Exemplo n.º 1
0
    /// <summary>
    /// 刷新底部栏高度
    /// </summary>
    /// <param name="type"></param>
    public async UniTask RefreshBottom(int type)
    {
        RectTransform tageRect = null;

        switch (type)
        {
        case 0:
            tageRect = _btnBoxRect;
            break;

        case 1:
            tageRect = _ImagBoxRect;
            break;

        case 2:
            Debug.Log("还原底部栏");
            break;
        }
        float height = 0;

        if (tageRect != null)
        {
            LayoutRebuilder.ForceRebuildLayoutImmediate(tageRect);
            Debug.Log("底部按钮内容栏高:" + tageRect.sizeDelta);
            await UniTask.DelayFrame(1);

            height = _controlStripRect.sizeDelta.y + tageRect.sizeDelta.y;
        }
        else
        {
            height = _controlStripRect.sizeDelta.y;
        }
        RefreshContentRectSize(height);
        await ChapterTool.ChangeUiSize(_bottomRect, new Vector2(_bottomRect.sizeDelta.x, height), 50f, 0.01f, null, () => { Debug.Log("尺寸更改完毕"); });
    }
Exemplo n.º 2
0
    /// <summary>
    /// 刷新内容栏尺寸
    /// </summary>
    public async void RefreshContentRectSize(float bottomRectHeight)
    {
        float a = 1242f * Screen.height / Screen.width;

        //最大高度
        float maxheight = a;// _thisRect.rect.height;
        float height    = maxheight - _topRect.sizeDelta.y - bottomRectHeight;
        await ChapterTool.ChangeUiSize(_chatWindowRect, new Vector2(_chatWindowRect.sizeDelta.x, height), 100f, 0.01f, null, () =>
        {
            _scrollRect.verticalScrollbar.value = 0;
        });
    }
Exemplo n.º 3
0
    /// <summary>
    /// 步骤切换
    /// </summary>
    /// <param name="index"></param>
    public async void StepCut(int index)
    {
        switch (index)
        {
        case 0:
            await ChapterTool.MoveUi(_oneIamgeRect, new Vector2(-490f, 0), 0.1f, 0.1f);

            await ChapterTool.FadeInFadeOut(_oneIamgeCanvasGroup, 0, fadeOut, null, () => { _oneIamgeRect.gameObject.SetActive(false); ClickBtn(); });

            //OpenClickBtn(true);
            break;

        case 1:
            _dialogueBase.Initial(() =>
            {
                Debug.Log("对话1完毕");
                //OpenClickBtn(true);
                _dialogueBase.Close();
                //_clickIndex = 2;
                ClickBtn();
                Debug.Log("_clickIndex:" + _clickIndex);
            }, TwoSceneSpeakBeforeCallBack, TwoSceneSpeakAfterCallBack);
            _dialogueBase.Show();
            //OpenClickBtn(false);
            break;

        case 2:
            //await ChapterTool.FadeInFadeOut(_twoImagCanvasGroup, 0, 0.1f, null, () =>
            //{
            _twoImagCanvasGroup.alpha = 0;
            _dialogueBoxTetragonumComponent.Initial(async() =>
            {
                await ChapterTool.FadeInFadeOut(_twoImagCanvasGroup, 1, fadeOut, new CancellationTokenSource(), () =>
                {
                    _therrBoxRect.gameObject.SetActive(false);
                    _dialogueBase.SetStartDialogueId(12000036);
                    _dialogueBase.Initial(() =>
                    {
                        ClickBtn();     //心想完成后直接下个画面
                        //OpenClickBtn(true);
                        _dialogueBase.Close();
                    });
                    _dialogueBase.Show();
                });
                _dialogueBoxTetragonumComponent.Close();
            }, SpeakBeforeAction, SpeakRearAction);
            _dialogueBoxTetragonumComponent.Show();
            //OpenClickBtn(false);
            //_dialogueBoxTetragonumComponent.OpenClickBtn(false);
            //});
            break;

        case 3:
            await ChapterTool.FadeInFadeOut(_twoImagCanvasGroup, 0, fadeOut, null, () => { _twoImagCanvasGroup.gameObject.SetActive(false); });

            _dialogueBaseTwo.Initial(() =>
            {
                _dialogueBaseTwo.Close();
                Debug.Log("对话2完毕");
                ChapterTool.MoveUi(_bgTwoRect, new Vector3(-737, 0, 0), 0.8f, 0.2f);
                ChapterTool.ChangeUiSize(_bgTwoRect, new Vector3(2737, 5808, 1), 90, 10, null, () =>
                {
                    _phoneBtn.enabled = true;
                    _phoneBtn.transform.GetComponent <Image>().enabled = true;
                    _phoneBtn.transform.Find("ChapterClickGuidance").gameObject.SetActive(true);
                });
            }, SpeakAeforeActionTwo, SpeakRearActionTwo, SpeakBoxCloseActionTwo);
            _dialogueBaseTwo.Show();
            Debug.Log("对话2初始化完毕");
            break;

        case 4:
            Debug.Log("第四步");

            await _dialogueBaseTwo.CloseAllShowText();

            await UniTask.WaitUntil(() => _dialogueBaseTwo.IsAllClose(0));

            await UniTask.Delay(TimeSpan.FromSeconds(1));

            _dialogueBaseTwo.MomentCloseOrOpen(true);
            _dialogueBaseTwo.OpenClickBtn(false);
            _dialogueBaseTwo.gameObject.SetActive(false);
            ChapterTool.FadeInFadeOut(_fourCanvasGroup, 1, fadeOut, new CancellationTokenSource());
            await ChapterTool.FadeInFadeOut(_twoImagCanvasGroup, 0, fadeOut, null, () =>
            {
                _twoImageRect.gameObject.SetActive(false);
                _chapterGuidance.gameObject.SetActive(true);
                _chapterGuidance.PlayGuidanceAnima(_chapterGuidance.transform.localPosition, new Vector3(-40, 247));
            });

            break;

        case 5:
            ChapterTool.FadeInFadeOut(_cupCanvasGroup, 0, fadeOut, null, () => { _cupRect.gameObject.SetActive(false); });
            await ChapterTool.FadeInFadeOut(_bgtOneCanvasGroup, 0, fadeOut, new CancellationTokenSource(), () =>
            {
                _bgtOneCanvasGroup.gameObject.SetActive(false);
                _dialogueBaseTwo.gameObject.SetActive(true);
                _dialogueBaseTwo.MomentCloseOrOpen(false);
                _dialogueBaseTwo.OpenClickBtn(true);
                _dialogueBaseTwo.GetRoleData(10000001).SetRolePoint(new Vector3(24, 543));
                _dialogueBaseTwo.GetRoleData(10000002).SetRolePoint(new Vector3(0, -1550));
                _dialogueBaseTwo.ClickBtn();
            });

            break;

        case 6:
            _phoneBtn.enabled = false;
            await ChapterTool.FadeInFadeOut(_bgTwoCanvasGroup, 0, fadeOut, null, () => { _bgTwoRect.gameObject.SetActive(false); });

            break;

        case 7:
            OprnFour();
            break;

        case 8:
            _fiveBtnBoxRect.gameObject.SetActive(true);
            _fourRect.gameObject.SetActive(false);
            _answerThePhoneRect.gameObject.SetActive(false);
            break;
        }
    }