//THIS STARTS THE TURN OF THE NEXT INDIVIDUAL CHARACTER.
    public void NextCharacterTurn()
    {
        do
        {
            if (turnNumber > CharactersInCombat.Count - 1)
            {
                NextRound();
                return;
            }

            if (turnNumber != 0)
            {
                TurnOrderView.NextTurn();
            }
            CharacterInTurn = TurnOrder[turnNumber];
            turnNumber++;
        } while (CharacterInTurn.Dead);

        CharacterInTurn.GetComponent <CharacterCombatController>().BeginTurn();
    }
 public void EndCurrentTurn()
 {
     CharacterInTurn.GetComponent <CharacterCombatController>().EndTurn();
 }