Exemplo n.º 1
0
 public Scheme_Button_create(Check_Observer obs)
 {
     scheme = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Scheme/Scheme_select/Scheme_Panel"), new Vector2(-250, -270), Quaternion.identity);
     OK     = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Scheme/Scheme_select/Scheme_Button"), new Vector2(-45, -270), Quaternion.identity);
     OK.GetComponent <Check_Button>().init(obs, "OK");
     NO = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Scheme/Scheme_select/Scheme_Button"), new Vector2(70, -270), Quaternion.identity);
     NO.GetComponent <Check_Button>().init(obs, "NO");
 }
Exemplo n.º 2
0
 public Check_create(Check_Observer obs)
 {
     this.Panel = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Panel"), new Vector2(0, 0), Quaternion.identity);
     Text       = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Check_Text"), new Vector2(0, 200), Quaternion.identity);
     dic.Add("OK", UnityEngine.Object.Instantiate((GameObject)Resources.Load("OK"), new Vector3(-290, -270, 0), Quaternion.identity));
     dic["OK"].GetComponent <Check_Button>().init(obs, "OK");
     dic.Add("No", UnityEngine.Object.Instantiate((GameObject)Resources.Load("OK"), new Vector3(240, -270, 0), Quaternion.identity));
     dic["No"].GetComponent <Check_Button>().init(obs, "NO");
 }
Exemplo n.º 3
0
 public void init(Check_Observer obs, string role)
 {
     this.obs   = obs;
     this.OK_No = role;
     transform.GetChild(0).GetComponent <Text>().text = role;
 }