Exemplo n.º 1
0
    private void BlockSelectOnGui()
    {
        SoundManager.PlayS(gameObject, "SE_UI_Recipe_Select");
        switch (SelectBlockNum)
        {
        case 0:
            playerCharacter.BlockSelect(CharacterrCtrl.SelectedBlock.Nomal);
            break;

        case 1:
            playerCharacter.BlockSelect(CharacterrCtrl.SelectedBlock.Segway);
            break;

        case 2:
            playerCharacter.BlockSelect(CharacterrCtrl.SelectedBlock.Tank);
            break;
        }
    }