void Awake() { _CannonShoot = GetComponentInChildren <Cannon_Shoot>(); _Cannon = GetComponentInChildren <Cannon>(); _ANM = GetComponentInChildren <Animator>(); _CannonShoot.OnShoot += ShotEffect; _CannonShoot.OnFailedShoot += FailedEffect; _Cannon.OnEnterRange += EnterRangeEffect; _Cannon.OnLeaveRange += LeaveRangeEffect; _Cannon.OnUseItem += UseItemEffect; }
private void Awake() { _CannonShoot = GetComponentInChildren <Cannon_Shoot>(); }