public CivilizationBLL CivilizationFindByName(string CivName)
        {
            CivilizationBLL proposedReturnValue = null;
            CivilizationDAL item = _context.CivilizationFindByName(CivName);

            if (item != null)
            {
                proposedReturnValue = new CivilizationBLL(item);
            }
            return(proposedReturnValue);
        }
        public CivilizationBLL CivilizationFindByID(int CivID)
        {
            CivilizationBLL proposedReturnValue = null;
            CivilizationDAL item = _context.CivilizationFindByID(CivID);

            if (item != null)
            {
                proposedReturnValue = new CivilizationBLL(item);
            }
            return(proposedReturnValue);
        }