Exemplo n.º 1
0
 static public int Reset(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         self.Reset();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 2
0
 static public int get_parent(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.parent);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 3
0
 static public int get_touchMode(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         pushValue(l, true);
         pushEnum(l, (int)self.touchMode);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 4
0
 static public int Spawn(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         var ret = self.Spawn();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 5
0
 static public int OnPointerClick(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         self.OnPointerClick(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 6
0
 static public int set_parent(IntPtr l)
 {
     try {
         CardRoundSelectorEx   self = (CardRoundSelectorEx)checkSelf(l);
         UnityEngine.Transform v;
         checkType(l, 2, out v);
         self.parent = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 7
0
 static public int set_touchMode(IntPtr l)
 {
     try {
         CardRoundSelectorEx      self = (CardRoundSelectorEx)checkSelf(l);
         CardRoundSelectorEx.Mode v;
         checkEnum(l, 2, out v);
         self.touchMode = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 8
0
 static public int BringUp(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         System.String       a1;
         checkType(l, 2, out a1);
         self.BringUp(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 9
0
 static public int set_disableDrag(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         System.Boolean      v;
         checkType(l, 2, out v);
         self.disableDrag = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 10
0
 static public int set_scale(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         System.Single       v;
         checkType(l, 2, out v);
         self.scale = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 11
0
 static public int UpdateTargetTransform(IntPtr l)
 {
     try {
         CardRoundSelectorEx   self = (CardRoundSelectorEx)checkSelf(l);
         UnityEngine.Transform a1;
         checkType(l, 2, out a1);
         self.UpdateTargetTransform(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Exemplo n.º 12
0
 static public int SetTargetCallback(IntPtr l)
 {
     try {
         CardRoundSelectorEx self = (CardRoundSelectorEx)checkSelf(l);
         System.Action <UnityEngine.GameObject> a1;
         checkDelegate(l, 2, out a1);
         self.SetTargetCallback(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }