private void Update() { if (Input.GetButton("Jump") && Time.time > nextFire) { nextFire = Time.time + fireRate; if (characterSelection.getIndex() == 1) { Instantiate(shot, shotSpawn.position, shotSpawn.rotation); Instantiate(shot, shotSpawn2.position, shotSpawn2.rotation); } else { Instantiate(shot, shotSpawn.position, shotSpawn.rotation); } playerWeapon.Play(); } }