Exemplo n.º 1
0
        /// <summary>
        /// Resets to normal node.
        /// </summary>
        public void ResetToNormalNode()
        {
            _linkA = _linkB = null;

            _mode = ChainProcessorEditorModeEnum.Normal;
            EditorUtility.SetDirty(_processor.gameObject);
        }
Exemplo n.º 2
0
 /// <summary>
 /// Swiths to connect mode.
 /// </summary>
 /// <param name="obj">Object.</param>
 private void SwithToConnectMode(object obj = null)
 {
     _mode = ChainProcessorEditorModeEnum.Connect;
 }