Exemplo n.º 1
0
 private void Update()
 {
     if (Input.GetButton("Jump") && Time.time > nextFire)
     {
         nextFire = Time.time + fireRate;
         if (characterSelection.getIndex() == 1)
         {
             Instantiate(shot, shotSpawn.position, shotSpawn.rotation);
             Instantiate(shot, shotSpawn2.position, shotSpawn2.rotation);
         }
         else
         {
             Instantiate(shot, shotSpawn.position, shotSpawn.rotation);
         }
         playerWeapon.Play();
     }
 }