public Scheme_Button_create(Check_Observer obs) { scheme = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Scheme/Scheme_select/Scheme_Panel"), new Vector2(-250, -270), Quaternion.identity); OK = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Scheme/Scheme_select/Scheme_Button"), new Vector2(-45, -270), Quaternion.identity); OK.GetComponent <Check_Button>().init(obs, "OK"); NO = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Scheme/Scheme_select/Scheme_Button"), new Vector2(70, -270), Quaternion.identity); NO.GetComponent <Check_Button>().init(obs, "NO"); }
public Check_create(Check_Observer obs) { this.Panel = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Panel"), new Vector2(0, 0), Quaternion.identity); Text = UnityEngine.Object.Instantiate((GameObject)Resources.Load("Check_Text"), new Vector2(0, 200), Quaternion.identity); dic.Add("OK", UnityEngine.Object.Instantiate((GameObject)Resources.Load("OK"), new Vector3(-290, -270, 0), Quaternion.identity)); dic["OK"].GetComponent <Check_Button>().init(obs, "OK"); dic.Add("No", UnityEngine.Object.Instantiate((GameObject)Resources.Load("OK"), new Vector3(240, -270, 0), Quaternion.identity)); dic["No"].GetComponent <Check_Button>().init(obs, "NO"); }
public void init(Check_Observer obs, string role) { this.obs = obs; this.OK_No = role; transform.GetChild(0).GetComponent <Text>().text = role; }