Exemplo n.º 1
0
    void Awake()
    {
        _CannonShoot                = GetComponentInChildren <Cannon_Shoot>();
        _Cannon                     = GetComponentInChildren <Cannon>();
        _ANM                        = GetComponentInChildren <Animator>();
        _CannonShoot.OnShoot       += ShotEffect;
        _CannonShoot.OnFailedShoot += FailedEffect;

        _Cannon.OnEnterRange += EnterRangeEffect;
        _Cannon.OnLeaveRange += LeaveRangeEffect;

        _Cannon.OnUseItem += UseItemEffect;
    }
Exemplo n.º 2
0
 private void Awake()
 {
     _CannonShoot = GetComponentInChildren <Cannon_Shoot>();
 }