Exemplo n.º 1
0
    public void Set_Upgrade(Character_Lv up_lv)
    {
        Skill_s.skill_lv = up_lv;

        string m_up = UiManager.instance.GetGoldString((int)(skill.ability_add) * (int)up_lv);
        string f_up = string.Format("{0}{1}", (skill.ability_add * 100) * (int)up_lv, "%");

        txt_Skill_Upgrade.text = Ability_.Get_Ability_Type(skill.ability_type).Equals(0) ? f_up : m_up;

        Check_Btn();

        txt_Skill_val.text = UiManager.instance.GetGoldString((int)total);
    }
Exemplo n.º 2
0
 public void Set_Item_Upgrade(Character_Lv _Lv)
 {
     txt_job_add_reward.text = string.Format("+{0} ({1})", UiManager.instance.GetGoldString(Job_.Get_Add_Reward((int)data["num"])), (int)_Lv);
     txt_job_price_val.text  = UiManager.instance.GetGoldString(Job_.Get_Price((int)data["num"]));
 }