public void Dispose() { if (!_disposed) { _input.Dispose(); Ch.Done(); Ch.Dispose(); _disposed = true; } }
public override void Dispose() { if (State != CursorState.Done) { Ch.Done(); Ch.Dispose(); foreach (IRowCursor c in _cursorSet) { c.Dispose(); } base.Dispose(); } }
public override void Dispose() { if (State != CursorState.Done) { Ch.Done(); Ch.Dispose(); if (_currentCursor != null) { _currentCursor.Dispose(); } base.Dispose(); } }