public void Set_Upgrade(Character_Lv up_lv) { Skill_s.skill_lv = up_lv; string m_up = UiManager.instance.GetGoldString((int)(skill.ability_add) * (int)up_lv); string f_up = string.Format("{0}{1}", (skill.ability_add * 100) * (int)up_lv, "%"); txt_Skill_Upgrade.text = Ability_.Get_Ability_Type(skill.ability_type).Equals(0) ? f_up : m_up; Check_Btn(); txt_Skill_val.text = UiManager.instance.GetGoldString((int)total); }
public void Set_Item_Upgrade(Character_Lv _Lv) { txt_job_add_reward.text = string.Format("+{0} ({1})", UiManager.instance.GetGoldString(Job_.Get_Add_Reward((int)data["num"])), (int)_Lv); txt_job_price_val.text = UiManager.instance.GetGoldString(Job_.Get_Price((int)data["num"])); }