Exemplo n.º 1
0
 public void OnPointerClick(PointerEventData eventData)
 {
     if (eventData.button == PointerEventData.InputButton.Left)
     {
         inventoryPane.DisplayItemInfo(GameWorldReferenceClass.GW_Player.doll.Chest_Slot.itemInSlot);
     }
     else if (eventData.button == PointerEventData.InputButton.Right)
     {
     }
 }
 public void OnPointerClick(PointerEventData eventData)
 {
     if (eventData.button == PointerEventData.InputButton.Left)
     {
         inventoryPane.DisplayItemInfo(GameWorldReferenceClass.GW_Player.charInventory.Inventory[inventoryIndex]);
     }
     else if (eventData.button == PointerEventData.InputButton.Right)
     {
         inventoryPane.DisplayContextMenu(GameWorldReferenceClass.GW_Player.charInventory.Inventory[inventoryIndex], inventoryIndex);
     }
 }