public CivilizationBLL CivilizationFindByName(string CivName) { CivilizationBLL proposedReturnValue = null; CivilizationDAL item = _context.CivilizationFindByName(CivName); if (item != null) { proposedReturnValue = new CivilizationBLL(item); } return(proposedReturnValue); }
public CivilizationBLL CivilizationFindByID(int CivID) { CivilizationBLL proposedReturnValue = null; CivilizationDAL item = _context.CivilizationFindByID(CivID); if (item != null) { proposedReturnValue = new CivilizationBLL(item); } return(proposedReturnValue); }