Exemplo n.º 1
0
    private void KeyCtrl()
    {
        //playerCharacter.GuardMove(Dualshock4.RightStick(dualshock4Num).y);
        if (playerCharacter.isAttack == false)
        {
            CharaMove();
        }



        if (Input.GetButtonDown("Fire1"))
        {
            playerCharacter.Jump();
        }
        if (Input.GetButtonDown("Trigger2"))
        {
            playerCharacter.CreatBlocks();
        }

        /*if (Input.GetButtonDown("Shoulder2"))
         * {
         *  playerCharacter.BlockCancel();
         * }*/
        if (Input.GetButtonDown("Fire3"))
        {
            //playerCharacter.CreatBlocksUnder();
        }
        if (Input.GetButtonDown("Fire2"))
        {
            StartCoroutine(playerCharacter.Attack());
        }

        /*if (Input.GetButtonDown("Trigger2"))
         * {
         *  playerCharacter.StartShoot();
         * }
         * else if (Input.GetButton("Trigger2"))
         * {
         *  playerCharacter.Shooting();
         * }
         * else if (Input.GetButtonUp("Trigger2"))
         * {
         *  playerCharacter.ShootOver();
         * }*/
        if (Input.GetButtonDown("Trigger1"))
        {
            //playerCharacter.BlockCollect();
            //playerCharacter.Tank();
        }

        /*if (Input.GetAxisRaw("DirectionalX") > 0)
         * {
         *  playerCharacter.BlockSelect(CharacterrCtrl.SelectedBlock.Bakudan);
         * }
         * else if (Input.GetAxisRaw("DirectionalX") < 0)
         * {
         *  playerCharacter.BlockSelect(CharacterrCtrl.SelectedBlock.Rush);
         * }
         * else if (Input.GetAxisRaw("DirectionalY") > 0)
         * {
         *  playerCharacter.BlockSelect(CharacterrCtrl.SelectedBlock.Nomal);
         * }
         * else if (Input.GetAxisRaw("DirectionalY") < 0)
         * {
         *  playerCharacter.BlockSelect(CharacterrCtrl.SelectedBlock.Tank);
         * }*/
        if (Input.GetButtonDown("Shoulder1"))
        {
            if (SelectBlockNum > 0)
            {
                SelectBlockNum--;
                BlockSelectOnGui();
            }
            else
            {
                SelectBlockNum = 2;
                BlockSelectOnGui();
            }
        }
        if (Input.GetButtonDown("Shoulder2"))
        {
            if (SelectBlockNum < 2)
            {
                SelectBlockNum++;
                BlockSelectOnGui();
            }
            else
            {
                SelectBlockNum = 0;
                BlockSelectOnGui();
            }
        }
    }