/// <summary> /// Resets to normal node. /// </summary> public void ResetToNormalNode() { _linkA = _linkB = null; _mode = ChainProcessorEditorModeEnum.Normal; EditorUtility.SetDirty(_processor.gameObject); }
/// <summary> /// Swiths to connect mode. /// </summary> /// <param name="obj">Object.</param> private void SwithToConnectMode(object obj = null) { _mode = ChainProcessorEditorModeEnum.Connect; }