Exemplo n.º 1
0
 public void OnPointerClick(PointerEventData eventData)
 {
     if (!GameWorldReferenceClass.GW_Player.charInventory.UseItem(characterInventoryPane.ContextIndex))
     {
         characterInventoryPane.RefreshIndex(characterInventoryPane.ContextIndex);
     }
     characterInventoryPane.CloseContext();
 }