//THIS STARTS THE TURN OF THE NEXT INDIVIDUAL CHARACTER. public void NextCharacterTurn() { do { if (turnNumber > CharactersInCombat.Count - 1) { NextRound(); return; } if (turnNumber != 0) { TurnOrderView.NextTurn(); } CharacterInTurn = TurnOrder[turnNumber]; turnNumber++; } while (CharacterInTurn.Dead); CharacterInTurn.GetComponent <CharacterCombatController>().BeginTurn(); }
public void EndCurrentTurn() { CharacterInTurn.GetComponent <CharacterCombatController>().EndTurn(); }