public void Select_Credits() { Canvas_Credits.SetActive(true); Canvas_Start.SetActive(false); Canvas_Options.SetActive(false); Canvas_HowToPlay.SetActive(false); }
// Start is called before the first frame update void Start() { Canvas_Start.SetActive(true); Canvas_Options.SetActive(false); Canvas_HowToPlay.SetActive(false); Canvas_Credits.SetActive(false); Canvas_CharacterSelection.SetActive(false); CharacterStoredInfo.instance.night = 0; CharacterStoredInfo.instance.day = 0; }