public virtual void Start()
 {
     // Assign references:
     gameManager  = GetComponent <Chao_GameManagerScript>();
     matchManager = GetComponent <Chao_MatchManagerScript>();
     lerpPercent  = 0;
 }
Exemplo n.º 2
0
    public virtual void Start()
    {
        //tokenTypes = (Object[])Resources.LoadAll("_Core/Tokens/"); //grabbing prefabs
        gridArray = new GameObject[gridWidth, gridHeight];         //creating the grid

        matchManager      = GetComponent <Chao_MatchManagerScript>();
        inputManager      = GetComponent <Chao_InputManagerScript>();
        repopulateManager = GetComponent <Chao_RepopulateScript>();
        moveTokenManager  = GetComponent <Chao_MoveTokensScript>();

        MakeGrid();         //populating the grid}
        moveTokenManager.StepText.gameObject.GetComponent <TextMesh> ().text = "Step: " + moveTokenManager.Step;
    }
Exemplo n.º 3
0
 public virtual void Start()
 {
     gameManager  = GetComponent <Chao_GameManagerScript>();       //getting a refernece to GM component
     matchManager = GetComponent <Chao_MatchManagerScript>();
 }