public static void Postfix()
        {
            if (Multiplayer.Client == null)
            {
                return;
            }
            if (!(GameManager.getInstance().getGameState() is GameStateGame))
            {
                return;
            }

            GameManager gameManager = GameManager.getInstance();
            FieldInfo   mStateInfo  = Reflection.GetPrivateFieldOrThrow(gameManager.GetType(), "mState", true);

            GameManager.State currentState = (GameManager.State)Reflection.GetInstanceFieldValue(gameManager, mStateInfo);
            if (previousState == currentState)
            {
                return;
            }
            previousState = currentState;
            if (currentState != GameManager.State.Updating)
            {
                return;
            }

            Debug.Log("World loading finished!");
            ClientReadyPacket clientReadyPacket = new ClientReadyPacket();

            Multiplayer.Client.SendPacket(clientReadyPacket);
        }
Exemplo n.º 2
0
        private void ProcessInputPacket(ClientPacketInfo cpi)
        {
            if (cpi == null)
            {
                return;
            }

            Packet packet = cpi.packet;

            if (packet is ClientInfoResponsePacket)
            {
                Debug.WriteLine("Received Client info Response");
                //client connects. Server sends infoRequest, Client sends infoResponse.
                ClientInfoResponsePacket cirp = packet as ClientInfoResponsePacket;
                CallClientConnected(cpi.id, cirp.Alias);

                // Let everyone know they joined
                ClientConnectedPacket ccp = new ClientConnectedPacket(cpi.id, cirp.Alias);
                BroadcastPacket(ccp);
            }
            else if (packet is ClientReadyPacket)
            {
                ClientReadyPacket crp = packet as ClientReadyPacket;
                CallClientReadyReceived(crp.Id, crp.Alias);
            }
            else if (packet is ChatPacket)
            {
                ChatPacket cp = packet as ChatPacket;
                BroadcastChatMessage(cp.message, cp.player);
                CallChatMessageReceived(new ChatMessage(cp.message, cp.player));
            }
            else if (packet is ObjectRequestPacket)
            {
                Debug.WriteLine("Received ObjectRequestPacket");
                ObjectRequestPacket corp = packet as ObjectRequestPacket;
                CallObjectRequestReceived(cpi.id, corp.AssetName);
            }
            else if (packet is ObjectUpdatePacket)
            {
                ObjectUpdatePacket oup = packet as ObjectUpdatePacket;
                CallObjectUpdateReceived(oup.objectId, oup.assetName, oup.position, oup.orientation, oup.velocity);
            }
            else if (packet is ObjectActionPacket)
            {
                ObjectActionPacket oap = packet as ObjectActionPacket;
                CallObjectActionReceived(oap.objectId, oap.actionParameters);
            }
            else if (packet is ObjectAttributePacket)
            {
                ObjectAttributePacket oap = packet as ObjectAttributePacket;
                CallObjectAttributeReceived(oap);
            }
        }