private void SetCharacterList(List <Player> players, RectTransform content, List <CharacterSelection> playerList, bool isSkipDead) { ClearCharacterList(playerList); for (int i = 0; i < players.Count; i++) { Player player = players[i]; if (isSkipDead && player.m_Hp <= 0) { continue; } CharacterSelection item = Instantiate(m_CharacterSelectionPrefab, content, false); item.SetText(player.m_PlayerName, m_ElementManager.GetRace(player.m_Race).name, player.m_Level, player.m_Hp, player.m_MaxHP, !player.IsTurnEnd, player.HexTilePos()); item.SetClickEvent(HideUI); playerList.Add(item); } }