public virtual void Start() { // Assign references: gameManager = GetComponent <Chao_GameManagerScript>(); matchManager = GetComponent <Chao_MatchManagerScript>(); lerpPercent = 0; }
public virtual void Start() { //tokenTypes = (Object[])Resources.LoadAll("_Core/Tokens/"); //grabbing prefabs gridArray = new GameObject[gridWidth, gridHeight]; //creating the grid matchManager = GetComponent <Chao_MatchManagerScript>(); inputManager = GetComponent <Chao_InputManagerScript>(); repopulateManager = GetComponent <Chao_RepopulateScript>(); moveTokenManager = GetComponent <Chao_MoveTokensScript>(); MakeGrid(); //populating the grid} moveTokenManager.StepText.gameObject.GetComponent <TextMesh> ().text = "Step: " + moveTokenManager.Step; }
public virtual void Start() { gameManager = GetComponent <Chao_GameManagerScript>(); //getting a refernece to GM component matchManager = GetComponent <Chao_MatchManagerScript>(); }