private void OnTriggerExit2D(Collider2D other) { Player player = other.GetComponent <Player>(); if (player != null && !player.IsDead) { CameraSystem cameraSystem = _camera.GetComponent <CameraSystem>(); cameraSystem.ResetCamera(); } }
private void OnTriggerExit2D(Collider2D other) { Player player = other.GetComponent <Player>(); if (player != null && !player.IsDead) { CameraSystem cameraSystem = _camera.GetComponent <CameraSystem>(); cameraSystem.ResetCamera(); } }