Tools.Texture("cave_top_1_p2");
            __28.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __28.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __28.MyQuad.Quad.BlendAddRatio      = 0f;

            __28.MyQuad.Base = new CoreEngine.BasePoint(4329.43f, 0f, 0f, 1832.563f, 6400.621f, 30.32861f);

            __28.uv_speed  = new Vector2(0f, 0f);
            __28.uv_offset = new Vector2(0f, 0f);
            __28.Data      = new PhsxData(6400.621f, 30.32861f, 0f, 0f, 0f, 0f);
            __28.StartData = new PhsxData(6400.621f, 30.32861f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__28);

            CloudberryKingdom.BackgroundFloater __29 = new CloudberryKingdom.BackgroundFloater();
            __29.Name = "cave_top_1_p1_1";
            __29.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __29.MyQuad.Quad.ExtraTexture1      = null;
            __29.MyQuad.Quad.ExtraTexture2      = null;
            __29.MyQuad.Quad._MyTexture         = Tools.Texture("cave_top_1");
            __29.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __29.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __29.MyQuad.Quad.BlendAddRatio      = 0f;

            __29.MyQuad.Base = new CoreEngine.BasePoint(4329.43f, 0f, 0f, 1832.563f, 15059.48f, 30.32861f);

            __29.uv_speed  = new Vector2(0f, 0f);
            __29.uv_offset = new Vector2(0f, 0f);
            __29.Data      = new PhsxData(15059.48f, 30.32861f, 0f, 0f, 0f, 0f);
            __29.StartData = new PhsxData(15059.48f, 30.32861f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__29);

            CloudberryKingdom.BackgroundFloater __30 = new CloudberryKingdom.BackgroundFloater();
            __30.Name = "cave_top_1_p2_1";
            __30.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __30.MyQuad.Quad.ExtraTexture1      = null;
            __30.MyQuad.Quad.ExtraTexture2      = null;
            __30.MyQuad.Quad._MyTexture         = Tools.Texture("cave_top_1_p2");
            __30.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __30.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __30.MyQuad.Quad.BlendAddRatio      = 0f;

            __30.MyQuad.Base = new CoreEngine.BasePoint(4329.43f, 0f, 0f, 1832.563f, 23718.34f, 30.32861f);

            __30.uv_speed  = new Vector2(0f, 0f);
            __30.uv_offset = new Vector2(0f, 0f);
            __30.Data      = new PhsxData(23718.34f, 30.32861f, 0f, 0f, 0f, 0f);
            __30.StartData = new PhsxData(23718.34f, 30.32861f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__30);

            __26.Parallax  = 0.6f;
            __26.DoPreDraw = false;
            b.MyCollection.Lists.Add(__26);

            CloudberryKingdom.BackgroundFloaterList __31 = new CloudberryKingdom.BackgroundFloaterList();
            __31.Name       = "Lights";
            __31.Foreground = false;
            __31.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __32 = new CloudberryKingdom.BackgroundFloater();
            __32.Name = "cave_lightshafts_p1_0";
            __32.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __32.MyQuad.Quad.ExtraTexture1      = null;
            __32.MyQuad.Quad.ExtraTexture2      = null;
            __32.MyQuad.Quad._MyTexture         = Tools.Texture("cave_lightshafts");
            __32.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __32.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __32.MyQuad.Quad.BlendAddRatio      = 0f;

            __32.MyQuad.Base = new CoreEngine.BasePoint(3582.637f, 0f, 0f, 1516.46f, 2142.867f, -1.561279f);

            __32.uv_speed  = new Vector2(0f, 0f);
            __32.uv_offset = new Vector2(0f, 0f);
            __32.Data      = new PhsxData(2142.867f, -1.561279f, 0f, 0f, 0f, 0f);
            __32.StartData = new PhsxData(2142.867f, -1.561279f, 0f, 0f, 0f, 0f);
            __31.Floaters.Add(__32);

            CloudberryKingdom.BackgroundFloater __33 = new CloudberryKingdom.BackgroundFloater();
            __33.Name = "cave_lightshafts_p2_0";
            __33.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __33.MyQuad.Quad.ExtraTexture1      = null;
            __33.MyQuad.Quad.ExtraTexture2      = null;
            __33.MyQuad.Quad._MyTexture         = Tools.Texture("cave_lightshafts_p2");
            __33.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __33.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __33.MyQuad.Quad.BlendAddRatio      = 0f;

            __33.MyQuad.Base = new CoreEngine.BasePoint(3582.637f, 0f, 0f, 1516.46f, 9308.145f, -1.561279f);

            __33.uv_speed  = new Vector2(0f, 0f);
            __33.uv_offset = new Vector2(0f, 0f);
            __33.Data      = new PhsxData(9308.145f, -1.561279f, 0f, 0f, 0f, 0f);
            __33.StartData = new PhsxData(9308.145f, -1.561279f, 0f, 0f, 0f, 0f);
            __31.Floaters.Add(__33);

            CloudberryKingdom.BackgroundFloater __34 = new CloudberryKingdom.BackgroundFloater();
            __34.Name = "cave_lightshafts_p1_1";
            __34.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __34.MyQuad.Quad.ExtraTexture1      = null;
            __34.MyQuad.Quad.ExtraTexture2      = null;
            __34.MyQuad.Quad._MyTexture         = Tools.Texture("cave_lightshafts");
            __34.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __34.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __34.MyQuad.Quad.BlendAddRatio      = 0f;

            __34.MyQuad.Base = new CoreEngine.BasePoint(3582.637f, 0f, 0f, 1516.46f, 16473.42f, -1.561279f);

            __34.uv_speed  = new Vector2(0f, 0f);
            __34.uv_offset = new Vector2(0f, 0f);
            __34.Data      = new PhsxData(16473.42f, -1.561279f, 0f, 0f, 0f, 0f);
            __34.StartData = new PhsxData(16473.42f, -1.561279f, 0f, 0f, 0f, 0f);
            __31.Floaters.Add(__34);

            CloudberryKingdom.BackgroundFloater __35 = new CloudberryKingdom.BackgroundFloater();
            __35.Name = "cave_lightshafts_p2_1";
            __35.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __35.MyQuad.Quad.ExtraTexture1      = null;
            __35.MyQuad.Quad.ExtraTexture2      = null;
            __35.MyQuad.Quad._MyTexture         = Tools.Texture("cave_lightshafts_p2");
            __35.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __35.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __35.MyQuad.Quad.BlendAddRatio      = 0f;

            __35.MyQuad.Base = new CoreEngine.BasePoint(3582.637f, 0f, 0f, 1516.46f, 23638.69f, -1.561279f);

            __35.uv_speed  = new Vector2(0f, 0f);
            __35.uv_offset = new Vector2(0f, 0f);
            __35.Data      = new PhsxData(23638.69f, -1.561279f, 0f, 0f, 0f, 0f);
            __35.StartData = new PhsxData(23638.69f, -1.561279f, 0f, 0f, 0f, 0f);
            __31.Floaters.Add(__35);

            __31.Parallax  = 0.68f;
            __31.DoPreDraw = false;
            b.MyCollection.Lists.Add(__31);

            b.Light = 1f;
            //b.BL = new Vector2(-4670f, -4500f);
            //b.TR = new Vector2(42470f, 2071.545f);
            b.BL = new Vector2(-100000, -10000);
            b.TR = new Vector2(100000, 10000);
        }
        public static void _code_Cloud(Background b)
        {
            b.GuidCounter          = 0;
            b.MyGlobalIllumination = 1f;
            b.AllowLava            = true;
            CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList();
            __1.Name       = "Layer";
            __1.Foreground = false;
            __1.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater();
            __2.Name = "cloud_castle_layer5";
            __2.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __2.MyQuad.Quad.ExtraTexture1      = null;
            __2.MyQuad.Quad.ExtraTexture2      = null;
            __2.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer5");
            __2.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.BlendAddRatio      = 0f;

            __2.MyQuad.Base = new CoreEngine.BasePoint(23579.31f, 0f, 0f, 10479.69f, 5485.83f, -9.382813f);

            __2.uv_speed  = new Vector2(0f, 0f);
            __2.uv_offset = new Vector2(0f, 0f);
            __2.Data      = new PhsxData(5485.83f, -9.382813f, 0f, 0f, 0f, 0f);
            __2.StartData = new PhsxData(5485.83f, -9.382813f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__2);

            CloudberryKingdom.BackgroundFloater __3 = new CloudberryKingdom.BackgroundFloater();
            __3.Name = "cloud_castle_layer5";
            __3.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __3.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer5_p2");
            __3.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __3.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __3.MyQuad.Quad.BlendAddRatio      = 0f;
            __3.MyQuad.Quad.ExtraTexture1      = null;
            __3.MyQuad.Quad.ExtraTexture2      = null;

            __3.MyQuad.Base = new CoreEngine.BasePoint(23579.31f, 0f, 0f, 10479.69f, 52644.45f, -9.382813f);

            __3.uv_speed  = new Vector2(0f, 0f);
            __3.uv_offset = new Vector2(0f, 0f);
            __3.Data      = new PhsxData(52644.45f, -9.382813f, 0f, 0f, 0f, 0f);
            __3.StartData = new PhsxData(52644.45f, -9.382813f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__3);

            __1.Parallax  = 0.1f;
            __1.DoPreDraw = false;
            b.MyCollection.Lists.Add(__1);

            CloudberryKingdom.BackgroundFloaterList __4 = new CloudberryKingdom.BackgroundFloaterList();
            __4.Name       = "Layer";
            __4.Foreground = false;
            __4.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater();
            __5.Name = "cloud_castle_layer4";
            __5.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __5.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer4");
            __5.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.BlendAddRatio      = 0f;
            __5.MyQuad.Quad.ExtraTexture1      = null;
            __5.MyQuad.Quad.ExtraTexture2      = null;

            __5.MyQuad.Base = new CoreEngine.BasePoint(13583.82f, 0f, 0f, 6025.19f, 3683.155f, -164.6855f);

            __5.uv_speed  = new Vector2(0f, 0f);
            __5.uv_offset = new Vector2(0f, 0f);
            __5.Data      = new PhsxData(3683.155f, -164.6855f, 0f, 0f, 0f, 0f);
            __5.StartData = new PhsxData(3683.155f, -164.6855f, 0f, 0f, 0f, 0f);
            __4.Floaters.Add(__5);

            CloudberryKingdom.BackgroundFloater __6 = new CloudberryKingdom.BackgroundFloater();
            __6.Name = "cloud_castle_layer4";
            __6.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __6.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer4_p2");
            __6.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __6.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __6.MyQuad.Quad.BlendAddRatio      = 0f;
            __6.MyQuad.Quad.ExtraTexture1      = null;
            __6.MyQuad.Quad.ExtraTexture2      = null;

            __6.MyQuad.Base = new CoreEngine.BasePoint(13583.82f, 0f, 0f, 6025.19f, 30850.79f, -164.6855f);

            __6.uv_speed  = new Vector2(0f, 0f);
            __6.uv_offset = new Vector2(0f, 0f);
            __6.Data      = new PhsxData(30850.79f, -164.6855f, 0f, 0f, 0f, 0f);
            __6.StartData = new PhsxData(30850.79f, -164.6855f, 0f, 0f, 0f, 0f);
            __4.Floaters.Add(__6);

            __4.Parallax  = 0.17f;
            __4.DoPreDraw = false;
            b.MyCollection.Lists.Add(__4);

            CloudberryKingdom.BackgroundFloaterList __7 = new CloudberryKingdom.BackgroundFloaterList();
            __7.Name       = "cloud_3";
            __7.Foreground = false;
            __7.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater();
            __8.Name = "cloud_cloud_layer3_1";
            __8.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __8.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer3_1");
            __8.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.BlendAddRatio      = 0f;
            __8.MyQuad.Quad.ExtraTexture1      = null;
            __8.MyQuad.Quad.ExtraTexture2      = null;

            __8.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 813.913f, -7449.813f, 713.1904f);

            __8.uv_speed  = new Vector2(0f, 0f);
            __8.uv_offset = new Vector2(0f, 0f);
            __8.Data      = new PhsxData(-7449.813f, 713.1904f, 0f, 0f, 0f, 0f);
            __8.StartData = new PhsxData(-7449.813f, 713.1904f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__8);

            CloudberryKingdom.BackgroundFloater __9 = new CloudberryKingdom.BackgroundFloater();
            __9.Name = "cloud_cloud_layer3_2";
            __9.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __9.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer3_2");
            __9.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __9.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __9.MyQuad.Quad.BlendAddRatio      = 0f;
            __9.MyQuad.Quad.ExtraTexture1      = null;
            __9.MyQuad.Quad.ExtraTexture2      = null;

            __9.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 872.7272f, -2406.215f, 935.2354f);

            __9.uv_speed  = new Vector2(0f, 0f);
            __9.uv_offset = new Vector2(0f, 0f);
            __9.Data      = new PhsxData(-2406.215f, 935.2354f, 0f, 0f, 0f, 0f);
            __9.StartData = new PhsxData(-2406.215f, 935.2354f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__9);

            CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater();
            __10.Name = "cloud_cloud_layer3_3";
            __10.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __10.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer3_3");
            __10.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.BlendAddRatio      = 0f;
            __10.MyQuad.Quad.ExtraTexture1      = null;
            __10.MyQuad.Quad.ExtraTexture2      = null;

            __10.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 804.7058f, 2447.061f, 205.6582f);

            __10.uv_speed  = new Vector2(0f, 0f);
            __10.uv_offset = new Vector2(0f, 0f);
            __10.Data      = new PhsxData(2447.061f, 205.6582f, 0f, 0f, 0f, 0f);
            __10.StartData = new PhsxData(2447.061f, 205.6582f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__10);

            CloudberryKingdom.BackgroundFloater __11 = new CloudberryKingdom.BackgroundFloater();
            __11.Name = "cloud_cloud_layer3_4";
            __11.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __11.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer3_4");
            __11.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __11.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __11.MyQuad.Quad.BlendAddRatio      = 0f;
            __11.MyQuad.Quad.ExtraTexture1      = null;
            __11.MyQuad.Quad.ExtraTexture2      = null;

            __11.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 854.9999f, 5904.623f, 78.77539f);

            __11.uv_speed  = new Vector2(0f, 0f);
            __11.uv_offset = new Vector2(0f, 0f);
            __11.Data      = new PhsxData(5904.623f, 78.77539f, 0f, 0f, 0f, 0f);
            __11.StartData = new PhsxData(5904.623f, 78.77539f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__11);

            CloudberryKingdom.BackgroundFloater __12 = new CloudberryKingdom.BackgroundFloater();
            __12.Name = "cloud_cloud_layer3_5";
            __12.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __12.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer3_5");
            __12.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __12.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __12.MyQuad.Quad.BlendAddRatio      = 0f;
            __12.MyQuad.Quad.ExtraTexture1      = null;
            __12.MyQuad.Quad.ExtraTexture2      = null;

            __12.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 606.8827f, 9330.461f, 522.8662f);

            __12.uv_speed  = new Vector2(0f, 0f);
            __12.uv_offset = new Vector2(0f, 0f);
            __12.Data      = new PhsxData(9330.461f, 522.8662f, 0f, 0f, 0f, 0f);
            __12.StartData = new PhsxData(9330.461f, 522.8662f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__12);

            CloudberryKingdom.BackgroundFloater __13 = new CloudberryKingdom.BackgroundFloater();
            __13.Name = "cloud_cloud_layer3_6";
            __13.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __13.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer3_6");
            __13.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __13.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __13.MyQuad.Quad.BlendAddRatio      = 0f;
            __13.MyQuad.Quad.ExtraTexture1      = null;
            __13.MyQuad.Quad.ExtraTexture2      = null;

            __13.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 1008f, 12312.21f, 15.33398f);

            __13.uv_speed  = new Vector2(0f, 0f);
            __13.uv_offset = new Vector2(0f, 0f);
            __13.Data      = new PhsxData(12312.21f, 15.33398f, 0f, 0f, 0f, 0f);
            __13.StartData = new PhsxData(12312.21f, 15.33398f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__13);

