public static void Postfix() { if (Multiplayer.Client == null) { return; } if (!(GameManager.getInstance().getGameState() is GameStateGame)) { return; } GameManager gameManager = GameManager.getInstance(); FieldInfo mStateInfo = Reflection.GetPrivateFieldOrThrow(gameManager.GetType(), "mState", true); GameManager.State currentState = (GameManager.State)Reflection.GetInstanceFieldValue(gameManager, mStateInfo); if (previousState == currentState) { return; } previousState = currentState; if (currentState != GameManager.State.Updating) { return; } Debug.Log("World loading finished!"); ClientReadyPacket clientReadyPacket = new ClientReadyPacket(); Multiplayer.Client.SendPacket(clientReadyPacket); }
private void ProcessInputPacket(ClientPacketInfo cpi) { if (cpi == null) { return; } Packet packet = cpi.packet; if (packet is ClientInfoResponsePacket) { Debug.WriteLine("Received Client info Response"); //client connects. Server sends infoRequest, Client sends infoResponse. ClientInfoResponsePacket cirp = packet as ClientInfoResponsePacket; CallClientConnected(cpi.id, cirp.Alias); // Let everyone know they joined ClientConnectedPacket ccp = new ClientConnectedPacket(cpi.id, cirp.Alias); BroadcastPacket(ccp); } else if (packet is ClientReadyPacket) { ClientReadyPacket crp = packet as ClientReadyPacket; CallClientReadyReceived(crp.Id, crp.Alias); } else if (packet is ChatPacket) { ChatPacket cp = packet as ChatPacket; BroadcastChatMessage(cp.message, cp.player); CallChatMessageReceived(new ChatMessage(cp.message, cp.player)); } else if (packet is ObjectRequestPacket) { Debug.WriteLine("Received ObjectRequestPacket"); ObjectRequestPacket corp = packet as ObjectRequestPacket; CallObjectRequestReceived(cpi.id, corp.AssetName); } else if (packet is ObjectUpdatePacket) { ObjectUpdatePacket oup = packet as ObjectUpdatePacket; CallObjectUpdateReceived(oup.objectId, oup.assetName, oup.position, oup.orientation, oup.velocity); } else if (packet is ObjectActionPacket) { ObjectActionPacket oap = packet as ObjectActionPacket; CallObjectActionReceived(oap.objectId, oap.actionParameters); } else if (packet is ObjectAttributePacket) { ObjectAttributePacket oap = packet as ObjectAttributePacket; CallObjectAttributeReceived(oap); } }