/// <summary> /// 默认构造函数 /// </summary> /// <param name="carCache">车辆缓存</param> /// <param name="siteCarSearch">车辆帖子关键字查询接口</param> /// <param name="carSearch">车辆交易检索接口</param> public CarTransferSearchController(CarCache carCache, Fx.Domain.Base.IService.ISiteSearch <CarTransferInfo> siteCarSearch, Fx.Domain.Base.IService.ICarSearch <CarTransferInfo> carSearch) { this.carCache = carCache; this.siteCarSearch = siteCarSearch; this.carSearch = carSearch; }
/// <summary> /// 默认构造函数 /// </summary> /// <param name="carCache">车辆缓存</param> /// <param name="siteCarSearch">大频道帖子关键字查询接口</param> /// <param name="carSearch">车辆交易检索接口</param> /// <param name="siteCache">站点缓存</param> public CarBuySearchController(CarCache carCache, Fx.Domain.Base.IService.ISiteSearch <CarBuyInfo> siteCarSearch, Fx.Domain.Base.IService.ICarSearch <CarBuyInfo> carSearch, SiteCache siteCache) { this.carCache = carCache; this.siteCarSearch = siteCarSearch; this.carSearch = carSearch; }
//加载车 public static GameObject LoadCar(string PrefabName) { int hash = PrefabName.GetHashCode(); GameObject obj = null; if (!CarCache.TryGetValue(hash, out obj)) { obj = Resources.Load <GameObject>(cfg_CarPath + PrefabName); CarCache[hash] = obj; } if (obj == null) { Debugger.LogError("车不存在:" + PrefabName); return(null); } return(GameObject.Instantiate(obj)); }
/// <summary> /// 默认构造函数 /// </summary> /// <param name="carCache">车辆缓存</param> public CarListController(CarCache carCache) { this.carCache = carCache; }