            __7.Parallax  = 0.25f;
            __7.DoPreDraw = false;
            b.MyCollection.Lists.Add(__7);

            CloudberryKingdom.BackgroundFloaterList __14 = new CloudberryKingdom.BackgroundFloaterList();
            __14.Name       = "castle_3";
            __14.Foreground = false;
            __14.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater();
            __15.Name = "cloud_castle_layer3_1";
            __15.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __15.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer3_1");
            __15.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.BlendAddRatio      = 0f;
            __15.MyQuad.Quad.ExtraTexture1      = null;
            __15.MyQuad.Quad.ExtraTexture2      = null;

            __15.MyQuad.Base = new CoreEngine.BasePoint(1619.587f, 0f, 0f, 1574.057f, -3419.336f, -1515.219f);

            __15.uv_speed  = new Vector2(0f, 0f);
            __15.uv_offset = new Vector2(0f, 0f);
            __15.Data      = new PhsxData(-3419.336f, -1515.219f, 0f, 0f, 0f, 0f);
            __15.StartData = new PhsxData(-3419.336f, -1515.219f, 0f, 0f, 0f, 0f);
            __14.Floaters.Add(__15);

            CloudberryKingdom.BackgroundFloater __16 = new CloudberryKingdom.BackgroundFloater();
            __16.Name = "cloud_castle_layer3_2";
            __16.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __16.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer3_2");
            __16.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __16.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __16.MyQuad.Quad.BlendAddRatio      = 0f;
            __16.MyQuad.Quad.ExtraTexture1      = null;
            __16.MyQuad.Quad.ExtraTexture2      = null;

            __16.MyQuad.Base = new CoreEngine.BasePoint(1090.909f, 0f, 0f, 1556.735f, 6745.723f, -1731.496f);

            __16.uv_speed  = new Vector2(0f, 0f);
            __16.uv_offset = new Vector2(0f, 0f);
            __16.Data      = new PhsxData(6745.723f, -1731.496f, 0f, 0f, 0f, 0f);
            __16.StartData = new PhsxData(6745.723f, -1731.496f, 0f, 0f, 0f, 0f);
            __14.Floaters.Add(__16);

            CloudberryKingdom.BackgroundFloater __17 = new CloudberryKingdom.BackgroundFloater();
            __17.Name = "cloud_castle_layer3_3";
            __17.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __17.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer3_3");
            __17.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __17.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __17.MyQuad.Quad.BlendAddRatio      = 0f;
            __17.MyQuad.Quad.ExtraTexture1      = null;
            __17.MyQuad.Quad.ExtraTexture2      = null;

            __17.MyQuad.Base = new CoreEngine.BasePoint(1114.938f, 0f, 0f, 2341.099f, 10662.76f, -1642.704f);

            __17.uv_speed  = new Vector2(0f, 0f);
            __17.uv_offset = new Vector2(0f, 0f);
            __17.Data      = new PhsxData(10662.76f, -1642.704f, 0f, 0f, 0f, 0f);
            __17.StartData = new PhsxData(10662.76f, -1642.704f, 0f, 0f, 0f, 0f);
            __14.Floaters.Add(__17);

            CloudberryKingdom.BackgroundFloater __18 = new CloudberryKingdom.BackgroundFloater();
            __18.Name = "cloud_castle_layer3_1";
            __18.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __18.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer3_1");
            __18.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __18.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __18.MyQuad.Quad.BlendAddRatio      = 0f;
            __18.MyQuad.Quad.ExtraTexture1      = null;
            __18.MyQuad.Quad.ExtraTexture2      = null;

            __18.MyQuad.Base = new CoreEngine.BasePoint(1619.587f, 0f, 0f, 1574.057f, 18973.14f, -1646.107f);

            __18.uv_speed  = new Vector2(0f, 0f);
            __18.uv_offset = new Vector2(0f, 0f);
            __18.Data      = new PhsxData(18973.14f, -1646.107f, 0f, 0f, 0f, 0f);
            __18.StartData = new PhsxData(18973.14f, -1646.107f, 0f, 0f, 0f, 0f);
            __14.Floaters.Add(__18);

            CloudberryKingdom.BackgroundFloater __19 = new CloudberryKingdom.BackgroundFloater();
            __19.Name = "cloud_castle_layer3_2";
            __19.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __19.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer3_2");
            __19.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __19.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __19.MyQuad.Quad.BlendAddRatio      = 0f;
            __19.MyQuad.Quad.ExtraTexture1      = null;
            __19.MyQuad.Quad.ExtraTexture2      = null;

            __19.MyQuad.Base = new CoreEngine.BasePoint(1090.909f, 0f, 0f, 1556.735f, 24460.43f, -1646.107f);

            __19.uv_speed  = new Vector2(0f, 0f);
            __19.uv_offset = new Vector2(0f, 0f);
            __19.Data      = new PhsxData(24460.43f, -1646.107f, 0f, 0f, 0f, 0f);
            __19.StartData = new PhsxData(24460.43f, -1646.107f, 0f, 0f, 0f, 0f);
            __14.Floaters.Add(__19);

            CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater();
            __20.Name = "cloud_castle_layer3_3";
            __20.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __20.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer3_3");
            __20.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.BlendAddRatio      = 0f;
            __20.MyQuad.Quad.ExtraTexture1      = null;
            __20.MyQuad.Quad.ExtraTexture2      = null;

            __20.MyQuad.Base = new CoreEngine.BasePoint(1114.938f, 0f, 0f, 2341.099f, 27066.12f, -1891.348f);

            __20.uv_speed  = new Vector2(0f, 0f);
            __20.uv_offset = new Vector2(0f, 0f);
            __20.Data      = new PhsxData(27066.12f, -1891.348f, 0f, 0f, 0f, 0f);
            __20.StartData = new PhsxData(27066.12f, -1891.348f, 0f, 0f, 0f, 0f);
            __14.Floaters.Add(__20);

            __14.Parallax  = 0.33f;
            __14.DoPreDraw = false;
            b.MyCollection.Lists.Add(__14);

            CloudberryKingdom.BackgroundFloaterList __21 = new CloudberryKingdom.BackgroundFloaterList();
            __21.Name       = "cloud_2";
            __21.Foreground = false;
            __21.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater();
            __22.Name = "cloud_cloud_layer2_1";
            __22.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __22.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer2_1");
            __22.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.BlendAddRatio      = 0f;
            __22.MyQuad.Quad.ExtraTexture1      = null;
            __22.MyQuad.Quad.ExtraTexture2      = null;

            __22.MyQuad.Base = new CoreEngine.BasePoint(4429.467f, 0f, 0f, 1100.83f, 1758.984f, 54.01685f);

            __22.uv_speed  = new Vector2(0f, 0f);
            __22.uv_offset = new Vector2(0f, 0f);
            __22.Data      = new PhsxData(1758.984f, 54.01685f, 0f, 0f, 0f, 0f);
            __22.StartData = new PhsxData(1758.984f, 54.01685f, 0f, 0f, 0f, 0f);
            __21.Floaters.Add(__22);

            CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater();
            __23.Name = "cloud_cloud_layer2_1";
            __23.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __23.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer2_1");
            __23.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.BlendAddRatio      = 0f;
            __23.MyQuad.Quad.ExtraTexture1      = null;
            __23.MyQuad.Quad.ExtraTexture2      = null;

            __23.MyQuad.Base = new CoreEngine.BasePoint(4429.467f, 0f, 0f, 1100.83f, 15294.52f, 3.80072f);

            __23.uv_speed  = new Vector2(0f, 0f);
            __23.uv_offset = new Vector2(0f, 0f);
            __23.Data      = new PhsxData(15294.52f, 3.80072f, 0f, 0f, 0f, 0f);
            __23.StartData = new PhsxData(15294.52f, 3.80072f, 0f, 0f, 0f, 0f);
            __21.Floaters.Add(__23);

            CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater();
            __24.Name = "cloud_cloud_layer2_1";
            __24.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __24.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer2_1");
            __24.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.BlendAddRatio      = 0f;
            __24.MyQuad.Quad.ExtraTexture1      = null;
            __24.MyQuad.Quad.ExtraTexture2      = null;

            __24.MyQuad.Base = new CoreEngine.BasePoint(4429.467f, 0f, 0f, 1100.83f, 26639.14f, -429.751f);

            __24.uv_speed  = new Vector2(0f, 0f);
            __24.uv_offset = new Vector2(0f, 0f);
            __24.Data      = new PhsxData(26639.14f, -429.751f, 0f, 0f, 0f, 0f);
            __24.StartData = new PhsxData(26639.14f, -429.751f, 0f, 0f, 0f, 0f);
            __21.Floaters.Add(__24);

            CloudberryKingdom.BackgroundFloater __25 = new CloudberryKingdom.BackgroundFloater();
            __25.Name = "cloud_cloud_layer2_1";
            __25.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __25.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer2_1");
            __25.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __25.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __25.MyQuad.Quad.BlendAddRatio      = 0f;
            __25.MyQuad.Quad.ExtraTexture1      = null;
            __25.MyQuad.Quad.ExtraTexture2      = null;

            __25.MyQuad.Base = new CoreEngine.BasePoint(4429.467f, 0f, 0f, 1100.83f, 38561.82f, -502.0099f);

            __25.uv_speed  = new Vector2(0f, 0f);
            __25.uv_offset = new Vector2(0f, 0f);
            __25.Data      = new PhsxData(38561.82f, -502.0099f, 0f, 0f, 0f, 0f);
            __25.StartData = new PhsxData(38561.82f, -502.0099f, 0f, 0f, 0f, 0f);
            __21.Floaters.Add(__25);

            __21.Parallax  = 0.28f;
            __21.DoPreDraw = false;
            b.MyCollection.Lists.Add(__21);

            CloudberryKingdom.BackgroundFloaterList __26 = new CloudberryKingdom.BackgroundFloaterList();
            __26.Name       = "castle_2";
            __26.Foreground = false;
            __26.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __27 = new CloudberryKingdom.BackgroundFloater();
            __27.Name = "cloud_castle_layer2_1";
            __27.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __27.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer2_1");
            __27.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __27.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __27.MyQuad.Quad.BlendAddRatio      = 0f;
            __27.MyQuad.Quad.ExtraTexture1      = null;
            __27.MyQuad.Quad.ExtraTexture2      = null;

            __27.MyQuad.Base = new CoreEngine.BasePoint(1350.048f, 0f, 0f, 2798.974f, -2574.793f, -1026.896f);

            __27.uv_speed  = new Vector2(0f, 0f);
            __27.uv_offset = new Vector2(0f, 0f);
            __27.Data      = new PhsxData(-2574.793f, -1026.896f, 0f, 0f, 0f, 0f);
            __27.StartData = new PhsxData(-2574.793f, -1026.896f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__27);

            CloudberryKingdom.BackgroundFloater __28 = new CloudberryKingdom.BackgroundFloater();
            __28.Name = "cloud_castle_layer2_2";
            __28.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __28.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer2_2");
            __28.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __28.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __28.MyQuad.Quad.BlendAddRatio      = 0f;
            __28.MyQuad.Quad.ExtraTexture1      = null;
            __28.MyQuad.Quad.ExtraTexture2      = null;

            __28.MyQuad.Base = new CoreEngine.BasePoint(1415.46f, 0f, 0f, 2348.253f, 4617.543f, -726.7338f);

            __28.uv_speed  = new Vector2(0f, 0f);
            __28.uv_offset = new Vector2(0f, 0f);
            __28.Data      = new PhsxData(4617.543f, -726.7338f, 0f, 0f, 0f, 0f);
            __28.StartData = new PhsxData(4617.543f, -726.7338f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__28);

            CloudberryKingdom.BackgroundFloater __29 = new CloudberryKingdom.BackgroundFloater();
            __29.Name = "cloud_castle_layer2_3";
            __29.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __29.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer2_3");
            __29.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __29.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __29.MyQuad.Quad.BlendAddRatio      = 0f;
            __29.MyQuad.Quad.ExtraTexture1      = null;
            __29.MyQuad.Quad.ExtraTexture2      = null;

            __29.MyQuad.Base = new CoreEngine.BasePoint(1256.856f, 0f, 0f, 2094.533f, 13222.73f, -543.1658f);

            __29.uv_speed  = new Vector2(0f, 0f);
            __29.uv_offset = new Vector2(0f, 0f);
            __29.Data      = new PhsxData(13222.73f, -543.1658f, 0f, 0f, 0f, 0f);
            __29.StartData = new PhsxData(13222.73f, -543.1658f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__29);

            CloudberryKingdom.BackgroundFloater __30 = new CloudberryKingdom.BackgroundFloater();
            __30.Name = "cloud_castle_layer2_1";
            __30.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __30.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer2_1");
            __30.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __30.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __30.MyQuad.Quad.BlendAddRatio      = 0f;
            __30.MyQuad.Quad.ExtraTexture1      = null;
            __30.MyQuad.Quad.ExtraTexture2      = null;

            __30.MyQuad.Base = new CoreEngine.BasePoint(1350.048f, 0f, 0f, 2798.974f, 17024.4f, -1760.757f);

            __30.uv_speed  = new Vector2(0f, 0f);
            __30.uv_offset = new Vector2(0f, 0f);
            __30.Data      = new PhsxData(17024.4f, -1760.757f, 0f, 0f, 0f, 0f);
            __30.StartData = new PhsxData(17024.4f, -1760.757f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__30);

            CloudberryKingdom.BackgroundFloater __31 = new CloudberryKingdom.BackgroundFloater();
            __31.Name = "cloud_castle_layer2_2";
            __31.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __31.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer2_2");
            __31.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __31.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __31.MyQuad.Quad.BlendAddRatio      = 0f;
            __31.MyQuad.Quad.ExtraTexture1      = null;
            __31.MyQuad.Quad.ExtraTexture2      = null;

            __31.MyQuad.Base = new CoreEngine.BasePoint(1415.46f, 0f, 0f, 2348.253f, 21905.47f, -1027.331f);

            __31.uv_speed  = new Vector2(0f, 0f);
            __31.uv_offset = new Vector2(0f, 0f);
            __31.Data      = new PhsxData(21905.47f, -1027.331f, 0f, 0f, 0f, 0f);
            __31.StartData = new PhsxData(21905.47f, -1027.331f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__31);

            CloudberryKingdom.BackgroundFloater __32 = new CloudberryKingdom.BackgroundFloater();
            __32.Name = "cloud_castle_layer2_3";
            __32.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __32.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer2_3");
            __32.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __32.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __32.MyQuad.Quad.BlendAddRatio      = 0f;
            __32.MyQuad.Quad.ExtraTexture1      = null;
            __32.MyQuad.Quad.ExtraTexture2      = null;

            __32.MyQuad.Base = new CoreEngine.BasePoint(1590.616f, 0f, 0f, 2662.089f, 29651.78f, -1127.46f);

            __32.uv_speed  = new Vector2(0f, 0f);
            __32.uv_offset = new Vector2(0f, 0f);
            __32.Data      = new PhsxData(29651.78f, -1127.46f, 0f, 0f, 0f, 0f);
            __32.StartData = new PhsxData(29651.78f, -1127.46f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__32);

            CloudberryKingdom.BackgroundFloater __33 = new CloudberryKingdom.BackgroundFloater();
            __33.Name = "cloud_castle_layer2_1";
            __33.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __33.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer2_1");
            __33.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __33.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __33.MyQuad.Quad.BlendAddRatio      = 0f;
            __33.MyQuad.Quad.ExtraTexture1      = null;
            __33.MyQuad.Quad.ExtraTexture2      = null;

            __33.MyQuad.Base = new CoreEngine.BasePoint(882.7829f, 0f, 0f, 1830.22f, 33324.57f, -2302.971f);

            __33.uv_speed  = new Vector2(0f, 0f);
            __33.uv_offset = new Vector2(0f, 0f);
            __33.Data      = new PhsxData(33324.57f, -2302.971f, 0f, 0f, 0f, 0f);
            __33.StartData = new PhsxData(33324.57f, -2302.971f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__33);

            CloudberryKingdom.BackgroundFloater __34 = new CloudberryKingdom.BackgroundFloater();
            __34.Name = "cloud_castle_layer2_2";
            __34.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __34.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer2_2");
            __34.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __34.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __34.MyQuad.Quad.BlendAddRatio      = 0f;
            __34.MyQuad.Quad.ExtraTexture1      = null;
            __34.MyQuad.Quad.ExtraTexture2      = null;

            __34.MyQuad.Base = new CoreEngine.BasePoint(1415.46f, 0f, 0f, 2348.253f, 37953.88f, -2136.087f);

            __34.uv_speed  = new Vector2(0f, 0f);
            __34.uv_offset = new Vector2(0f, 0f);
            __34.Data      = new PhsxData(37953.88f, -2136.087f, 0f, 0f, 0f, 0f);
            __34.StartData = new PhsxData(37953.88f, -2136.087f, 0f, 0f, 0f, 0f);
            __26.Floaters.Add(__34);

            __26.Parallax  = 0.4f;
            __26.DoPreDraw = false;
            b.MyCollection.Lists.Add(__26);

            CloudberryKingdom.BackgroundFloaterList __35 = new CloudberryKingdom.BackgroundFloaterList();
            __35.Name       = "cloud_1";
            __35.Foreground = false;
            __35.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __36 = new CloudberryKingdom.BackgroundFloater();
            __36.Name = "cloud_cloud_layer1_1";
            __36.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __36.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer1_1");
            __36.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __36.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __36.MyQuad.Quad.BlendAddRatio      = 0f;
            __36.MyQuad.Quad.ExtraTexture1      = null;
            __36.MyQuad.Quad.ExtraTexture2      = null;

            __36.MyQuad.Base = new CoreEngine.BasePoint(1286.25f, 0f, 0f, 706.0881f, -106.0938f, -291.884f);

            __36.uv_speed  = new Vector2(0f, 0f);
            __36.uv_offset = new Vector2(0f, 0f);
            __36.Data      = new PhsxData(-106.0938f, -291.884f, 0f, 0f, 0f, 0f);
            __36.StartData = new PhsxData(-106.0938f, -291.884f, 0f, 0f, 0f, 0f);
            __35.Floaters.Add(__36);

            CloudberryKingdom.BackgroundFloater __37 = new CloudberryKingdom.BackgroundFloater();
            __37.Name = "cloud_cloud_layer1_2";
            __37.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __37.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer1_2");
            __37.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __37.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __37.MyQuad.Quad.BlendAddRatio      = 0f;
            __37.MyQuad.Quad.ExtraTexture1      = null;
            __37.MyQuad.Quad.ExtraTexture2      = null;

            __37.MyQuad.Base = new CoreEngine.BasePoint(1153.097f, 0f, 0f, 600.9785f, 4506.916f, -181.2072f);

            __37.uv_speed  = new Vector2(0f, 0f);
            __37.uv_offset = new Vector2(0f, 0f);
            __37.Data      = new PhsxData(4506.916f, -181.2072f, 0f, 0f, 0f, 0f);
            __37.StartData = new PhsxData(4506.916f, -181.2072f, 0f, 0f, 0f, 0f);
            __35.Floaters.Add(__37);

            CloudberryKingdom.BackgroundFloater __38 = new CloudberryKingdom.BackgroundFloater();
            __38.Name = "cloud_cloud_layer1_3";
            __38.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __38.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer1_3");
            __38.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __38.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __38.MyQuad.Quad.BlendAddRatio      = 0f;
            __38.MyQuad.Quad.ExtraTexture1      = null;
            __38.MyQuad.Quad.ExtraTexture2      = null;

            __38.MyQuad.Base = new CoreEngine.BasePoint(1163.339f, 0f, 0f, 451.3339f, 7103.76f, -501.3638f);

            __38.uv_speed  = new Vector2(0f, 0f);
            __38.uv_offset = new Vector2(0f, 0f);
            __38.Data      = new PhsxData(7103.76f, -501.3638f, 0f, 0f, 0f, 0f);
            __38.StartData = new PhsxData(7103.76f, -501.3638f, 0f, 0f, 0f, 0f);
            __35.Floaters.Add(__38);

            CloudberryKingdom.BackgroundFloater __39 = new CloudberryKingdom.BackgroundFloater();
            __39.Name = "cloud_cloud_layer1_4";
            __39.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __39.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer1_4");
            __39.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __39.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __39.MyQuad.Quad.BlendAddRatio      = 0f;
            __39.MyQuad.Quad.ExtraTexture1      = null;
            __39.MyQuad.Quad.ExtraTexture2      = null;

            __39.MyQuad.Base = new CoreEngine.BasePoint(978.9733f, 0f, 0f, 644.0235f, 10113.27f, -203.6833f);

            __39.uv_speed  = new Vector2(0f, 0f);
            __39.uv_offset = new Vector2(0f, 0f);
            __39.Data      = new PhsxData(10113.27f, -203.6833f, 0f, 0f, 0f, 0f);
            __39.StartData = new PhsxData(10113.27f, -203.6833f, 0f, 0f, 0f, 0f);
            __35.Floaters.Add(__39);

            CloudberryKingdom.BackgroundFloater __40 = new CloudberryKingdom.BackgroundFloater();
            __40.Name = "cloud_cloud_layer1_1";
            __40.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __40.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer1_1");
            __40.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __40.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __40.MyQuad.Quad.BlendAddRatio      = 0f;
            __40.MyQuad.Quad.ExtraTexture1      = null;
            __40.MyQuad.Quad.ExtraTexture2      = null;

            __40.MyQuad.Base = new CoreEngine.BasePoint(1286.25f, 0f, 0f, 706.0881f, 14141.27f, -125.3017f);

            __40.uv_speed  = new Vector2(0f, 0f);
            __40.uv_offset = new Vector2(0f, 0f);
            __40.Data      = new PhsxData(14141.27f, -125.3017f, 0f, 0f, 0f, 0f);
            __40.StartData = new PhsxData(14141.27f, -125.3017f, 0f, 0f, 0f, 0f);
            __35.Floaters.Add(__40);

            CloudberryKingdom.BackgroundFloater __41 = new CloudberryKingdom.BackgroundFloater();
            __41.Name = "cloud_cloud_layer1_2";
            __41.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __41.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer1_2");
            __41.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __41.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __41.MyQuad.Quad.BlendAddRatio      = 0f;
            __41.MyQuad.Quad.ExtraTexture1      = null;
            __41.MyQuad.Quad.ExtraTexture2      = null;

            __41.MyQuad.Base = new CoreEngine.BasePoint(1153.097f, 0f, 0f, 600.9785f, 17429.04f, -327.6263f);

            __41.uv_speed  = new Vector2(0f, 0f);
            __41.uv_offset = new Vector2(0f, 0f);
            __41.Data      = new PhsxData(17429.04f, -327.6263f, 0f, 0f, 0f, 0f);
            __41.StartData = new PhsxData(17429.04f, -327.6263f, 0f, 0f, 0f, 0f);
            __35.Floaters.Add(__41);

            CloudberryKingdom.BackgroundFloater __42 = new CloudberryKingdom.BackgroundFloater();
            __42.Name = "cloud_cloud_layer1_3";
            __42.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __42.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer1_3");
            __42.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __42.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __42.MyQuad.Quad.BlendAddRatio      = 0f;
            __42.MyQuad.Quad.ExtraTexture1      = null;
            __42.MyQuad.Quad.ExtraTexture2      = null;

            __42.MyQuad.Base = new CoreEngine.BasePoint(1163.339f, 0f, 0f, 451.3339f, 20784.25f, -445.6487f);

            __42.uv_speed  = new Vector2(0f, 0f);
            __42.uv_offset = new Vector2(0f, 0f);
            __42.Data      = new PhsxData(20784.25f, -445.6487f, 0f, 0f, 0f, 0f);
            __42.StartData = new PhsxData(20784.25f, -445.6487f, 0f, 0f, 0f, 0f);
            __35.Floaters.Add(__42);

            CloudberryKingdom.BackgroundFloater __43 = new CloudberryKingdom.BackgroundFloater();
            __43.Name = "cloud_cloud_layer1_4";
            __43.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __43.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_cloud_layer1_4");
            __43.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __43.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __43.MyQuad.Quad.BlendAddRatio      = 0f;
            __43.MyQuad.Quad.ExtraTexture1      = null;
            __43.MyQuad.Quad.ExtraTexture2      = null;

            __43.MyQuad.Base = new CoreEngine.BasePoint(978.9733f, 0f, 0f, 644.0235f, 24527.25f, 110.7433f);

            __43.uv_speed  = new Vector2(0f, 0f);
            __43.uv_offset = new Vector2(0f, 0f);
            __43.Data      = new PhsxData(24527.25f, 110.7433f, 0f, 0f, 0f, 0f);
            __43.StartData = new PhsxData(24527.25f, 110.7433f, 0f, 0f, 0f, 0f);
            __35.Floaters.Add(__43);

            __35.Parallax  = 0.6f;
            __35.DoPreDraw = false;
            b.MyCollection.Lists.Add(__35);

            CloudberryKingdom.BackgroundFloaterList __44 = new CloudberryKingdom.BackgroundFloaterList();
            __44.Name       = "castle_1";
            __44.Foreground = false;
            __44.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __45 = new CloudberryKingdom.BackgroundFloater();
            __45.Name = "cloud_castle_layer1";
            __45.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __45.MyQuad.Quad._MyTexture         = Tools.Texture("cloud_castle_layer1");
            __45.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __45.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __45.MyQuad.Quad.BlendAddRatio      = 0f;
            __45.MyQuad.Quad.ExtraTexture1      = null;
            __45.MyQuad.Quad.ExtraTexture2      = null;

            __45.MyQuad.Base = new CoreEngine.BasePoint(1231.156f, 0f, 0f, 2231.931f, 761.7891f, 296.3109f);

            __45.uv_speed  = new Vector2(0f, 0f);
            __45.uv_offset = new Vector2(0f, 0f);
            __45.Data      = new PhsxData(761.7891f, 296.3109f, 0f, 0f, 0f, 0f);
            __45.StartData = new PhsxData(761.7891f, 296.3109f, 0f, 0f, 0f, 0f);
            __44.Floaters.Add(__45);

            __44.Parallax  = 0.666f;
            __44.DoPreDraw = false;
            b.MyCollection.Lists.Add(__44);

            b.Light = 1f;
            //b.BL = new Vector2(-4848.254f, -4500f);
            //b.TR = new Vector2(42470f, 3600f);
            b.BL = new Vector2(-100000, -10000);
            b.TR = new Vector2(100000, 10000);
        }
Exemple #4
0
        public static void _code_Sea(Background b)
        {
            b.GuidCounter          = 0;
            b.MyGlobalIllumination = 1f;
            b.AllowLava            = true;
            CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList();
            __1.Name       = "Layer";
            __1.Foreground = false;
            __1.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater();
            __2.Name = "sea_backdrop_p1_0";
            __2.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __2.MyQuad.Quad.ExtraTexture1      = null;
            __2.MyQuad.Quad.ExtraTexture2      = null;
            __2.MyQuad.Quad._MyTexture         = Tools.Texture("sea_backdrop");
            __2.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.BlendAddRatio      = 0f;

            __2.MyQuad.Base = new CoreEngine.BasePoint(40199f, 0f, 0f, 17007.27f, -3333.766f, 0f);

            __2.uv_speed  = new Vector2(0f, 0f);
            __2.uv_offset = new Vector2(0f, 0f);
            __2.Data      = new PhsxData(-3333.766f, 0f, 0f, 0f, 0f, 0f);
            __2.StartData = new PhsxData(-3333.766f, 0f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__2);

            CloudberryKingdom.BackgroundFloater __3 = new CloudberryKingdom.BackgroundFloater();
            __3.Name = "sea_backdrop_p2_0";
            __3.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __3.MyQuad.Quad.ExtraTexture1      = null;
            __3.MyQuad.Quad.ExtraTexture2      = null;
            __3.MyQuad.Quad._MyTexture         = Tools.Texture("sea_backdrop_p2");
            __3.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __3.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __3.MyQuad.Quad.BlendAddRatio      = 0f;

            __3.MyQuad.Base = new CoreEngine.BasePoint(40199f, 0f, 0f, 17007.27f, 77064.23f, 0f);

            __3.uv_speed  = new Vector2(0f, 0f);
            __3.uv_offset = new Vector2(0f, 0f);
            __3.Data      = new PhsxData(77064.23f, 0f, 0f, 0f, 0f, 0f);
            __3.StartData = new PhsxData(77064.23f, 0f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__3);

            __1.Parallax  = 0.06f;
            __1.DoPreDraw = false;
            b.MyCollection.Lists.Add(__1);

            CloudberryKingdom.BackgroundFloaterList __4 = new CloudberryKingdom.BackgroundFloaterList();
            __4.Name       = "Layer";
            __4.Foreground = false;
            __4.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater();
            __5.Name = "sea_behind_water_1";
            __5.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __5.MyQuad.Quad.ExtraTexture1      = null;
            __5.MyQuad.Quad.ExtraTexture2      = null;
            __5.MyQuad.Quad._MyTexture         = Tools.Texture("sea_behind_water_1");
            __5.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.BlendAddRatio      = 0f;

            __5.MyQuad.Base = new CoreEngine.BasePoint(2439.164f, 0f, 0f, 5446.352f, -13367.37f, -754.4899f);

            __5.uv_speed  = new Vector2(0f, 0f);
            __5.uv_offset = new Vector2(0f, 0f);
            __5.Data      = new PhsxData(-13367.37f, -754.4899f, 0f, 0f, 0f, 0f);
            __5.StartData = new PhsxData(-13367.37f, -754.4899f, 0f, 0f, 0f, 0f);
            __4.Floaters.Add(__5);

            CloudberryKingdom.BackgroundFloater __6 = new CloudberryKingdom.BackgroundFloater();
            __6.Name = "sea_behind_water_3";
            __6.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __6.MyQuad.Quad.ExtraTexture1      = null;
            __6.MyQuad.Quad.ExtraTexture2      = null;
            __6.MyQuad.Quad._MyTexture         = Tools.Texture("sea_behind_water_3");
            __6.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __6.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __6.MyQuad.Quad.BlendAddRatio      = 0f;

            __6.MyQuad.Base = new CoreEngine.BasePoint(8032.311f, 0f, 0f, 2956.285f, 1839.004f, -3958.902f);

            __6.uv_speed  = new Vector2(0f, 0f);
            __6.uv_offset = new Vector2(0f, 0f);
            __6.Data      = new PhsxData(1839.004f, -3958.902f, 0f, 0f, 0f, 0f);
            __6.StartData = new PhsxData(1839.004f, -3958.902f, 0f, 0f, 0f, 0f);
            __4.Floaters.Add(__6);

            CloudberryKingdom.BackgroundFloater __7 = new CloudberryKingdom.BackgroundFloater();
            __7.Name = "sea_behind_water_2";
            __7.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __7.MyQuad.Quad.ExtraTexture1      = null;
            __7.MyQuad.Quad.ExtraTexture2      = null;
            __7.MyQuad.Quad._MyTexture         = Tools.Texture("sea_behind_water_2");
            __7.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __7.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __7.MyQuad.Quad.BlendAddRatio      = 0f;

            __7.MyQuad.Base = new CoreEngine.BasePoint(3021.783f, 0f, 0f, 4421.52f, 14889.68f, -2327.567f);

            __7.uv_speed  = new Vector2(0f, 0f);
            __7.uv_offset = new Vector2(0f, 0f);
            __7.Data      = new PhsxData(14889.68f, -2327.567f, 0f, 0f, 0f, 0f);
            __7.StartData = new PhsxData(14889.68f, -2327.567f, 0f, 0f, 0f, 0f);
            __4.Floaters.Add(__7);

            CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater();
            __8.Name = "sea_behind_water_3";
            __8.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __8.MyQuad.Quad.ExtraTexture1      = null;
            __8.MyQuad.Quad.ExtraTexture2      = null;
            __8.MyQuad.Quad._MyTexture         = Tools.Texture("sea_behind_water_3");
            __8.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.BlendAddRatio      = 0f;

            __8.MyQuad.Base = new CoreEngine.BasePoint(8032.311f, 0f, 0f, 2956.285f, 33263.91f, -4019.146f);

            __8.uv_speed  = new Vector2(0f, 0f);
            __8.uv_offset = new Vector2(0f, 0f);
            __8.Data      = new PhsxData(33263.91f, -4019.146f, 0f, 0f, 0f, 0f);
            __8.StartData = new PhsxData(33263.91f, -4019.146f, 0f, 0f, 0f, 0f);
            __4.Floaters.Add(__8);

            __4.Parallax  = 0.15f;
            __4.DoPreDraw = false;
            b.MyCollection.Lists.Add(__4);

            CloudberryKingdom.BackgroundFloaterList __9 = new CloudberryKingdom.BackgroundFloaterList();
            __9.Name       = "Layer";
            __9.Foreground = false;
            __9.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater();
            __10.Name = "sea_seamonster";
            __10.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __10.MyQuad.Quad.ExtraTexture1      = null;
            __10.MyQuad.Quad.ExtraTexture2      = null;
            __10.MyQuad.Quad._MyTexture         = Tools.Texture("sea_seamonster");
            __10.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.BlendAddRatio      = 0f;

            __10.MyQuad.Base = new CoreEngine.BasePoint(1440f, 0f, 0f, 817.7778f, 4668.236f, -2436.043f);

            __10.uv_speed  = new Vector2(0f, 0f);
            __10.uv_offset = new Vector2(0f, 0f);
            __10.Data      = new PhsxData(4668.236f, -2436.043f, 10f, 0f, 0f, 0f);
            __10.StartData = new PhsxData(4668.236f, -2436.043f, 10f, 0f, 0f, 0f);
            __9.Floaters.Add(__10);

            __9.Parallax  = 0.25f;
            __9.DoPreDraw = false;
            b.MyCollection.Lists.Add(__9);

            CloudberryKingdom.BackgroundFloaterList __11 = new CloudberryKingdom.BackgroundFloaterList();
            __11.Name       = "Layer";
            __11.Foreground = false;
            __11.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __12 = new CloudberryKingdom.BackgroundFloater();
            __12.Name = "sea_clouds";
            __12.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-9694.891f, 3457.797f), new Vector2(1.591826f, 0f), new Color(255, 255, 255, 255));
            __12.MyQuad.Quad.v0.Pos    = new Vector2(-1f, 1f);

            __12.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(47179.37f, 3457.797f), new Vector2(3.592155f, 0f), new Color(255, 255, 255, 255));
            __12.MyQuad.Quad.v1.Pos    = new Vector2(1f, 1f);

            __12.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-9694.891f, -3651.485f), new Vector2(1.591826f, 1f), new Color(255, 255, 255, 255));
            __12.MyQuad.Quad.v2.Pos    = new Vector2(-1f, -1f);

            __12.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(47179.37f, -3651.485f), new Vector2(3.592155f, 1f), new Color(255, 255, 255, 255));
            __12.MyQuad.Quad.v3.Pos    = new Vector2(1f, -1f);

            __12.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __12.MyQuad.Quad.ExtraTexture1      = null;
            __12.MyQuad.Quad.ExtraTexture2      = null;
            __12.MyQuad.Quad._MyTexture         = Tools.Texture("sea_clouds");
            __12.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __12.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __12.MyQuad.Quad.BlendAddRatio      = 0f;

            __12.MyQuad.Base = new CoreEngine.BasePoint(28437.13f, 0f, 0f, 3554.641f, 18742.24f, -96.84418f);

            __12.uv_speed  = new Vector2(0.00025f, 0f);
            __12.uv_offset = new Vector2(1.241851f, 0f);
            __12.Data      = new PhsxData(18742.24f, -96.84418f, 0f, 0f, 0f, 0f);
            __12.StartData = new PhsxData(18742.24f, -96.84418f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__12);

            __11.Parallax  = 0.2f;
            __11.DoPreDraw = false;
            b.MyCollection.Lists.Add(__11);

            CloudberryKingdom.BackgroundFloaterList __13 = new CloudberryKingdom.BackgroundFloaterList();
            __13.Name       = "Layer";
            __13.Foreground = false;
            __13.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __14 = new CloudberryKingdom.BackgroundFloater();
            __14.Name = "sea_water_1";
            __14.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __14.MyQuad.Quad.ExtraTexture1      = null;
            __14.MyQuad.Quad.ExtraTexture2      = null;
            __14.MyQuad.Quad._MyTexture         = Tools.Texture("sea_water_1");
            __14.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __14.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __14.MyQuad.Quad.BlendAddRatio      = 0f;

            __14.MyQuad.Base = new CoreEngine.BasePoint(7761.776f, 0f, 0f, 557.1197f, 1360.16f, -2833.725f);

            __14.uv_speed  = new Vector2(0f, 0f);
            __14.uv_offset = new Vector2(0f, 0f);
            __14.Data      = new PhsxData(1360.16f, -2833.725f, 0f, 0f, 0f, 0f);
            __14.StartData = new PhsxData(1360.16f, -2833.725f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__14);

            CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater();
            __15.Name = "sea_water_2";
            __15.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __15.MyQuad.Quad.ExtraTexture1      = null;
            __15.MyQuad.Quad.ExtraTexture2      = null;
            __15.MyQuad.Quad._MyTexture         = Tools.Texture("sea_water_2");
            __15.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.BlendAddRatio      = 0f;

            __15.MyQuad.Base = new CoreEngine.BasePoint(7761.776f, 0f, 0f, 557.1197f, 16882.17f, -2834.259f);

            __15.uv_speed  = new Vector2(0f, 0f);
            __15.uv_offset = new Vector2(0f, 0f);
            __15.Data      = new PhsxData(16882.17f, -2834.259f, 0f, 0f, 0f, 0f);
            __15.StartData = new PhsxData(16882.17f, -2834.259f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__15);

            CloudberryKingdom.BackgroundFloater __16 = new CloudberryKingdom.BackgroundFloater();
            __16.Name = "sea_water_3";
            __16.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __16.MyQuad.Quad.ExtraTexture1      = null;
            __16.MyQuad.Quad.ExtraTexture2      = null;
            __16.MyQuad.Quad._MyTexture         = Tools.Texture("sea_water_1");
            __16.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __16.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __16.MyQuad.Quad.BlendAddRatio      = 0f;

            __16.MyQuad.Base = new CoreEngine.BasePoint(7761.776f, 0f, 0f, 557.1197f, 32405.72f, -2833.575f);

            __16.uv_speed  = new Vector2(0f, 0f);
            __16.uv_offset = new Vector2(0f, 0f);
            __16.Data      = new PhsxData(32405.72f, -2833.575f, 0f, 0f, 0f, 0f);
            __16.StartData = new PhsxData(32405.72f, -2833.575f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__16);

            CloudberryKingdom.BackgroundFloater __17 = new CloudberryKingdom.BackgroundFloater();
            __17.Name = "sea_rock_1";
            __17.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __17.MyQuad.Quad.ExtraTexture1      = null;
            __17.MyQuad.Quad.ExtraTexture2      = null;
            __17.MyQuad.Quad._MyTexture         = Tools.Texture("sea_rock_1");
            __17.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __17.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __17.MyQuad.Quad.BlendAddRatio      = 0f;

            __17.MyQuad.Base = new CoreEngine.BasePoint(1200f, 0f, 0f, 1316.289f, 644.2549f, -1623.055f);

            __17.uv_speed  = new Vector2(0f, 0f);
            __17.uv_offset = new Vector2(0f, 0f);
            __17.Data      = new PhsxData(644.2549f, -1623.055f, 0f, 0f, 0f, 0f);
            __17.StartData = new PhsxData(644.2549f, -1623.055f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__17);

            CloudberryKingdom.BackgroundFloater __18 = new CloudberryKingdom.BackgroundFloater();
            __18.Name = "sea_rock_2";
            __18.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __18.MyQuad.Quad.ExtraTexture1      = null;
            __18.MyQuad.Quad.ExtraTexture2      = null;
            __18.MyQuad.Quad._MyTexture         = Tools.Texture("sea_rock_2");
            __18.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __18.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __18.MyQuad.Quad.BlendAddRatio      = 0f;

            __18.MyQuad.Base = new CoreEngine.BasePoint(1200f, 0f, 0f, 1008.589f, 10703.01f, -2166.667f);

            __18.uv_speed  = new Vector2(0f, 0f);
            __18.uv_offset = new Vector2(0f, 0f);
            __18.Data      = new PhsxData(10703.01f, -2166.667f, 0f, 0f, 0f, 0f);
            __18.StartData = new PhsxData(10703.01f, -2166.667f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__18);

            CloudberryKingdom.BackgroundFloater __19 = new CloudberryKingdom.BackgroundFloater();
            __19.Name = "sea_rock_3";
            __19.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __19.MyQuad.Quad.ExtraTexture1      = null;
            __19.MyQuad.Quad.ExtraTexture2      = null;
            __19.MyQuad.Quad._MyTexture         = Tools.Texture("sea_rock_3");
            __19.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __19.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __19.MyQuad.Quad.BlendAddRatio      = 0f;

            __19.MyQuad.Base = new CoreEngine.BasePoint(3412.958f, 0f, 0f, 3211.681f, -3843.27f, -342.5923f);

            __19.uv_speed  = new Vector2(0f, 0f);
            __19.uv_offset = new Vector2(0f, 0f);
            __19.Data      = new PhsxData(-3843.27f, -342.5923f, 0f, 0f, 0f, 0f);
            __19.StartData = new PhsxData(-3843.27f, -342.5923f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__19);

            CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater();
            __20.Name = "sea_rock_4";
            __20.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __20.MyQuad.Quad.ExtraTexture1      = null;
            __20.MyQuad.Quad.ExtraTexture2      = null;
            __20.MyQuad.Quad._MyTexture         = Tools.Texture("sea_rock_4");
            __20.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.BlendAddRatio      = 0f;

            __20.MyQuad.Base = new CoreEngine.BasePoint(220.506f, 0f, 0f, 162.2992f, 9069.232f, -2839.639f);

            __20.uv_speed  = new Vector2(0f, 0f);
            __20.uv_offset = new Vector2(0f, 0f);
            __20.Data      = new PhsxData(9069.232f, -2839.639f, 0f, 0f, 0f, 0f);
            __20.StartData = new PhsxData(9069.232f, -2839.639f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__20);

            CloudberryKingdom.BackgroundFloater __21 = new CloudberryKingdom.BackgroundFloater();
            __21.Name = "sea_rock_5";
            __21.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __21.MyQuad.Quad.ExtraTexture1      = null;
            __21.MyQuad.Quad.ExtraTexture2      = null;
            __21.MyQuad.Quad._MyTexture         = Tools.Texture("sea_rock_5");
            __21.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __21.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __21.MyQuad.Quad.BlendAddRatio      = 0f;

            __21.MyQuad.Base = new CoreEngine.BasePoint(2536.874f, 0f, 0f, 1736.723f, 14098.87f, -1460.87f);

            __21.uv_speed  = new Vector2(0f, 0f);
            __21.uv_offset = new Vector2(0f, 0f);
            __21.Data      = new PhsxData(14098.87f, -1460.87f, 0f, 0f, 0f, 0f);
            __21.StartData = new PhsxData(14098.87f, -1460.87f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__21);

            CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater();
            __22.Name = "sea_rock_1";
            __22.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __22.MyQuad.Quad.ExtraTexture1      = null;
            __22.MyQuad.Quad.ExtraTexture2      = null;
            __22.MyQuad.Quad._MyTexture         = Tools.Texture("sea_rock_1");
            __22.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.BlendAddRatio      = 0f;

            __22.MyQuad.Base = new CoreEngine.BasePoint(1200f, 0f, 0f, 1316.289f, 6594.551f, -1877.636f);

            __22.uv_speed  = new Vector2(0f, 0f);
            __22.uv_offset = new Vector2(0f, 0f);
            __22.Data      = new PhsxData(6594.551f, -1877.636f, 0f, 0f, 0f, 0f);
            __22.StartData = new PhsxData(6594.551f, -1877.636f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__22);

            CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater();
            __23.Name = "sea_rock_2";
            __23.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __23.MyQuad.Quad.ExtraTexture1      = null;
            __23.MyQuad.Quad.ExtraTexture2      = null;
            __23.MyQuad.Quad._MyTexture         = Tools.Texture("sea_rock_2");
            __23.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.BlendAddRatio      = 0f;

            __23.MyQuad.Base = new CoreEngine.BasePoint(1200f, 0f, 0f, 1008.589f, 18768.2f, -2215.924f);

            __23.uv_speed  = new Vector2(0f, 0f);
            __23.uv_offset = new Vector2(0f, 0f);
            __23.Data      = new PhsxData(18768.2f, -2215.924f, 0f, 0f, 0f, 0f);
            __23.StartData = new PhsxData(18768.2f, -2215.924f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__23);

            CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater();
            __24.Name = "sea_rock_4";
            __24.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __24.MyQuad.Quad.ExtraTexture1      = null;
            __24.MyQuad.Quad.ExtraTexture2      = null;
            __24.MyQuad.Quad._MyTexture         = Tools.Texture("sea_rock_4");
            __24.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.BlendAddRatio      = 0f;

            __24.MyQuad.Base = new CoreEngine.BasePoint(220.506f, 0f, 0f, 162.2992f, 4206.418f, -2972.248f);

            __24.uv_speed  = new Vector2(0f, 0f);
            __24.uv_offset = new Vector2(0f, 0f);
            __24.Data      = new PhsxData(4206.418f, -2972.248f, 0f, 0f, 0f, 0f);
            __24.StartData = new PhsxData(4206.418f, -2972.248f, 0f, 0f, 0f, 0f);
            __13.Floaters.Add(__24);

            __13.Parallax  = 0.3f;
            __13.DoPreDraw = false;
            b.MyCollection.Lists.Add(__13);

            b.Light = 1f;
            b.BL    = new Vector2(-100000f, -10000f);
            b.TR    = new Vector2(100000f, 10000f);
        }
Exemple #5
0
        public static void _code_Forest(Background b)
        {
            b.GuidCounter          = 0;
            b.MyGlobalIllumination = 1f;
            b.AllowLava            = true;
            CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList();
            __1.Name       = "Background";
            __1.Foreground = false;
            __1.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater();
            __2.Name = "forest_sky";
            __2.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __2.MyQuad.Quad.ExtraTexture1      = null;
            __2.MyQuad.Quad.ExtraTexture2      = null;
            __2.MyQuad.Quad._MyTexture         = Tools.Texture("forest_sky");
            __2.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.BlendAddRatio      = 0f;

            __2.MyQuad.Base = new CoreEngine.BasePoint(492237.9f, 0f, 0f, 104122.2f, 135500.6f, 165.7959f);

            __2.uv_speed  = new Vector2(0f, 0f);
            __2.uv_offset = new Vector2(0f, 0f);
            __2.Data      = new PhsxData(135500.6f, 165.7959f, 0f, 0f, 0f, 0f);
            __2.StartData = new PhsxData(135500.6f, 165.7959f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__2);

