Exemplo n.º 1
0
        static IntPtr n_UpdateUnityCommandLineArguments_Ljava_lang_String_(IntPtr jnienv, IntPtr native__this, IntPtr native_cmdLine)
        {
            global::Com.Unity3d.Player.UnityPlayerActivity __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.UnityPlayerActivity> (jnienv, native__this, JniHandleOwnership.DoNotTransfer);
            string cmdLine = JNIEnv.GetString(native_cmdLine, JniHandleOwnership.DoNotTransfer);
            IntPtr __ret   = JNIEnv.NewString(__this.UpdateUnityCommandLineArguments(cmdLine));

            return(__ret);
        }
Exemplo n.º 2
0
 static void n_OnUnityPlayerQuitted(IntPtr jnienv, IntPtr native__this)
 {
     global::Com.Unity3d.Player.UnityPlayerActivity __this = global::Java.Lang.Object.GetObject <global::Com.Unity3d.Player.UnityPlayerActivity> (jnienv, native__this, JniHandleOwnership.DoNotTransfer);
     __this.OnUnityPlayerQuitted();
 }