/// <summary>
 /// 默认构造函数
 /// </summary>
 /// <param name="carCache">车辆缓存</param>
 /// <param name="siteCarSearch">车辆帖子关键字查询接口</param>
 /// <param name="carSearch">车辆交易检索接口</param>
 public CarTransferSearchController(CarCache carCache,
                                    Fx.Domain.Base.IService.ISiteSearch <CarTransferInfo> siteCarSearch,
                                    Fx.Domain.Base.IService.ICarSearch <CarTransferInfo> carSearch)
 {
     this.carCache      = carCache;
     this.siteCarSearch = siteCarSearch;
     this.carSearch     = carSearch;
 }
 /// <summary>
 ///  默认构造函数
 /// </summary>
 /// <param name="carCache">车辆缓存</param>
 /// <param name="siteCarSearch">大频道帖子关键字查询接口</param>
 /// <param name="carSearch">车辆交易检索接口</param>
 /// <param name="siteCache">站点缓存</param>
 public CarBuySearchController(CarCache carCache,
                               Fx.Domain.Base.IService.ISiteSearch <CarBuyInfo> siteCarSearch,
                               Fx.Domain.Base.IService.ICarSearch <CarBuyInfo> carSearch,
                               SiteCache siteCache)
 {
     this.carCache      = carCache;
     this.siteCarSearch = siteCarSearch;
     this.carSearch     = carSearch;
 }
    //加载车
    public static GameObject LoadCar(string PrefabName)
    {
        int        hash = PrefabName.GetHashCode();
        GameObject obj  = null;

        if (!CarCache.TryGetValue(hash, out obj))
        {
            obj            = Resources.Load <GameObject>(cfg_CarPath + PrefabName);
            CarCache[hash] = obj;
        }
        if (obj == null)
        {
            Debugger.LogError("车不存在:" + PrefabName);
            return(null);
        }
        return(GameObject.Instantiate(obj));
    }
Beispiel #4
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 /// <summary>
 /// 默认构造函数
 /// </summary>
 /// <param name="carCache">车辆缓存</param>
 public CarListController(CarCache carCache)
 {
     this.carCache = carCache;
 }