            __1.Parallax  = 0.01f;
            __1.DoPreDraw = false;
            b.MyCollection.Lists.Add(__1);

            CloudberryKingdom.BackgroundFloaterList __3 = new CloudberryKingdom.BackgroundFloaterList();
            __3.Name       = "Back_Hills";
            __3.Foreground = false;
            __3.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __4 = new CloudberryKingdom.BackgroundFloater();
            __4.Name = "forest_backhills_trim";
            __4.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __4.MyQuad.Quad.ExtraTexture1      = null;
            __4.MyQuad.Quad.ExtraTexture2      = null;
            __4.MyQuad.Quad._MyTexture         = Tools.Texture("forest_backhills_trim");
            __4.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __4.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __4.MyQuad.Quad.BlendAddRatio      = 0f;

            __4.MyQuad.Base = new CoreEngine.BasePoint(32099.83f, 0f, 0f, 7674.079f, 3356.908f, 7187.623f);

            __4.uv_speed  = new Vector2(0f, 0f);
            __4.uv_offset = new Vector2(0f, 0f);
            __4.Data      = new PhsxData(3356.908f, 7187.623f, 0f, 0f, 0f, 0f);
            __4.StartData = new PhsxData(3356.908f, 7187.623f, 0f, 0f, 0f, 0f);
            __3.Floaters.Add(__4);

            CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater();
            __5.Name = "forest_backhills_p2_trim";
            __5.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __5.MyQuad.Quad.ExtraTexture1      = null;
            __5.MyQuad.Quad.ExtraTexture2      = null;
            __5.MyQuad.Quad._MyTexture         = Tools.Texture("forest_backhills_p2_trim");
            __5.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.BlendAddRatio      = 0f;

            __5.MyQuad.Base = new CoreEngine.BasePoint(32339.81f, 0f, 0f, 7936.709f, 44613.05f, 7009.296f);

            __5.uv_speed  = new Vector2(0f, 0f);
            __5.uv_offset = new Vector2(0f, 0f);
            __5.Data      = new PhsxData(44613.05f, 7009.296f, 0f, 0f, 0f, 0f);
            __5.StartData = new PhsxData(67792.89f, 7009.296f, 0f, 0f, 0f, 0f);
            __3.Floaters.Add(__5);

            __3.Parallax  = 0.075f;
            __3.DoPreDraw = false;
            b.MyCollection.Lists.Add(__3);

            CloudberryKingdom.BackgroundFloaterList __6 = new CloudberryKingdom.BackgroundFloaterList();
            __6.Name       = "Mid_Hills";
            __6.Foreground = false;
            __6.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __7 = new CloudberryKingdom.BackgroundFloater();
            __7.Name = "forest_mid_trim";
            __7.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __7.MyQuad.Quad.ExtraTexture1      = null;
            __7.MyQuad.Quad.ExtraTexture2      = null;
            __7.MyQuad.Quad._MyTexture         = Tools.Texture("forest_mid_trim");
            __7.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __7.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __7.MyQuad.Quad.BlendAddRatio      = 0f;

            __7.MyQuad.Base = new CoreEngine.BasePoint(16162.06f, 0f, 0f, 3841.054f, 4111.627f, 1395.922f);

            __7.uv_speed  = new Vector2(0f, 0f);
            __7.uv_offset = new Vector2(0f, 0f);
            __7.Data      = new PhsxData(4111.627f, 1395.922f, 0f, 0f, 0f, 0f);
            __7.StartData = new PhsxData(4111.627f, 1395.922f, 0f, 0f, 0f, 0f);
            __6.Floaters.Add(__7);

            CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater();
            __8.Name = "forest_mid_p2_trim";
            __8.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(20274.01f, 4238.568f), new Vector2(0f, 0f), new Color(255, 255, 255, 255));
            __8.MyQuad.Quad.v0.Pos    = new Vector2(-0.724421f, 1.089628f);

            __8.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(52735.53f, 4238.568f), new Vector2(1f, 0f), new Color(255, 255, 255, 255));
            __8.MyQuad.Quad.v1.Pos    = new Vector2(1.275579f, 1.089628f);

            __8.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(20274.01f, -2491.818f), new Vector2(0f, 1f), new Color(255, 255, 255, 255));
            __8.MyQuad.Quad.v2.Pos    = new Vector2(-0.724421f, -0.9103726f);

            __8.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(52735.53f, -2491.818f), new Vector2(1f, 1f), new Color(255, 255, 255, 255));
            __8.MyQuad.Quad.v3.Pos    = new Vector2(1.275579f, -0.9103726f);

            __8.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __8.MyQuad.Quad.ExtraTexture1      = null;
            __8.MyQuad.Quad.ExtraTexture2      = null;
            __8.MyQuad.Quad._MyTexture         = Tools.Texture("forest_mid_p2_trim");
            __8.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.BlendAddRatio      = 0f;

            __8.MyQuad.Base = new CoreEngine.BasePoint(16230.76f, 0f, 0f, 3365.192f, 32031.91f, 571.7605f);

            __8.uv_speed  = new Vector2(0f, 0f);
            __8.uv_offset = new Vector2(0f, 0f);
            __8.Data      = new PhsxData(32031.91f, 571.7605f, 0f, 0f, 0f, 0f);
            __8.StartData = new PhsxData(32031.91f, 571.7605f, 0f, 0f, 0f, 0f);
            __6.Floaters.Add(__8);

            __6.Parallax  = 0.15f;
            __6.DoPreDraw = false;
            b.MyCollection.Lists.Add(__6);

            CloudberryKingdom.BackgroundFloaterList __9 = new CloudberryKingdom.BackgroundFloaterList();
            __9.Name       = "Clouds";
            __9.Foreground = false;
            __9.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater();
            __10.Name = "forest_clouds";
            __10.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-26948.33f, 5153.887f), new Vector2(0.9800779f, 0f), new Color(255, 255, 255, 255));
            __10.MyQuad.Quad.v0.Pos    = new Vector2(-1f, 1f);

            __10.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(162881.6f, 5153.887f), new Vector2(3.979689f, 0f), new Color(255, 255, 255, 255));
            __10.MyQuad.Quad.v1.Pos    = new Vector2(1f, 1f);

            __10.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-26948.33f, -2755.695f), new Vector2(0.9800779f, 1f), new Color(255, 255, 255, 255));
            __10.MyQuad.Quad.v2.Pos    = new Vector2(-1f, -1f);

            __10.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(162881.6f, -2755.695f), new Vector2(3.979689f, 1f), new Color(255, 255, 255, 255));
            __10.MyQuad.Quad.v3.Pos    = new Vector2(1f, -1f);

            __10.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __10.MyQuad.Quad.ExtraTexture1      = null;
            __10.MyQuad.Quad.ExtraTexture2      = null;
            __10.MyQuad.Quad._MyTexture         = Tools.Texture("forest_clouds");
            __10.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.BlendAddRatio      = 0f;

            __10.MyQuad.Base = new CoreEngine.BasePoint(94914.98f, 0f, 0f, 3954.791f, 67966.65f, 1199.096f);

            __10.uv_speed  = new Vector2(0.0003f, 0f);
            __10.uv_offset = new Vector2(0f, 0f);
            __10.Data      = new PhsxData(67966.65f, 1199.096f, 0f, 0f, 0f, 0f);
            __10.StartData = new PhsxData(67966.65f, 1199.096f, 0f, 0f, 0f, 0f);
            __9.Floaters.Add(__10);

            __9.Parallax  = 0.19f;
            __9.DoPreDraw = false;
            b.MyCollection.Lists.Add(__9);

            CloudberryKingdom.BackgroundFloaterList __11 = new CloudberryKingdom.BackgroundFloaterList();
            __11.Name       = "Small_Trees";
            __11.Foreground = false;
            __11.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __12 = new CloudberryKingdom.BackgroundFloater();
            __12.Name = "forest_backtrees_p1_0";
            __12.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __12.MyQuad.Quad.ExtraTexture1      = null;
            __12.MyQuad.Quad.ExtraTexture2      = null;
            __12.MyQuad.Quad._MyTexture         = Tools.Texture("forest_backtrees");
            __12.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __12.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __12.MyQuad.Quad.BlendAddRatio      = 0f;

            __12.MyQuad.Base = new CoreEngine.BasePoint(10096.42f, 0f, 0f, 3263.351f, -1550.031f, -1179.254f);

            __12.uv_speed  = new Vector2(0f, 0f);
            __12.uv_offset = new Vector2(0f, 0f);
            __12.Data      = new PhsxData(-1550.031f, -1179.254f, 0f, 0f, 0f, 0f);
            __12.StartData = new PhsxData(-1550.031f, -1179.254f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__12);

            CloudberryKingdom.BackgroundFloater __13 = new CloudberryKingdom.BackgroundFloater();
            __13.Name = "forest_backtrees_p2_0";
            __13.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __13.MyQuad.Quad.ExtraTexture1      = null;
            __13.MyQuad.Quad.ExtraTexture2      = null;
            __13.MyQuad.Quad._MyTexture         = Tools.Texture("forest_backtrees_p2");
            __13.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __13.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __13.MyQuad.Quad.BlendAddRatio      = 0f;

            __13.MyQuad.Base = new CoreEngine.BasePoint(10576.94f, 0f, 0f, 3263.351f, 19061.51f, -1282.274f);

            __13.uv_speed  = new Vector2(0f, 0f);
            __13.uv_offset = new Vector2(0f, 0f);
            __13.Data      = new PhsxData(19061.51f, -1282.274f, 0f, 0f, 0f, 0f);
            __13.StartData = new PhsxData(19061.51f, -1282.274f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__13);

            CloudberryKingdom.BackgroundFloater __14 = new CloudberryKingdom.BackgroundFloater();
            __14.Name = "forest_backtrees_p1_0";
            __14.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __14.MyQuad.Quad.ExtraTexture1      = null;
            __14.MyQuad.Quad.ExtraTexture2      = null;
            __14.MyQuad.Quad._MyTexture         = Tools.Texture("forest_backtrees");
            __14.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __14.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __14.MyQuad.Quad.BlendAddRatio      = 0f;

            __14.MyQuad.Base = new CoreEngine.BasePoint(10072.41f, 0f, 0f, 3255.594f, 34797.7f, -1059.907f);

            __14.uv_speed  = new Vector2(0f, 0f);
            __14.uv_offset = new Vector2(0f, 0f);
            __14.Data      = new PhsxData(34797.7f, -1059.907f, 0f, 0f, 0f, 0f);
            __14.StartData = new PhsxData(36512.66f, -1059.907f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__14);

            CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater();
            __15.Name = "forest_backtrees_p2_0";
            __15.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __15.MyQuad.Quad.ExtraTexture1      = null;
            __15.MyQuad.Quad.ExtraTexture2      = null;
            __15.MyQuad.Quad._MyTexture         = Tools.Texture("forest_backtrees_p2");
            __15.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.BlendAddRatio      = 0f;

            __15.MyQuad.Base = new CoreEngine.BasePoint(10551.8f, 0f, 0f, 3255.594f, 35277.09f, -1059.907f);

            __15.uv_speed  = new Vector2(0f, 0f);
            __15.uv_offset = new Vector2(0f, 0f);
            __15.Data      = new PhsxData(35277.09f, -1059.907f, 0f, 0f, 0f, 0f);
            __15.StartData = new PhsxData(57136.88f, -1059.907f, 0f, 0f, 0f, 0f);
            __11.Floaters.Add(__15);

            __11.Parallax  = 0.25f;
            __11.DoPreDraw = false;
            b.MyCollection.Lists.Add(__11);

            CloudberryKingdom.BackgroundFloaterList __16 = new CloudberryKingdom.BackgroundFloaterList();
            __16.Name       = "Snow1";
            __16.Foreground = false;
            __16.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __17 = new CloudberryKingdom.BackgroundFloater();
            __17.Name = "Snow";
            __17.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-16817f, 4586.932f), 1f * new Vector2(21.61522f, -10.28082f), new Color(88, 88, 88, 88));
            __17.MyQuad.Quad.v0.Pos    = new Vector2(-1f, 1f);

            __17.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(310331.8f, 4586.932f), 1f * new Vector2(41.61494f, -10.28082f), new Color(88, 88, 88, 88));
            __17.MyQuad.Quad.v1.Pos    = new Vector2(1f, 1f);

            __17.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-16817f, -4614.128f), 1f * new Vector2(21.61522f, -9.277841f), new Color(88, 88, 88, 88));
            __17.MyQuad.Quad.v2.Pos    = new Vector2(-1f, -1f);

            __17.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(310331.8f, -4614.128f), 1f * new Vector2(41.61494f, -9.277841f), new Color(88, 88, 88, 88));
            __17.MyQuad.Quad.v3.Pos    = new Vector2(1f, -1f);

            __17.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __17.MyQuad.Quad.ExtraTexture1      = null;
            __17.MyQuad.Quad.ExtraTexture2      = null;
            __17.MyQuad.Quad._MyTexture         = Tools.Texture("Snow");
            __17.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 89);
            __17.MyQuad.Quad.PremultipliedColor = new Color(88, 88, 88, 88);
            __17.MyQuad.Quad.BlendAddRatio      = 0f;
            __17.MyQuad.Alpha = .7f;

            __17.MyQuad.Base = new CoreEngine.BasePoint(163574.4f, 0f, 0f, 4600.53f, 146757.4f, -13.5979f);

            __17.uv_speed  = 1.25f * new Vector2(0.001f, -0.0009f);
            __17.uv_offset = new Vector2(18.35001f, -7.339994f);
            __17.Data      = new PhsxData(146757.4f, -13.5979f, 0f, 0f, 0f, 0f);
            __17.StartData = new PhsxData(146757.4f, -13.5979f, 0f, 0f, 0f, 0f);
            __16.Floaters.Add(__17);

            __16.Parallax  = 0.25f;
            __16.DoPreDraw = false;
            b.MyCollection.Lists.Add(__16);

            CloudberryKingdom.BackgroundFloaterList __18 = new CloudberryKingdom.BackgroundFloaterList();
            __18.Name       = "Big_Trees";
            __18.Foreground = false;
            __18.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __19 = new CloudberryKingdom.BackgroundFloater();
            __19.Name = "forest_foretrees_p1_0";
            __19.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __19.MyQuad.Quad.ExtraTexture1      = null;
            __19.MyQuad.Quad.ExtraTexture2      = null;
            __19.MyQuad.Quad._MyTexture         = Tools.Texture("forest_foretrees");
            __19.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __19.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __19.MyQuad.Quad.BlendAddRatio      = 0f;

            __19.MyQuad.Base = new CoreEngine.BasePoint(4487.996f, 0f, 0f, 1898.676f, 2154.271f, -47.44482f);

            __19.uv_speed  = new Vector2(0f, 0f);
            __19.uv_offset = new Vector2(0f, 0f);
            __19.Data      = new PhsxData(2154.271f, -47.44482f, 0f, 0f, 0f, 0f);
            __19.StartData = new PhsxData(2154.271f, -47.44482f, 0f, 0f, 0f, 0f);
            __18.Floaters.Add(__19);

            CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater();
            __20.Name = "forest_foretrees_p2_0";
            __20.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __20.MyQuad.Quad.ExtraTexture1      = null;
            __20.MyQuad.Quad.ExtraTexture2      = null;
            __20.MyQuad.Quad._MyTexture         = Tools.Texture("forest_foretrees_p2");
            __20.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.BlendAddRatio      = 0f;

            __20.MyQuad.Base = new CoreEngine.BasePoint(4487.996f, 0f, 0f, 1898.676f, 11130.26f, -47.44482f);

            __20.uv_speed  = new Vector2(0f, 0f);
            __20.uv_offset = new Vector2(0f, 0f);
            __20.Data      = new PhsxData(11130.26f, -47.44482f, 0f, 0f, 0f, 0f);
            __20.StartData = new PhsxData(11130.26f, -47.44482f, 0f, 0f, 0f, 0f);
            __18.Floaters.Add(__20);

            CloudberryKingdom.BackgroundFloater __21 = new CloudberryKingdom.BackgroundFloater();
            __21.Name = "forest_foretrees_p1_0";
            __21.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __21.MyQuad.Quad.ExtraTexture1      = null;
            __21.MyQuad.Quad.ExtraTexture2      = null;
            __21.MyQuad.Quad._MyTexture         = Tools.Texture("forest_foretrees");
            __21.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __21.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __21.MyQuad.Quad.BlendAddRatio      = 0f;

