public void Select_Credits()
    {
        Canvas_Credits.SetActive(true);

        Canvas_Start.SetActive(false);
        Canvas_Options.SetActive(false);
        Canvas_HowToPlay.SetActive(false);
    }
 // Start is called before the first frame update
 void Start()
 {
     Canvas_Start.SetActive(true);
     Canvas_Options.SetActive(false);
     Canvas_HowToPlay.SetActive(false);
     Canvas_Credits.SetActive(false);
     Canvas_CharacterSelection.SetActive(false);
     CharacterStoredInfo.instance.night = 0;
     CharacterStoredInfo.instance.day   = 0;
 }