            __21.MyQuad.Base = new CoreEngine.BasePoint(4441.479f, 0f, 0f, 1878.997f, 19630.17f, -49.1123f);

            __21.uv_speed  = new Vector2(0f, 0f);
            __21.uv_offset = new Vector2(0f, 0f);
            __21.Data      = new PhsxData(19630.17f, -49.1123f, 0f, 0f, 0f, 0f);
            __21.StartData = new PhsxData(19630.17f, -49.1123f, 0f, 0f, 0f, 0f);
            __18.Floaters.Add(__21);

            CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater();
            __22.Name = "forest_foretrees_p2_0";
            __22.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __22.MyQuad.Quad.ExtraTexture1      = null;
            __22.MyQuad.Quad.ExtraTexture2      = null;
            __22.MyQuad.Quad._MyTexture         = Tools.Texture("forest_foretrees_p2");
            __22.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.BlendAddRatio      = 0f;

            __22.MyQuad.Base = new CoreEngine.BasePoint(4441.479f, 0f, 0f, 1878.997f, 28513.13f, -49.1123f);

            __22.uv_speed  = new Vector2(0f, 0f);
            __22.uv_offset = new Vector2(0f, 0f);
            __22.Data      = new PhsxData(28513.13f, -49.1123f, 0f, 0f, 0f, 0f);
            __22.StartData = new PhsxData(28513.13f, -49.1123f, 0f, 0f, 0f, 0f);
            __18.Floaters.Add(__22);

            CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater();
            __23.Name = "forest_foretrees_p1_0";
            __23.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __23.MyQuad.Quad.ExtraTexture1      = null;
            __23.MyQuad.Quad.ExtraTexture2      = null;
            __23.MyQuad.Quad._MyTexture         = Tools.Texture("forest_foretrees");
            __23.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.BlendAddRatio      = 0f;

            __23.MyQuad.Base = new CoreEngine.BasePoint(4441.479f, 0f, 0f, 1878.997f, 32126.74f, -92.27881f);

            __23.uv_speed  = new Vector2(0f, 0f);
            __23.uv_offset = new Vector2(0f, 0f);
            __23.Data      = new PhsxData(32126.74f, -92.27881f, 0f, 0f, 0f, 0f);
            __23.StartData = new PhsxData(37097.56f, -92.27881f, 0f, 0f, 0f, 0f);
            __18.Floaters.Add(__23);

            CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater();
            __24.Name = "forest_foretrees_p2_0";
            __24.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __24.MyQuad.Quad.ExtraTexture1      = null;
            __24.MyQuad.Quad.ExtraTexture2      = null;
            __24.MyQuad.Quad._MyTexture         = Tools.Texture("forest_foretrees_p2");
            __24.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.BlendAddRatio      = 0f;

            __24.MyQuad.Base = new CoreEngine.BasePoint(4441.479f, 0f, 0f, 1878.997f, 32126.74f, -92.27881f);

            __24.uv_speed  = new Vector2(0f, 0f);
            __24.uv_offset = new Vector2(0f, 0f);
            __24.Data      = new PhsxData(32126.74f, -92.27881f, 0f, 0f, 0f, 0f);
            __24.StartData = new PhsxData(45980.52f, -92.27881f, 0f, 0f, 0f, 0f);
            __18.Floaters.Add(__24);

            __18.Parallax  = 0.55f;
            __18.DoPreDraw = false;
            b.MyCollection.Lists.Add(__18);

            CloudberryKingdom.BackgroundFloaterList __25 = new CloudberryKingdom.BackgroundFloaterList();
            __25.Name       = "Snow2";
            __25.Foreground = true;
            __25.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __26 = new CloudberryKingdom.BackgroundFloater();
            __26.Name = "Snow";
            __26.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-37182.87f, 1486.698f), new Vector2(4.900445f, -4.900445f), new Color(195, 195, 195, 195));
            __26.MyQuad.Quad.v0.Pos    = new Vector2(-1f, 1f);

            __26.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(68532.89f, 1486.698f), new Vector2(24.8849f, -4.900445f), new Color(195, 195, 195, 195));
            __26.MyQuad.Quad.v1.Pos    = new Vector2(1f, 1f);

            __26.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-37182.87f, -1486.698f), new Vector2(4.900445f, -3.900311f), new Color(195, 195, 195, 195));
            __26.MyQuad.Quad.v2.Pos    = new Vector2(-1f, -1f);

            __26.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(68532.89f, -1486.698f), new Vector2(24.8849f, -3.900311f), new Color(195, 195, 195, 195));
            __26.MyQuad.Quad.v3.Pos    = new Vector2(1f, -1f);

            __26.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __26.MyQuad.Quad.ExtraTexture1      = null;
            __26.MyQuad.Quad.ExtraTexture2      = null;
            __26.MyQuad.Quad._MyTexture         = Tools.Texture("Snow");
            __26.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 196);
            __26.MyQuad.Quad.PremultipliedColor = new Color(195, 195, 195, 195);
            __26.MyQuad.Quad.BlendAddRatio      = 0f;

            __26.MyQuad.Base = new CoreEngine.BasePoint(52857.88f, 0f, 0f, 1486.698f, 15675.01f, 0f);

            __26.uv_speed  = new Vector2(0.0015f, -0.0015f);
            __26.uv_offset = new Vector2(0f, 0f);
            __26.Data      = new PhsxData(15675.01f, 0f, 0f, 0f, 0f, 0f);
            __26.StartData = new PhsxData(15675.01f, 0f, 0f, 0f, 0f, 0f);
            __25.Floaters.Add(__26);

            CloudberryKingdom.BackgroundFloater __27 = new CloudberryKingdom.BackgroundFloater();
            __27.Name = "Snow";
            __27.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-4499.879f, 1865.506f), new Vector2(6.533891f, -7.513808f), new Color(223, 223, 223, 223));
            __27.MyQuad.Quad.v0.Pos    = new Vector2(-1f, 1f);

            __27.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(118981.7f, 1865.506f), new Vector2(26.55114f, -7.513808f), new Color(223, 223, 223, 223));
            __27.MyQuad.Quad.v1.Pos    = new Vector2(1f, 1f);

            __27.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-4499.879f, -1605.93f), new Vector2(6.533891f, -6.514019f), new Color(223, 223, 223, 223));
            __27.MyQuad.Quad.v2.Pos    = new Vector2(-1f, -1f);

            __27.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(118981.7f, -1605.93f), new Vector2(26.55114f, -6.514019f), new Color(223, 223, 223, 223));
            __27.MyQuad.Quad.v3.Pos    = new Vector2(1f, -1f);

            __27.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __27.MyQuad.Quad.ExtraTexture1      = null;
            __27.MyQuad.Quad.ExtraTexture2      = null;
            __27.MyQuad.Quad._MyTexture         = Tools.Texture("Snow");
            __27.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 224);
            __27.MyQuad.Quad.PremultipliedColor = new Color(223, 223, 223, 223);
            __27.MyQuad.Quad.BlendAddRatio      = 0f;

            __27.MyQuad.Base = new CoreEngine.BasePoint(61740.77f, 0f, 0f, 1735.718f, 57240.89f, 129.7882f);

            __27.uv_speed  = new Vector2(0.002f, -0.0023f);
            __27.uv_offset = new Vector2(0f, 0f);
            __27.Data      = new PhsxData(57240.89f, 129.7882f, 0f, 0f, 0f, 0f);
            __27.StartData = new PhsxData(57240.89f, 129.7882f, 0f, 0f, 0f, 0f);
            __25.Floaters.Add(__27);

            __25.Parallax  = 0.9f;
            __25.DoPreDraw = false;
            b.MyCollection.Lists.Add(__25);

            b.Light = 1f;
            //b.BL = new Vector2(-4900f, -4500f);
            //b.TR = new Vector2(28677.74f, 2055.556f);
            b.BL = new Vector2(-100000, -10000);
            b.TR = new Vector2(100000, 10000);
        }
Exemple #6
0
        public static void _code_Hills(Background b)
        {
            b.GuidCounter          = 0;
            b.MyGlobalIllumination = 1f;
            b.AllowLava            = true;
            CloudberryKingdom.BackgroundFloaterList __1 = new CloudberryKingdom.BackgroundFloaterList();
            __1.Name       = "Backdrop";
            __1.Foreground = false;
            __1.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __2 = new CloudberryKingdom.BackgroundFloater();
            __2.Name = "hills_backdrop_p1_0";
            __2.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __2.MyQuad.Quad.ExtraTexture1      = null;
            __2.MyQuad.Quad.ExtraTexture2      = null;
            __2.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backdrop");
            __2.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __2.MyQuad.Quad.BlendAddRatio      = 0f;

            __2.MyQuad.Base = new CoreEngine.BasePoint(81277.7f, 0f, 0f, 34106.41f, -4469.054f, 784.0586f);

            __2.uv_speed  = new Vector2(0f, 0f);
            __2.uv_offset = new Vector2(0f, 0f);
            __2.Data      = new PhsxData(-4469.054f, 784.0586f, 0f, 0f, 0f, 0f);
            __2.StartData = new PhsxData(-4469.054f, 784.0586f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__2);

            CloudberryKingdom.BackgroundFloater __3 = new CloudberryKingdom.BackgroundFloater();
            __3.Name = "hills_backdrop_p2_0";
            __3.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __3.MyQuad.Quad.ExtraTexture1      = null;
            __3.MyQuad.Quad.ExtraTexture2      = null;
            __3.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backdrop_p2");
            __3.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __3.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __3.MyQuad.Quad.BlendAddRatio      = 0f;

            __3.MyQuad.Base = new CoreEngine.BasePoint(81277.7f, 0f, 0f, 34106.41f, 158086.3f, 784.0586f);

            __3.uv_speed  = new Vector2(0f, 0f);
            __3.uv_offset = new Vector2(0f, 0f);
            __3.Data      = new PhsxData(158086.3f, 784.0586f, 0f, 0f, 0f, 0f);
            __3.StartData = new PhsxData(158086.3f, 784.0586f, 0f, 0f, 0f, 0f);
            __1.Floaters.Add(__3);

            __1.Parallax  = 0.03f;
            __1.DoPreDraw = false;
            b.MyCollection.Lists.Add(__1);

            CloudberryKingdom.BackgroundFloaterList __4 = new CloudberryKingdom.BackgroundFloaterList();
            __4.Name       = "Back_Castles";
            __4.Foreground = false;
            __4.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __5 = new CloudberryKingdom.BackgroundFloater();
            __5.Name = "hills_backcastles_trim";
            __5.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __5.MyQuad.Quad.ExtraTexture1      = null;
            __5.MyQuad.Quad.ExtraTexture2      = null;
            __5.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backcastles_trim");
            __5.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __5.MyQuad.Quad.BlendAddRatio      = 0f;

            __5.MyQuad.Base = new CoreEngine.BasePoint(19649.94f, 0f, 0f, 6075.512f, 3557.881f, 4444.444f);

            __5.uv_speed  = new Vector2(0f, 0f);
            __5.uv_offset = new Vector2(0f, 0f);
            __5.Data      = new PhsxData(3557.881f, 4444.444f, 0f, 0f, 0f, 0f);
            __5.StartData = new PhsxData(3557.881f, 4444.444f, 0f, 0f, 0f, 0f);
            __4.Floaters.Add(__5);

            CloudberryKingdom.BackgroundFloater __6 = new CloudberryKingdom.BackgroundFloater();
            __6.Name = "hills_backcastles_p2_trim";
            __6.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __6.MyQuad.Quad.ExtraTexture1      = null;
            __6.MyQuad.Quad.ExtraTexture2      = null;
            __6.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backcastles_p2_trim");
            __6.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __6.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __6.MyQuad.Quad.BlendAddRatio      = 0f;

            __6.MyQuad.Base = new CoreEngine.BasePoint(21693.85f, 0f, 0f, 6280.27f, 44884.28f, 4316.639f);

            __6.uv_speed  = new Vector2(0f, 0f);
            __6.uv_offset = new Vector2(0f, 0f);
            __6.Data      = new PhsxData(44884.28f, 4316.639f, 0f, 0f, 0f, 0f);
            __6.StartData = new PhsxData(44884.28f, 4316.639f, 0f, 0f, 0f, 0f);
            __4.Floaters.Add(__6);

            __4.Parallax  = 0.1f;
            __4.DoPreDraw = false;
            b.MyCollection.Lists.Add(__4);

            CloudberryKingdom.BackgroundFloaterList __7 = new CloudberryKingdom.BackgroundFloaterList();
            __7.Name       = "Hill";
            __7.Foreground = false;
            __7.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __8 = new CloudberryKingdom.BackgroundFloater();
            __8.Name = "hills_backhills_p1_0";
            __8.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __8.MyQuad.Quad.ExtraTexture1      = null;
            __8.MyQuad.Quad.ExtraTexture2      = null;
            __8.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backhills");
            __8.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __8.MyQuad.Quad.BlendAddRatio      = 0f;

            __8.MyQuad.Base = new CoreEngine.BasePoint(10593.01f, 0f, 0f, 4445.094f, 2926.976f, 102.2695f);

            __8.uv_speed  = new Vector2(0f, 0f);
            __8.uv_offset = new Vector2(0f, 0f);
            __8.Data      = new PhsxData(2926.976f, 102.2695f, 0f, 0f, 0f, 0f);
            __8.StartData = new PhsxData(2926.976f, 102.2695f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__8);

            CloudberryKingdom.BackgroundFloater __9 = new CloudberryKingdom.BackgroundFloater();
            __9.Name = "hills_backhills_p2_0";
            __9.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __9.MyQuad.Quad.ExtraTexture1      = null;
            __9.MyQuad.Quad.ExtraTexture2      = null;
            __9.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backhills_p2");
            __9.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __9.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __9.MyQuad.Quad.BlendAddRatio      = 0f;

            __9.MyQuad.Base = new CoreEngine.BasePoint(10593.01f, 0f, 0f, 4445.094f, 24113f, 102.2695f);

            __9.uv_speed  = new Vector2(0f, 0f);
            __9.uv_offset = new Vector2(0f, 0f);
            __9.Data      = new PhsxData(24113f, 102.2695f, 0f, 0f, 0f, 0f);
            __9.StartData = new PhsxData(24113f, 102.2695f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__9);

            CloudberryKingdom.BackgroundFloater __10 = new CloudberryKingdom.BackgroundFloater();
            __10.Name = "hills_backhills_p1_0";
            __10.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __10.MyQuad.Quad.ExtraTexture1      = null;
            __10.MyQuad.Quad.ExtraTexture2      = null;
            __10.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backhills");
            __10.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __10.MyQuad.Quad.BlendAddRatio      = 0f;

            __10.MyQuad.Base = new CoreEngine.BasePoint(10593.01f, 0f, 0f, 4445.094f, 39921.59f, 451.0566f);

            __10.uv_speed  = new Vector2(0f, 0f);
            __10.uv_offset = new Vector2(0f, 0f);
            __10.Data      = new PhsxData(39921.59f, 451.0566f, 0f, 0f, 0f, 0f);
            __10.StartData = new PhsxData(39921.59f, 451.0566f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__10);

            CloudberryKingdom.BackgroundFloater __11 = new CloudberryKingdom.BackgroundFloater();
            __11.Name = "hills_backhills_p2_0";
            __11.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __11.MyQuad.Quad.ExtraTexture1      = null;
            __11.MyQuad.Quad.ExtraTexture2      = null;
            __11.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backhills_p2");
            __11.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __11.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __11.MyQuad.Quad.BlendAddRatio      = 0f;

            __11.MyQuad.Base = new CoreEngine.BasePoint(10593.01f, 0f, 0f, 4445.094f, 61107.63f, 451.0566f);

            __11.uv_speed  = new Vector2(0f, 0f);
            __11.uv_offset = new Vector2(0f, 0f);
            __11.Data      = new PhsxData(61107.63f, 451.0566f, 0f, 0f, 0f, 0f);
            __11.StartData = new PhsxData(61107.63f, 451.0566f, 0f, 0f, 0f, 0f);
            __7.Floaters.Add(__11);

            __7.Parallax  = 0.23f;
            __7.DoPreDraw = false;
            b.MyCollection.Lists.Add(__7);

            CloudberryKingdom.BackgroundFloaterList __12 = new CloudberryKingdom.BackgroundFloaterList();
            __12.Name       = "Hill";
            __12.Foreground = false;
            __12.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __13 = new CloudberryKingdom.BackgroundFloater();
            __13.Name = "hills_backhills2_trim";
            __13.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __13.MyQuad.Quad.ExtraTexture1      = null;
            __13.MyQuad.Quad.ExtraTexture2      = null;
            __13.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backhills2_trim");
            __13.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __13.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __13.MyQuad.Quad.BlendAddRatio      = 0f;

            __13.MyQuad.Base = new CoreEngine.BasePoint(5887f, 0f, 0f, 1970.189f, 4186.129f, -1231.915f);

            __13.uv_speed  = new Vector2(0f, 0f);
            __13.uv_offset = new Vector2(0f, 0f);
            __13.Data      = new PhsxData(4186.129f, -1231.915f, 0f, 0f, 0f, 0f);
            __13.StartData = new PhsxData(4186.129f, -1231.915f, 0f, 0f, 0f, 0f);
            __12.Floaters.Add(__13);

            CloudberryKingdom.BackgroundFloater __14 = new CloudberryKingdom.BackgroundFloater();
            __14.Name = "hills_backhills2_p2_trim";
            __14.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(10065.5f, -192.9017f), new Vector2(0f, 0f), new Color(255, 255, 255, 255));
            __14.MyQuad.Quad.v0.Pos    = new Vector2(-1.000975f, 0.9990253f);

            __14.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(25706.37f, -192.9017f), new Vector2(1f, 0f), new Color(255, 255, 255, 255));
            __14.MyQuad.Quad.v1.Pos    = new Vector2(0.999025f, 0.9990253f);

            __14.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(10065.5f, -3209.26f), new Vector2(0f, 1f), new Color(255, 255, 255, 255));
            __14.MyQuad.Quad.v2.Pos    = new Vector2(-1.000975f, -1.000975f);

            __14.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(25706.37f, -3209.26f), new Vector2(1f, 1f), new Color(255, 255, 255, 255));
            __14.MyQuad.Quad.v3.Pos    = new Vector2(0.999025f, -1.000975f);

            __14.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __14.MyQuad.Quad.ExtraTexture1      = null;
            __14.MyQuad.Quad.ExtraTexture2      = null;
            __14.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backhills2_p2_trim");
            __14.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __14.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __14.MyQuad.Quad.BlendAddRatio      = 0f;

            __14.MyQuad.Base = new CoreEngine.BasePoint(7820.432f, 0f, 0f, 1508.179f, 17893.56f, -1699.611f);

            __14.uv_speed  = new Vector2(0f, 0f);
            __14.uv_offset = new Vector2(0f, 0f);
            __14.Data      = new PhsxData(17893.56f, -1699.611f, 0f, 0f, 0f, 0f);
            __14.StartData = new PhsxData(17893.56f, -1699.611f, 0f, 0f, 0f, 0f);
            __12.Floaters.Add(__14);

            CloudberryKingdom.BackgroundFloater __15 = new CloudberryKingdom.BackgroundFloater();
            __15.Name = "hills_backhills2_trim";
            __15.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __15.MyQuad.Quad.ExtraTexture1      = null;
            __15.MyQuad.Quad.ExtraTexture2      = null;
            __15.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backhills2_trim");
            __15.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __15.MyQuad.Quad.BlendAddRatio      = 0f;

            __15.MyQuad.Base = new CoreEngine.BasePoint(5887f, 0f, 0f, 1970.189f, 32150.93f, -1535.743f);

            __15.uv_speed  = new Vector2(0f, 0f);
            __15.uv_offset = new Vector2(0f, 0f);
            __15.Data      = new PhsxData(32150.93f, -1535.743f, 0f, 0f, 0f, 0f);
            __15.StartData = new PhsxData(32150.93f, -1535.743f, 0f, 0f, 0f, 0f);
            __12.Floaters.Add(__15);

            CloudberryKingdom.BackgroundFloater __16 = new CloudberryKingdom.BackgroundFloater();
            __16.Name = "hills_backhills2_p2_trim";
            __16.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __16.MyQuad.Quad.ExtraTexture1      = null;
            __16.MyQuad.Quad.ExtraTexture2      = null;
            __16.MyQuad.Quad._MyTexture         = Tools.Texture("hills_backhills2_p2_trim");
            __16.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __16.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __16.MyQuad.Quad.BlendAddRatio      = 0f;

            __16.MyQuad.Base = new CoreEngine.BasePoint(7820.432f, 0f, 0f, 1508.179f, 45858.36f, -1998.595f);

            __16.uv_speed  = new Vector2(0f, 0f);
            __16.uv_offset = new Vector2(0f, 0f);
            __16.Data      = new PhsxData(45858.36f, -1998.595f, 0f, 0f, 0f, 0f);
            __16.StartData = new PhsxData(45858.36f, -1998.595f, 0f, 0f, 0f, 0f);
            __12.Floaters.Add(__16);

            __12.Parallax  = 0.31f;
            __12.DoPreDraw = false;
            b.MyCollection.Lists.Add(__12);

            CloudberryKingdom.BackgroundFloaterList __17 = new CloudberryKingdom.BackgroundFloaterList();
            __17.Name       = "Clouds";
            __17.Foreground = false;
            __17.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __18 = new CloudberryKingdom.BackgroundFloater();
            __18.Name = "hills_clouds";
            __18.MyQuad.Quad.v0.Vertex = new MyOwnVertexFormat(new Vector2(-4171.699f, 2314.271f), new Vector2(0.7512081f, 0f), new Color(255, 255, 255, 255));
            __18.MyQuad.Quad.v0.Pos    = new Vector2(-1f, 1f);

            __18.MyQuad.Quad.v1.Vertex = new MyOwnVertexFormat(new Vector2(40964.18f, 2314.271f), new Vector2(3.749899f, 0f), new Color(255, 255, 255, 255));
            __18.MyQuad.Quad.v1.Pos    = new Vector2(1f, 1f);

            __18.MyQuad.Quad.v2.Vertex = new MyOwnVertexFormat(new Vector2(-4171.699f, -1292.736f), new Vector2(0.7512081f, 1f), new Color(255, 255, 255, 255));
            __18.MyQuad.Quad.v2.Pos    = new Vector2(-1f, -1f);

            __18.MyQuad.Quad.v3.Vertex = new MyOwnVertexFormat(new Vector2(40964.18f, -1292.736f), new Vector2(3.749899f, 1f), new Color(255, 255, 255, 255));
            __18.MyQuad.Quad.v3.Pos    = new Vector2(1f, -1f);

            __18.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __18.MyQuad.Quad.ExtraTexture1      = null;
            __18.MyQuad.Quad.ExtraTexture2      = null;
            __18.MyQuad.Quad._MyTexture         = Tools.Texture("hills_clouds");
            __18.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __18.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __18.MyQuad.Quad.BlendAddRatio      = 0f;

            __18.MyQuad.Base = new CoreEngine.BasePoint(22567.94f, 0f, 0f, 1803.504f, 18396.24f, 510.7676f);

            __18.uv_speed  = new Vector2(0.0008f, 0f);
            __18.uv_offset = new Vector2(0f, 0f);
            __18.Data      = new PhsxData(18396.24f, 510.7676f, 0f, 0f, 0f, 0f);
            __18.StartData = new PhsxData(18396.24f, 510.7676f, 0f, 0f, 0f, 0f);
            __17.Floaters.Add(__18);

            __17.Parallax  = 0.4f;
            __17.DoPreDraw = false;
            b.MyCollection.Lists.Add(__17);

            CloudberryKingdom.BackgroundFloaterList __19 = new CloudberryKingdom.BackgroundFloaterList();
            __19.Name       = "Hills";
            __19.Foreground = false;
            __19.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __20 = new CloudberryKingdom.BackgroundFloater();
            __20.Name = "hills_hill1";
            __20.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __20.MyQuad.Quad.ExtraTexture1      = null;
            __20.MyQuad.Quad.ExtraTexture2      = null;
            __20.MyQuad.Quad._MyTexture         = Tools.Texture("hills_hill1");
            __20.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __20.MyQuad.Quad.BlendAddRatio      = 0f;

            __20.MyQuad.Base = new CoreEngine.BasePoint(5711.815f, 0f, 0f, 1410.282f, 8635.98f, -926.418f);

            __20.uv_speed  = new Vector2(0f, 0f);
            __20.uv_offset = new Vector2(0f, 0f);
            __20.Data      = new PhsxData(8635.98f, -926.418f, 0f, 0f, 0f, 0f);
            __20.StartData = new PhsxData(8635.98f, -926.418f, 0f, 0f, 0f, 0f);
            __19.Floaters.Add(__20);

            CloudberryKingdom.BackgroundFloater __21 = new CloudberryKingdom.BackgroundFloater();
            __21.Name = "hills_hillandtree";
            __21.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __21.MyQuad.Quad.ExtraTexture1      = null;
            __21.MyQuad.Quad.ExtraTexture2      = null;
            __21.MyQuad.Quad._MyTexture         = Tools.Texture("hills_hillandtree");
            __21.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __21.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __21.MyQuad.Quad.BlendAddRatio      = 0f;

            __21.MyQuad.Base = new CoreEngine.BasePoint(5250.666f, 0f, 0f, 1960.848f, 34.27734f, -34.0918f);

            __21.uv_speed  = new Vector2(0f, 0f);
            __21.uv_offset = new Vector2(0f, 0f);
            __21.Data      = new PhsxData(34.27734f, -34.0918f, 0f, 0f, 0f, 0f);
            __21.StartData = new PhsxData(34.27734f, -34.0918f, 0f, 0f, 0f, 0f);
            __19.Floaters.Add(__21);

            CloudberryKingdom.BackgroundFloater __22 = new CloudberryKingdom.BackgroundFloater();
            __22.Name = "hills_hillandtree";
            __22.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __22.MyQuad.Quad.ExtraTexture1      = null;
            __22.MyQuad.Quad.ExtraTexture2      = null;
            __22.MyQuad.Quad._MyTexture         = Tools.Texture("hills_hillandtree");
            __22.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __22.MyQuad.Quad.BlendAddRatio      = 0f;

            __22.MyQuad.Base = new CoreEngine.BasePoint(5250.666f, 0f, 0f, 1960.848f, 17604.08f, -34.0918f);

            __22.uv_speed  = new Vector2(0f, 0f);
            __22.uv_offset = new Vector2(0f, 0f);
            __22.Data      = new PhsxData(17604.08f, -34.0918f, 0f, 0f, 0f, 0f);
            __22.StartData = new PhsxData(17604.08f, -34.0918f, 0f, 0f, 0f, 0f);
            __19.Floaters.Add(__22);

            CloudberryKingdom.BackgroundFloater __23 = new CloudberryKingdom.BackgroundFloater();
            __23.Name = "hills_hill2";
            __23.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __23.MyQuad.Quad.ExtraTexture1      = null;
            __23.MyQuad.Quad.ExtraTexture2      = null;
            __23.MyQuad.Quad._MyTexture         = Tools.Texture("hills_hill2");
            __23.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __23.MyQuad.Quad.BlendAddRatio      = 0f;

            __23.MyQuad.Base = new CoreEngine.BasePoint(4082.421f, 0f, 0f, 1469.273f, 10419.8f, -1173.33f);

            __23.uv_speed  = new Vector2(0f, 0f);
            __23.uv_offset = new Vector2(0f, 0f);
            __23.Data      = new PhsxData(10419.8f, -1173.33f, 0f, 0f, 0f, 0f);
            __23.StartData = new PhsxData(10419.8f, -1173.33f, 0f, 0f, 0f, 0f);
            __19.Floaters.Add(__23);

            CloudberryKingdom.BackgroundFloater __24 = new CloudberryKingdom.BackgroundFloater();
            __24.Name = "hills_hill1";
            __24.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __24.MyQuad.Quad.ExtraTexture1      = null;
            __24.MyQuad.Quad.ExtraTexture2      = null;
            __24.MyQuad.Quad._MyTexture         = Tools.Texture("hills_hill1");
            __24.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __24.MyQuad.Quad.BlendAddRatio      = 0f;

            __24.MyQuad.Base = new CoreEngine.BasePoint(5711.815f, 0f, 0f, 1410.282f, 27956.91f, -438.7754f);

            __24.uv_speed  = new Vector2(0f, 0f);
            __24.uv_offset = new Vector2(0f, 0f);
            __24.Data      = new PhsxData(27956.91f, -438.7754f, 0f, 0f, 0f, 0f);
            __24.StartData = new PhsxData(27956.91f, -438.7754f, 0f, 0f, 0f, 0f);
            __19.Floaters.Add(__24);

            CloudberryKingdom.BackgroundFloater __25 = new CloudberryKingdom.BackgroundFloater();
            __25.Name = "hills_hillandtree";
            __25.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __25.MyQuad.Quad.ExtraTexture1      = null;
            __25.MyQuad.Quad.ExtraTexture2      = null;
            __25.MyQuad.Quad._MyTexture         = Tools.Texture("hills_hillandtree");
            __25.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __25.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __25.MyQuad.Quad.BlendAddRatio      = 0f;

            __25.MyQuad.Base = new CoreEngine.BasePoint(5250.666f, 0f, 0f, 1960.848f, 34432.56f, -336.752f);

            __25.uv_speed  = new Vector2(0f, 0f);
            __25.uv_offset = new Vector2(0f, 0f);
            __25.Data      = new PhsxData(34432.56f, -336.752f, 0f, 0f, 0f, 0f);
            __25.StartData = new PhsxData(34432.56f, -336.752f, 0f, 0f, 0f, 0f);
            __19.Floaters.Add(__25);

            CloudberryKingdom.BackgroundFloater __26 = new CloudberryKingdom.BackgroundFloater();
            __26.Name = "hills_hill1";
            __26.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __26.MyQuad.Quad.ExtraTexture1      = null;
            __26.MyQuad.Quad.ExtraTexture2      = null;
            __26.MyQuad.Quad._MyTexture         = Tools.Texture("hills_hill1");
            __26.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __26.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __26.MyQuad.Quad.BlendAddRatio      = 0f;

            __26.MyQuad.Base = new CoreEngine.BasePoint(5711.815f, 0f, 0f, 1410.282f, 43620.78f, -565.0293f);

            __26.uv_speed  = new Vector2(0f, 0f);
            __26.uv_offset = new Vector2(0f, 0f);
            __26.Data      = new PhsxData(43620.78f, -565.0293f, 0f, 0f, 0f, 0f);
            __26.StartData = new PhsxData(43620.78f, -565.0293f, 0f, 0f, 0f, 0f);
            __19.Floaters.Add(__26);

            __19.Parallax  = 0.55f;
            __19.DoPreDraw = false;
            b.MyCollection.Lists.Add(__19);

            CloudberryKingdom.BackgroundFloaterList __27 = new CloudberryKingdom.BackgroundFloaterList();
            __27.Name       = "Plants";
            __27.Foreground = false;
            __27.Fixed      = false;
            CloudberryKingdom.BackgroundFloater __28 = new CloudberryKingdom.BackgroundFloater();
            __28.Name = "hills_plants_1";
            __28.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __28.MyQuad.Quad.ExtraTexture1      = null;
            __28.MyQuad.Quad.ExtraTexture2      = null;
            __28.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_1");
            __28.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __28.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __28.MyQuad.Quad.BlendAddRatio      = 0f;

            __28.MyQuad.Base = new CoreEngine.BasePoint(646.1251f, 0f, 0f, 486.9349f, -8483.381f, -959.5684f);

            __28.uv_speed  = new Vector2(0f, 0f);
            __28.uv_offset = new Vector2(0f, 0f);
            __28.Data      = new PhsxData(-8483.381f, -959.5684f, 0f, 0f, 0f, 0f);
            __28.StartData = new PhsxData(-8483.381f, -959.5684f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__28);

            CloudberryKingdom.BackgroundFloater __29 = new CloudberryKingdom.BackgroundFloater();
            __29.Name = "hills_plants_2";
            __29.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __29.MyQuad.Quad.ExtraTexture1      = null;
            __29.MyQuad.Quad.ExtraTexture2      = null;
            __29.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_2");
            __29.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __29.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __29.MyQuad.Quad.BlendAddRatio      = 0f;

            __29.MyQuad.Base = new CoreEngine.BasePoint(974.2943f, 0f, 0f, 843.0762f, -6522.574f, -951.364f);

            __29.uv_speed  = new Vector2(0f, 0f);
            __29.uv_offset = new Vector2(0f, 0f);
            __29.Data      = new PhsxData(-6522.574f, -951.364f, 0f, 0f, 0f, 0f);
            __29.StartData = new PhsxData(-6522.574f, -951.364f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__29);

            CloudberryKingdom.BackgroundFloater __30 = new CloudberryKingdom.BackgroundFloater();
            __30.Name = "hills_plants_3";
            __30.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __30.MyQuad.Quad.ExtraTexture1      = null;
            __30.MyQuad.Quad.ExtraTexture2      = null;
            __30.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_3");
            __30.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __30.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __30.MyQuad.Quad.BlendAddRatio      = 0f;

            __30.MyQuad.Base = new CoreEngine.BasePoint(892.2518f, 0f, 0f, 804.9318f, -4241.8f, -1058.019f);

            __30.uv_speed  = new Vector2(0f, 0f);
            __30.uv_offset = new Vector2(0f, 0f);
            __30.Data      = new PhsxData(-4241.8f, -1058.019f, 0f, 0f, 0f, 0f);
            __30.StartData = new PhsxData(-4241.8f, -1058.019f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__30);

            CloudberryKingdom.BackgroundFloater __31 = new CloudberryKingdom.BackgroundFloater();
            __31.Name = "hills_plants_4";
            __31.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __31.MyQuad.Quad.ExtraTexture1      = null;
            __31.MyQuad.Quad.ExtraTexture2      = null;
            __31.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_4");
            __31.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __31.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __31.MyQuad.Quad.BlendAddRatio      = 0f;

            __31.MyQuad.Base = new CoreEngine.BasePoint(957.8854f, 0f, 0f, 524.0001f, -2026.664f, -1213.899f);

            __31.uv_speed  = new Vector2(0f, 0f);
            __31.uv_offset = new Vector2(0f, 0f);
            __31.Data      = new PhsxData(-2026.664f, -1213.899f, 0f, 0f, 0f, 0f);
            __31.StartData = new PhsxData(-2026.664f, -1213.899f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__31);

            CloudberryKingdom.BackgroundFloater __32 = new CloudberryKingdom.BackgroundFloater();
            __32.Name = "hills_plants_5";
            __32.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __32.MyQuad.Quad.ExtraTexture1      = null;
            __32.MyQuad.Quad.ExtraTexture2      = null;
            __32.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_5");
            __32.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __32.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __32.MyQuad.Quad.BlendAddRatio      = 0f;

            __32.MyQuad.Base = new CoreEngine.BasePoint(695.9648f, 0f, 0f, 565.1686f, -4.105469f, -1058.24f);

            __32.uv_speed  = new Vector2(0f, 0f);
            __32.uv_offset = new Vector2(0f, 0f);
            __32.Data      = new PhsxData(-4.105469f, -1058.24f, 0f, 0f, 0f, 0f);
            __32.StartData = new PhsxData(-4.105469f, -1058.24f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__32);

            CloudberryKingdom.BackgroundFloater __33 = new CloudberryKingdom.BackgroundFloater();
            __33.Name = "hills_plants_6";
            __33.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __33.MyQuad.Quad.ExtraTexture1      = null;
            __33.MyQuad.Quad.ExtraTexture2      = null;
            __33.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_6");
            __33.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __33.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __33.MyQuad.Quad.BlendAddRatio      = 0f;

            __33.MyQuad.Base = new CoreEngine.BasePoint(1266.809f, 0f, 0f, 1009.208f, 2359.654f, -917.8555f);

            __33.uv_speed  = new Vector2(0f, 0f);
            __33.uv_offset = new Vector2(0f, 0f);
            __33.Data      = new PhsxData(2359.654f, -917.8555f, 0f, 0f, 0f, 0f);
            __33.StartData = new PhsxData(2359.654f, -917.8555f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__33);

            CloudberryKingdom.BackgroundFloater __34 = new CloudberryKingdom.BackgroundFloater();
            __34.Name = "hills_plants_1";
            __34.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __34.MyQuad.Quad.ExtraTexture1      = null;
            __34.MyQuad.Quad.ExtraTexture2      = null;
            __34.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_1");
            __34.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __34.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __34.MyQuad.Quad.BlendAddRatio      = 0f;

            __34.MyQuad.Base = new CoreEngine.BasePoint(646.1251f, 0f, 0f, 486.9349f, 4476.271f, -1029.628f);

            __34.uv_speed  = new Vector2(0f, 0f);
            __34.uv_offset = new Vector2(0f, 0f);
            __34.Data      = new PhsxData(4476.271f, -1029.628f, 0f, 0f, 0f, 0f);
            __34.StartData = new PhsxData(4476.271f, -1029.628f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__34);

            CloudberryKingdom.BackgroundFloater __35 = new CloudberryKingdom.BackgroundFloater();
            __35.Name = "hills_plants_2";
            __35.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __35.MyQuad.Quad.ExtraTexture1      = null;
            __35.MyQuad.Quad.ExtraTexture2      = null;
            __35.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_2");
            __35.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __35.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __35.MyQuad.Quad.BlendAddRatio      = 0f;

            __35.MyQuad.Base = new CoreEngine.BasePoint(974.2943f, 0f, 0f, 843.0762f, 6329.44f, -981.4927f);

            __35.uv_speed  = new Vector2(0f, 0f);
            __35.uv_offset = new Vector2(0f, 0f);
            __35.Data      = new PhsxData(6329.44f, -981.4927f, 0f, 0f, 0f, 0f);
            __35.StartData = new PhsxData(6329.44f, -981.4927f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__35);

            CloudberryKingdom.BackgroundFloater __36 = new CloudberryKingdom.BackgroundFloater();
            __36.Name = "hills_plants_3";
            __36.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __36.MyQuad.Quad.ExtraTexture1      = null;
            __36.MyQuad.Quad.ExtraTexture2      = null;
            __36.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_3");
            __36.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __36.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __36.MyQuad.Quad.BlendAddRatio      = 0f;

            __36.MyQuad.Base = new CoreEngine.BasePoint(892.2518f, 0f, 0f, 804.9318f, 8591.752f, -933.3588f);

            __36.uv_speed  = new Vector2(0f, 0f);
            __36.uv_offset = new Vector2(0f, 0f);
            __36.Data      = new PhsxData(8591.752f, -933.3588f, 0f, 0f, 0f, 0f);
            __36.StartData = new PhsxData(8591.752f, -933.3588f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__36);

            CloudberryKingdom.BackgroundFloater __37 = new CloudberryKingdom.BackgroundFloater();
            __37.Name = "hills_plants_4";
            __37.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __37.MyQuad.Quad.ExtraTexture1      = null;
            __37.MyQuad.Quad.ExtraTexture2      = null;
            __37.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_4");
            __37.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __37.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __37.MyQuad.Quad.BlendAddRatio      = 0f;

            __37.MyQuad.Base = new CoreEngine.BasePoint(957.8854f, 0f, 0f, 524.0001f, 10830f, -1125.896f);

            __37.uv_speed  = new Vector2(0f, 0f);
            __37.uv_offset = new Vector2(0f, 0f);
            __37.Data      = new PhsxData(10830f, -1125.896f, 0f, 0f, 0f, 0f);
            __37.StartData = new PhsxData(10830f, -1125.896f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__37);

            CloudberryKingdom.BackgroundFloater __38 = new CloudberryKingdom.BackgroundFloater();
            __38.Name = "hills_plants_5";
            __38.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __38.MyQuad.Quad.ExtraTexture1      = null;
            __38.MyQuad.Quad.ExtraTexture2      = null;
            __38.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_5");
            __38.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __38.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __38.MyQuad.Quad.BlendAddRatio      = 0f;

            __38.MyQuad.Base = new CoreEngine.BasePoint(695.9648f, 0f, 0f, 565.1686f, 13020.1f, -1053.695f);

            __38.uv_speed  = new Vector2(0f, 0f);
            __38.uv_offset = new Vector2(0f, 0f);
            __38.Data      = new PhsxData(13020.1f, -1053.695f, 0f, 0f, 0f, 0f);
            __38.StartData = new PhsxData(13020.1f, -1053.695f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__38);

            CloudberryKingdom.BackgroundFloater __39 = new CloudberryKingdom.BackgroundFloater();
            __39.Name = "hills_plants_6";
            __39.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __39.MyQuad.Quad.ExtraTexture1      = null;
            __39.MyQuad.Quad.ExtraTexture2      = null;
            __39.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_6");
            __39.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __39.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __39.MyQuad.Quad.BlendAddRatio      = 0f;

            __39.MyQuad.Base = new CoreEngine.BasePoint(1266.809f, 0f, 0f, 1009.208f, 15234.28f, -933.358f);

            __39.uv_speed  = new Vector2(0f, 0f);
            __39.uv_offset = new Vector2(0f, 0f);
            __39.Data      = new PhsxData(15234.28f, -933.358f, 0f, 0f, 0f, 0f);
            __39.StartData = new PhsxData(15234.28f, -933.358f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__39);

            CloudberryKingdom.BackgroundFloater __40 = new CloudberryKingdom.BackgroundFloater();
            __40.Name = "hills_plants_1";
            __40.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __40.MyQuad.Quad.ExtraTexture1      = null;
            __40.MyQuad.Quad.ExtraTexture2      = null;
            __40.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_1");
            __40.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __40.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __40.MyQuad.Quad.BlendAddRatio      = 0f;

            __40.MyQuad.Base = new CoreEngine.BasePoint(646.1251f, 0f, 0f, 486.9349f, 17219.33f, -986.3066f);

            __40.uv_speed  = new Vector2(0f, 0f);
            __40.uv_offset = new Vector2(0f, 0f);
            __40.Data      = new PhsxData(17219.33f, -986.3066f, 0f, 0f, 0f, 0f);
            __40.StartData = new PhsxData(17219.33f, -986.3066f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__40);

            CloudberryKingdom.BackgroundFloater __41 = new CloudberryKingdom.BackgroundFloater();
            __41.Name = "hills_plants_2";
            __41.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __41.MyQuad.Quad.ExtraTexture1      = null;
            __41.MyQuad.Quad.ExtraTexture2      = null;
            __41.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_2");
            __41.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __41.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __41.MyQuad.Quad.BlendAddRatio      = 0f;

            __41.MyQuad.Base = new CoreEngine.BasePoint(974.2943f, 0f, 0f, 843.0762f, 19203.91f, -1006.042f);

            __41.uv_speed  = new Vector2(0f, 0f);
            __41.uv_offset = new Vector2(0f, 0f);
            __41.Data      = new PhsxData(19203.91f, -1006.042f, 0f, 0f, 0f, 0f);
            __41.StartData = new PhsxData(19203.91f, -1006.042f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__41);

            CloudberryKingdom.BackgroundFloater __42 = new CloudberryKingdom.BackgroundFloater();
            __42.Name = "hills_plants_3";
            __42.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __42.MyQuad.Quad.ExtraTexture1      = null;
            __42.MyQuad.Quad.ExtraTexture2      = null;
            __42.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_3");
            __42.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __42.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __42.MyQuad.Quad.BlendAddRatio      = 0f;

            __42.MyQuad.Base = new CoreEngine.BasePoint(892.2518f, 0f, 0f, 804.9318f, 21566.81f, -1132.153f);

            __42.uv_speed  = new Vector2(0f, 0f);
            __42.uv_offset = new Vector2(0f, 0f);
            __42.Data      = new PhsxData(21566.81f, -1132.153f, 0f, 0f, 0f, 0f);
            __42.StartData = new PhsxData(21566.81f, -1132.153f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__42);

            CloudberryKingdom.BackgroundFloater __43 = new CloudberryKingdom.BackgroundFloater();
            __43.Name = "hills_plants_4";
            __43.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __43.MyQuad.Quad.ExtraTexture1      = null;
            __43.MyQuad.Quad.ExtraTexture2      = null;
            __43.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_4");
            __43.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __43.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __43.MyQuad.Quad.BlendAddRatio      = 0f;

            __43.MyQuad.Base = new CoreEngine.BasePoint(957.8854f, 0f, 0f, 524.0001f, 23854.63f, -1173.068f);

            __43.uv_speed  = new Vector2(0f, 0f);
            __43.uv_offset = new Vector2(0f, 0f);
            __43.Data      = new PhsxData(23854.63f, -1173.068f, 0f, 0f, 0f, 0f);
            __43.StartData = new PhsxData(23854.63f, -1173.068f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__43);

            CloudberryKingdom.BackgroundFloater __44 = new CloudberryKingdom.BackgroundFloater();
            __44.Name = "hills_plants_5";
            __44.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __44.MyQuad.Quad.ExtraTexture1      = null;
            __44.MyQuad.Quad.ExtraTexture2      = null;
            __44.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_5");
            __44.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __44.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __44.MyQuad.Quad.BlendAddRatio      = 0f;

            __44.MyQuad.Base = new CoreEngine.BasePoint(695.9648f, 0f, 0f, 565.1686f, 25828.14f, -1124.934f);

            __44.uv_speed  = new Vector2(0f, 0f);
            __44.uv_offset = new Vector2(0f, 0f);
            __44.Data      = new PhsxData(25828.14f, -1124.934f, 0f, 0f, 0f, 0f);
            __44.StartData = new PhsxData(25828.14f, -1124.934f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__44);

            CloudberryKingdom.BackgroundFloater __45 = new CloudberryKingdom.BackgroundFloater();
            __45.Name = "hills_plants_6";
            __45.MyQuad.Quad.MyEffect           = Tools.BasicEffect;
            __45.MyQuad.Quad.ExtraTexture1      = null;
            __45.MyQuad.Quad.ExtraTexture2      = null;
            __45.MyQuad.Quad._MyTexture         = Tools.Texture("hills_plants_6");
            __45.MyQuad.Quad.MySetColor         = new Color(255, 255, 255, 255);
            __45.MyQuad.Quad.PremultipliedColor = new Color(255, 255, 255, 255);
            __45.MyQuad.Quad.BlendAddRatio      = 0f;

            __45.MyQuad.Base = new CoreEngine.BasePoint(1266.809f, 0f, 0f, 1009.208f, 28090.46f, -860.1955f);

            __45.uv_speed  = new Vector2(0f, 0f);
            __45.uv_offset = new Vector2(0f, 0f);
            __45.Data      = new PhsxData(28090.46f, -860.1955f, 0f, 0f, 0f, 0f);
            __45.StartData = new PhsxData(28090.46f, -860.1955f, 0f, 0f, 0f, 0f);
            __27.Floaters.Add(__45);

            __27.Parallax  = 0.78f;
            __27.DoPreDraw = false;
            b.MyCollection.Lists.Add(__27);

            b.Light = 1f;
            //b.BL = new Vector2(-4750f, -4500f);
            //b.TR = new Vector2(42470f, 2000f);
            b.BL = new Vector2(-100000, -10000);
            b.TR = new Vector2(100000, 10000);
        }